DND_Reborn
The High Aldwin
I was just looking over the equipment list in the PHB and saw the spellbook for 50 gp and wondered:
Do you play that wizard PCs must spend starting gold for their initial spellbook?
For reference, here is the spellbook description:
Given that wizards start with 4d4 x 10 gp, you have about a 2% chance of rolling just 40 or 50 gp, barely enough (or not enough) to buy a spellbook, and nothing else...
If you tack on the cost of a spell focus or spell component pouch (why would anyone buy this when foci are cheaper...?), even getting 50 gp really isn't enough for your base costs.
So, how do you handle this?
EDIT: FWIW, if you tally up the starting equipment options, it gives you the following:
Going with the most expensive options would be dagger, component pouch, scholar's pack, and spellbook for 117 gp, towards the higher end of a wizard's starting fund (not including the value of items gained from background).
The least expensive options (quarterstaff, staff (focus), explorer's pack, spellbook) would be valued at 65.2 gp.
So, it would seem based on starting equipment options wizards are expected to buy their first spellbook...
UPDATE: Averaging out the starting equipment based on all the backgrounds in the PHB is about 30 gp worth of equipment.
I went through all the classes starting equipment options, taking the average, and adding 30 gp for the average equipment for backgrounds, and the starting funds by rolling is pathetic.
Barbarian: Max 80, Average 100, 0%
Bard: Max 200, Average 142, 33%
Cleric: Max 200, Average 127.5, 50%
Druid: Max 80, Average 87.5, 0%
Fighter: Max 200, Average 194.5, 1%
Monk: Max 20, Average 49, 0%
Paladin: Max 200, Average 196, 1%
Ranger: Max 200, Average 137, 35%
Rogue: Max 160, Average 117.5, 25%
Sorcerer: Max 120, Average 93, 30%
Warlock: Max 160, Average 143, 5%
Wizard: Max 160, Average 129, 14%
What the above means: The max is the most you can roll, the average is the average starting equipment by class + background, and the % is the chance of rolling enough to purchase the average starting equipment and background combined. Only the cleric has a 50% chance of rolling enough money, most classes are 15-35%, and some are just 1% or 0%!
Clearly, whether intended or not, you are better off just picking starting equipment by class and adding background--otherwise you probably will have less...
Do you play that wizard PCs must spend starting gold for their initial spellbook?
For reference, here is the spellbook description:
Given that wizards start with 4d4 x 10 gp, you have about a 2% chance of rolling just 40 or 50 gp, barely enough (or not enough) to buy a spellbook, and nothing else...
If you tack on the cost of a spell focus or spell component pouch (why would anyone buy this when foci are cheaper...?), even getting 50 gp really isn't enough for your base costs.
So, how do you handle this?
EDIT: FWIW, if you tally up the starting equipment options, it gives you the following:
Going with the most expensive options would be dagger, component pouch, scholar's pack, and spellbook for 117 gp, towards the higher end of a wizard's starting fund (not including the value of items gained from background).
The least expensive options (quarterstaff, staff (focus), explorer's pack, spellbook) would be valued at 65.2 gp.
So, it would seem based on starting equipment options wizards are expected to buy their first spellbook...

UPDATE: Averaging out the starting equipment based on all the backgrounds in the PHB is about 30 gp worth of equipment.
I went through all the classes starting equipment options, taking the average, and adding 30 gp for the average equipment for backgrounds, and the starting funds by rolling is pathetic.
Barbarian: Max 80, Average 100, 0%
Bard: Max 200, Average 142, 33%
Cleric: Max 200, Average 127.5, 50%
Druid: Max 80, Average 87.5, 0%
Fighter: Max 200, Average 194.5, 1%
Monk: Max 20, Average 49, 0%
Paladin: Max 200, Average 196, 1%
Ranger: Max 200, Average 137, 35%
Rogue: Max 160, Average 117.5, 25%
Sorcerer: Max 120, Average 93, 30%
Warlock: Max 160, Average 143, 5%
Wizard: Max 160, Average 129, 14%
What the above means: The max is the most you can roll, the average is the average starting equipment by class + background, and the % is the chance of rolling enough to purchase the average starting equipment and background combined. Only the cleric has a 50% chance of rolling enough money, most classes are 15-35%, and some are just 1% or 0%!
Clearly, whether intended or not, you are better off just picking starting equipment by class and adding background--otherwise you probably will have less...
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