Rhun said:And there is always the real estate to consider...if you are buying a house in Slumville, you should get a substantial discount. If you are buying it on Golden Hill, then it should probably be much more expensive.
Shadowslayer said:I've encountered this before. I had a player once who insisted on me itemizing everything in any shop he went into. "oh, there's trinkets? What kind of trinkets? Intresting. What else has he got...I see...what else has he got?" and so on. Maybe its a playstyle thing, but I don't have time for that stuff. Same with houses.
Ultimately I've just told my players: "Tell me what you're looking for exactly and I'll tell you if you find it."
S'mon said:The 3e building prices are ridiculously high compared to the costs for weapons, armour and magic items - why spend 50,000gp on a mundane tower when you can get a Drawmij's Instant Fortress for the same price?! 1,000gp for a 1-3 room hovel is also pretty ridiculous; I suggest if you use the PHB equipment & DMG magic item costs as listed, dividing the listed building prices by 10 gives something reasonable. Or look at the 1e DMG construction costs, which are roughly 1/10 of 3e.
The 3e building costs seem taken from Basic/Expert/RC D&D, but in that line magic items cost far more than in 1e AD&D, from which 3e magic costs seem derived.
But unfortunately no supplement is going to give you that kind of detail as only you the DM know what the artisan's quarter of the city looks like, what architecture is common there, and how popular the area is. If the artisan quarter is a popular place to live, the 1,000 gp simple 1-3 room house will tend toward the 1 room side. If it's in a downward trend the 1,000 gp house will tend toward the 3 room side. It all depends on the specifics of where they are looking.Phlebas said:Its not that i can't do it, its just that I'd rather do something else with my time than play estate agent. "Splendid view of the crater of despair from the upper rooms, and the slime damage is only cosmetic....."
Vegepygmy said:No one has mentioned the Stronghold Builder's Guidebook yet?
Cavebear said:If buying a house takes 25% of earnings for 20 years, the house costs five years worth of annual earnings. If the players wish to live with the artisans, the going price should be five years of artisan wages. According to the DMG, an artisan would earn about 1000 sp/year, so the house would be approximately 500gp.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.