Holy Bovine
First Post
So in our game last Sunday we had a great moment of role playing based entirely upon the setting our character are in. A brief overview - our PCs live in the Valley, an isolated community of diverse peoples that is protected from the wasteland that is the rest of the world by a magical barrier. All of our characters have lived in this valley for our entire lives and know no other existence. The people of the Valley trade with each other producing food, clothing, metalworks or whatever else we need to have a comfortable living. There is no 'money' per say only various forms of barter and trade.
recently we have encountered goblinoids and kobolds that have been trying to invade our Valley. We fought a major battle with a goblin & his kobold allies (a fellow by the name of Irontooth
) and in searching for anything useful/valuable/magical came across a pile of copper coins. We also found a chest with some armour & gold coins in it. We emptied out the gold (of little use to us) and took the armour and filled the chest to the top with the copper (easily melted down to make any number of useful things we need). Leaving the useless gold behind (the local dwarves have tonnes of the stuff anyways) we happily took our 'riches' back to town.
One player initially made the suggestion but all of us readily agreed with him that it was the 'sensible' thing to do. I loved it and the DM gave the player an extra action point as a reward.
So anyone else have a great RP moment based solely on you, as a player, buying into the setting over the game mechanics?
recently we have encountered goblinoids and kobolds that have been trying to invade our Valley. We fought a major battle with a goblin & his kobold allies (a fellow by the name of Irontooth

One player initially made the suggestion but all of us readily agreed with him that it was the 'sensible' thing to do. I loved it and the DM gave the player an extra action point as a reward.
So anyone else have a great RP moment based solely on you, as a player, buying into the setting over the game mechanics?