Actually, the costs are pretty much consistent with the amounts stated by other sources (3.0 DMG, etc.). The "basic bedroom" you're talking about is actually two bedrooms, making the per-bedroom price only 350 gp.Rhun said:I've thought about mentioning it, but after looking through it, the pricing in it is pretty high. I mean, if you are looking through the components, a basic bedroom costs 700gp. The costs should definitely be revised down.Vegepygmy said:No one has mentioned the Stronghold Builder's Guidebook yet?
Thanee said:Just use Wall of Stone and Stone Shape. That's for free (only need to buy the ground and add some nice furniture).![]()
Phlebas said:Funny enough we had a long discussion on this in the group - we decided that the prices made sense IF you assume most property is owned by a small group of upper class nobles / merchant houses and rented out. Since property is regarded as a source of income, you dont sell it off unless you're in need of cash so the scarcity of property on the market drives prices up.
kigmatzomat said:Which is realistic since my house is valued at about 2.5x my annual income but that doesn't include things like taxes, insurance, waste removal, etc.
kigmatzomat said:Were I you, I'd have the players get a mortgage simply to have all those reoccurring fees covered. Besides, then you can screw with them by having their mortal enemy buy up their mortgage and evict them or apply legal pressures on them (no magic item creation in the city, reporting unlicensed craftsmen to the guilds, etc).
Vegepygmy said:The "basic bedroom" you're talking about is actually two bedrooms, making the per-bedroom price only 350 gp.
I recently used the SBG to design a simple two-story (one-bedroom, one-office/study, one-small storefront) residence/shop for my wizard character that would cost about 1,000 gp...exactly what the 3.0 DMG says a "simple house" would cost.
Remember, the players should want to keep the cities safe. A little bit of legal hassle here and there sounds fine, but layer it on too much and the players may wind up joining the next orc horde that come to sack the city.kigmatzomat said:Were I you, I'd have the players get a mortgage simply to have all those reoccurring fees covered. Besides, then you can screw with them by having their mortal enemy buy up their mortgage and evict them or apply legal pressures on them (no magic item creation in the city, reporting unlicensed craftsmen to the guilds, etc).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.