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Buying Selliing Magic Items
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<blockquote data-quote="Lanefan" data-source="post: 9486866" data-attributes="member: 29398"><p>The only change I'd make here is that a certain amount of what's available would be randomized (and thus not limited by price or rarity) to reflect a society in which high-end magic items occasionally come on the market for whatever reason:</p><p></p><p>--- another adventuring party is trying to unload it (e.g. an all-stealth party brought home some +3 plate mail that has other benefits to it; they can't use it themselves and want to turn it into a big pile of cash)</p><p>--- the previous owner has died of old age and the surviving family wants to sell it (Mom had this sword hanging on the wall since forever as a trophy, only after she died did we learn it's a +4 holy avenger and worth a fortune if we can find a buyer)</p><p>--- someone commissioned a major item from an artificer and then never came back to pick it up, the artificer now wants to sell it to make back the construction and material costs</p><p></p><p>These items - and even a big city might only have half a dozen such at any given time - would perhaps be of no use at all to the played PCs...or might be just what they're looking for. Depends on the luck of the dice.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9486866, member: 29398"] The only change I'd make here is that a certain amount of what's available would be randomized (and thus not limited by price or rarity) to reflect a society in which high-end magic items occasionally come on the market for whatever reason: --- another adventuring party is trying to unload it (e.g. an all-stealth party brought home some +3 plate mail that has other benefits to it; they can't use it themselves and want to turn it into a big pile of cash) --- the previous owner has died of old age and the surviving family wants to sell it (Mom had this sword hanging on the wall since forever as a trophy, only after she died did we learn it's a +4 holy avenger and worth a fortune if we can find a buyer) --- someone commissioned a major item from an artificer and then never came back to pick it up, the artificer now wants to sell it to make back the construction and material costs These items - and even a big city might only have half a dozen such at any given time - would perhaps be of no use at all to the played PCs...or might be just what they're looking for. Depends on the luck of the dice. [/QUOTE]
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