Zardnaar
Legend
So some feedback o have been getting last year or so is often the PCs don't have anything to spend their money on. In C&C they don't care (1gp=1xp) so cash isn't pointless although ownimg large piles of it after you get the it may be. Magic items are also fairly abundant so you don't need to buy them.
In CoS we had piles of cash and couldn't even buy mundane stuff like full plate reliably.
Recently we have completed DoSI and an added adventure set on tbe isle. By level 4 the group had amassed around 2k gold combined. Only 1 or two permanent Magic items were located in DoSI. LMoP had 11 iirc.
I'm opposed to Magic items as a supermarket approach like 3E and 4E. However I'm open to curated lists of basic items being available. Kinda like BG3 but a lot less available in less quantities.
Bonus feat is different to bonus curated feat or a 2024 origin feat. Magic items similar concept imho.
Unlike others who seem to neglect exploration pillar it's probably a bigger component in my games. So here's what I have done.
+1 item +250gp/+125gp weapon/armor. I halved the DMG prices and halved the prices of armor a'la 3E.
+2 was +2500/1250gp.
They recovered a +1 dagger that dealt 1d6 poison damage (I would treat it as a +2 item a'la 3E).
On arrival in town I provided them with a map and list of places to go. Said town was Sandpoint from Rise of the Runelords. Several items you could aquire from the Druid Grove and Goblin camp (BG3) were around the PCs just had to locate them and figure out how to aquire them. There's 50 locations to visit. The big obvious one was the cathedral.
Monk found the Gold Wrymling staff (+1d4 fire damage, can be used for firebolt). NPC wasn't selling it but "when the time comes they'll know". That time is next session when an event happens
Anyway they spent the rest of the session exploring parts of sandpoint. They're writing the location of items, NPCs abd plot hooks on the map key I provided. No RL timelimit sandbox was up to them.
Several things.
1. Supporting exploration and social pillar. Just being somewhat subtle about it.
2. Rewarding them for making the effort. If they can't afford such items they know where they are. They're also asking what they can do. Indirectly buffs social pillar.
3. Setting up the next session. Some of what they find will be free. Rewards for said events.
4. Basic items being available smoothes out the missing out feeling. Each player will get something cool by level 5-7. Halberd of Vigilance (+2 halberd grants alert feat), Hazirawn from HotDQ , armor inspired from BG3. The minor items will tide them over.
5. Hints dropped that the next major upgrades will be towards the end eg level 10-12.
6. Let's them do stuff at their own pace. If they get bored event xyz can happen or they can go do whatever they want. Most of them are new.
7. Cash rewards and prizes means some new toys or minor items eg potions.
So that's kinda it. Basic items are available to buy. Basic items with a +1 equivalent ability in 3E are upper limit of power level for purchase. They're an extra 1d6 damage or d4 with minor ability eg a cantrip. Better items are still mostly go out and find it. Some could be available.
I thought they would buy several smaller items. The splashed out on +1 full plate at 1625gp.
In CoS we had piles of cash and couldn't even buy mundane stuff like full plate reliably.
Recently we have completed DoSI and an added adventure set on tbe isle. By level 4 the group had amassed around 2k gold combined. Only 1 or two permanent Magic items were located in DoSI. LMoP had 11 iirc.
I'm opposed to Magic items as a supermarket approach like 3E and 4E. However I'm open to curated lists of basic items being available. Kinda like BG3 but a lot less available in less quantities.
Bonus feat is different to bonus curated feat or a 2024 origin feat. Magic items similar concept imho.
Unlike others who seem to neglect exploration pillar it's probably a bigger component in my games. So here's what I have done.
+1 item +250gp/+125gp weapon/armor. I halved the DMG prices and halved the prices of armor a'la 3E.
+2 was +2500/1250gp.
They recovered a +1 dagger that dealt 1d6 poison damage (I would treat it as a +2 item a'la 3E).
On arrival in town I provided them with a map and list of places to go. Said town was Sandpoint from Rise of the Runelords. Several items you could aquire from the Druid Grove and Goblin camp (BG3) were around the PCs just had to locate them and figure out how to aquire them. There's 50 locations to visit. The big obvious one was the cathedral.
Monk found the Gold Wrymling staff (+1d4 fire damage, can be used for firebolt). NPC wasn't selling it but "when the time comes they'll know". That time is next session when an event happens
Anyway they spent the rest of the session exploring parts of sandpoint. They're writing the location of items, NPCs abd plot hooks on the map key I provided. No RL timelimit sandbox was up to them.
Several things.
1. Supporting exploration and social pillar. Just being somewhat subtle about it.
2. Rewarding them for making the effort. If they can't afford such items they know where they are. They're also asking what they can do. Indirectly buffs social pillar.
3. Setting up the next session. Some of what they find will be free. Rewards for said events.
4. Basic items being available smoothes out the missing out feeling. Each player will get something cool by level 5-7. Halberd of Vigilance (+2 halberd grants alert feat), Hazirawn from HotDQ , armor inspired from BG3. The minor items will tide them over.
5. Hints dropped that the next major upgrades will be towards the end eg level 10-12.
6. Let's them do stuff at their own pace. If they get bored event xyz can happen or they can go do whatever they want. Most of them are new.
7. Cash rewards and prizes means some new toys or minor items eg potions.
So that's kinda it. Basic items are available to buy. Basic items with a +1 equivalent ability in 3E are upper limit of power level for purchase. They're an extra 1d6 damage or d4 with minor ability eg a cantrip. Better items are still mostly go out and find it. Some could be available.
I thought they would buy several smaller items. The splashed out on +1 full plate at 1625gp.