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Buying Selliing Magic Items
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<blockquote data-quote="DEFCON 1" data-source="post: 9650340" data-attributes="member: 7006"><p>Easiest reason why cities and nations would allow the existence of magic markets? Sales tax.</p><p></p><p>Same reason why any government allows the proliferation of the sale of standard items to the general populace. Every sale brings cash into them. So of course stores would exist for expensive items such as this for people to spend their money on.</p><p></p><p>And in terms of the myth that magical items are "too important" and "too rare" in a society to make them in bulk or sell them in a store... if even something like +1 weapon was THAT important and rare that you wouldn't be able to make a bunch of them or sell them on the open market... you would never find these items just lying around in dungeons. Because AS SOON as it was heard that someone who had one of these supposedly-ultra-important items went into a dungeon and then never came back... the local government would send oodles of people back into that place to go find it and bring it back. They wouldn't just throw up their hands and say "Oh well!" and let it sit there for a couple years until some random party of schmucks just stumbled into the place, killed the lamia guarding it, and then claiming it for themselves. That's ridiculous. The only reason why a magic item would just be abandoned and never hunted for would be if they <em>weren't</em> that rare or important. That'd be the only reason why you'd ever find a half-dozen of these things strewn about a dungeon with no thought or care from anyone in the area thinking about trying to get them back.</p><p></p><p>I mean come on... someone is known to be carrying a Faberge Egg around with them and then goes on a hike and dies in the woods... and after the body is found but the Egg is not, people just shrug their shoulders and say "Oh well... no more Faberge Egg, but that's okay. We're fine with that."? No. That's just dumb. Everyone and their mother would be out hunting for that damned Egg because at a minimum the reward for finding that rare and important item would be huge. So no one just lets these items just lie fallow around the world for adventurers to pick up if they were really worth that much.</p><p></p><p>Rare magic items found in treasure troves are just a silly trope of fantasy gaming that has proliferated for decades because it's fun for the <em>game</em> to have those kind of rewards available to players for playing the game... but make ZERO world-building sense. So treating it as anything other than a simple game mechanic reward <em>for game players</em> is silly.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9650340, member: 7006"] Easiest reason why cities and nations would allow the existence of magic markets? Sales tax. Same reason why any government allows the proliferation of the sale of standard items to the general populace. Every sale brings cash into them. So of course stores would exist for expensive items such as this for people to spend their money on. And in terms of the myth that magical items are "too important" and "too rare" in a society to make them in bulk or sell them in a store... if even something like +1 weapon was THAT important and rare that you wouldn't be able to make a bunch of them or sell them on the open market... you would never find these items just lying around in dungeons. Because AS SOON as it was heard that someone who had one of these supposedly-ultra-important items went into a dungeon and then never came back... the local government would send oodles of people back into that place to go find it and bring it back. They wouldn't just throw up their hands and say "Oh well!" and let it sit there for a couple years until some random party of schmucks just stumbled into the place, killed the lamia guarding it, and then claiming it for themselves. That's ridiculous. The only reason why a magic item would just be abandoned and never hunted for would be if they [I]weren't[/I] that rare or important. That'd be the only reason why you'd ever find a half-dozen of these things strewn about a dungeon with no thought or care from anyone in the area thinking about trying to get them back. I mean come on... someone is known to be carrying a Faberge Egg around with them and then goes on a hike and dies in the woods... and after the body is found but the Egg is not, people just shrug their shoulders and say "Oh well... no more Faberge Egg, but that's okay. We're fine with that."? No. That's just dumb. Everyone and their mother would be out hunting for that damned Egg because at a minimum the reward for finding that rare and important item would be huge. So no one just lets these items just lie fallow around the world for adventurers to pick up if they were really worth that much. Rare magic items found in treasure troves are just a silly trope of fantasy gaming that has proliferated for decades because it's fun for the [I]game[/I] to have those kind of rewards available to players for playing the game... but make ZERO world-building sense. So treating it as anything other than a simple game mechanic reward [I]for game players[/I] is silly. [/QUOTE]
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