S
Sunseeker
Guest
They do, but players are removed from the game after missing 3 consecutive sessions.Interesting idea. In a FLGS game where you never know who'll show up week-to-week, that could be a really good solution.
That said, however: PLEASE tell me shifted characters don't get the same xp non-shifted characters do!
Otherwise, I can shift my character into autopilot and it'll just keep levelling up...![]()
But it's not like they're taking away XP from everyone else. Everyone gets the same amount of XP.
If I saw any of my players running a missing person's character this way I'd make sure to have to talk with the missing player to ensure that's how they want them to run. Other people's characters are not your guinea pig because that person missed a day.This "permission" is locked in in our game - that if you're not there your character is at the mercy of whoever ends up playing it, barring any instructions you've given the DM. We don't have it do anything it wouldn't normally do - but if it's always the risk-taker when you play it it'll still be the risk-taker when you're not there.![]()
You want to do that, that's on you. But I'm not going to be that DM who when Bobby comes back to the table tell him "Oh yeah Bobby go roll a new character, we got this potion from a witch and we didn't really believe she was legit so your character drank it and died."
That's a load of horse puckey if you ask me.