Hypersmurf
Moderatarrrrh...
A flying creature can double move but not "run" at 3x or faster.
A creature with a natural Fly speed can take the "Run" action while flying.
A creature using a Fly spell cannot.
-Hyp.
A flying creature can double move but not "run" at 3x or faster.
As for balancing them as a familiar: i'd say the biggest problem is going to be fragility. *if* you hit one, it's got 1hp, tops. Though i suppose extra familiar hps mostly takes care of that one.
Hypersmurf said:
A creature with a natural Fly speed can take the "Run" action while flying.
A creature using a Fly spell cannot.
-Hyp.
Really? I thought they could only exceed their base speed with a dive. Does that mean a flying creature with a base speed of 30 ft. could "run" at 4x and dive at 2x, therefore traveling 150 ft. (4x plus 2x equals 5x)? I'd sure hate to have that land on me!
Silver Griffon said:
I list weapon finesse (touch) because I believe it is appropriate when delivering touch attacks for its master and because I believe that 3.5E will include a rule that animals use Strength or Dexterity for attacks, whichever is better, as is used in d20 Modern.
The ability to cast control weather once per week...
Or, how about one additional favored class, to represent a butterly's metamorposis from a cattapillar.