Buying into a setting a.k.a. awesome RP moment.

Holy Bovine

First Post
So in our game last Sunday we had a great moment of role playing based entirely upon the setting our character are in. A brief overview - our PCs live in the Valley, an isolated community of diverse peoples that is protected from the wasteland that is the rest of the world by a magical barrier. All of our characters have lived in this valley for our entire lives and know no other existence. The people of the Valley trade with each other producing food, clothing, metalworks or whatever else we need to have a comfortable living. There is no 'money' per say only various forms of barter and trade.
recently we have encountered goblinoids and kobolds that have been trying to invade our Valley. We fought a major battle with a goblin & his kobold allies (a fellow by the name of Irontooth ;) ) and in searching for anything useful/valuable/magical came across a pile of copper coins. We also found a chest with some armour & gold coins in it. We emptied out the gold (of little use to us) and took the armour and filled the chest to the top with the copper (easily melted down to make any number of useful things we need). Leaving the useless gold behind (the local dwarves have tonnes of the stuff anyways) we happily took our 'riches' back to town.

One player initially made the suggestion but all of us readily agreed with him that it was the 'sensible' thing to do. I loved it and the DM gave the player an extra action point as a reward.

So anyone else have a great RP moment based solely on you, as a player, buying into the setting over the game mechanics?
 

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Holy crap... 99.9% of groups would have broke character and taken the gold. I know any group that I was ever in probably would have. Yours was the 0.1%. Nice story.
 

Holy crap... 99.9% of groups would have broke character and taken the gold. I know any group that I was ever in probably would have. Yours was the 0.1%. Nice story.

Thanks! It does help that our DM has invested a lot of time and effort into establishing the setting and our character's place in it. In turn, as players, we all seem to be trying extra hard to help flesh out the setting with him. For example when the group wanted to go to the local blacksmith to give him the copper (we also took all the steel weapon we could find) the DM asked us 'So what is this blacksmith like? What's his name?'. Taken aback at first I managed to give a brief description of his looks, mannerisms and name.
 

Very interesting mystery there. If the gold has little to no value then who is taking all the trouble to mint coins from it? Ancient coins from a previous civilization perhaps? If so they may be of historical significance, better go back and gather them for study! :p
 

Very interesting mystery there. If the gold has little to no value then who is taking all the trouble to mint coins from it? Ancient coins from a previous civilization perhaps? If so they may be of historical significance, better go back and gather them for study! :p

The real question is where all these kobolds & goblins came from as the whole of the world is a wasteland except for our valley. Or so we have been told...
 

The real question is where all these kobolds & goblins came from as the whole of the world is a wasteland except for our valley. Or so we have been told...

Citizens the Valley is the only safe place in the world and contains all you need to be happy. Your duty is to root out these communal humanoids, report all traitors, and be happy.;)
 




Sounds like a good campaign, good players and lots of fun.

So.................Story Hour?

I'm playing 2 games right now and am the 'chronicler' for one. I'm not sure I want to do it for this one as well but I am getting very tempted. I've never done a story hour before and so many of them look so much better than what I am putting together I doubt they would make very good reading.
 

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