So the basic equipment list does include spell scrolls. Characters have the option to purchase cantrip spell scrolls for 30 gp and 1st level spell scrolls for 50 gp.
As treasure accumulates through levels this potentially opens up a lot more low level magic to artificers, bards, clerics, druids, fighters (eldritch knight), rangers, rogues (arcane trickster, thief), paladins, sorcerers, warlocks, and wizards.
In the case of the wizard the option to purchase and scribe those spells into the spellbook adds more value to swapping spells and using cantrips from the spellbook earlier outside of the spells added through leveling.
With bards, fighters (eldritch knight), rogues (arcane trickster), sorcerers, and warlocks the different spell preparation limits becomes less restrictive.
With all cases the spell slot limitations become less restrictive.
When it comes to crafting scrolls the spell needs to be prepared during the process. This favors classes that can easily change preparation on a long rest; artificers, clerics, druids, rangers, paladins, and wizards.
I'm curious what we'll see in impact and ramifications, and opinions on it if anyone wants to give it some thought.
Thanks in advance.
It's always the DM's prerogative to decide what the availability of adventuring gear is available in a shop, but I foresee this could be a potential abuse. Or we might consider it WAI; that might be debatable.A Spell Scroll (Cantrip) or Spell Scroll (Level 1) is a magic item that bears the words of a cantrip or level 1 spell, respectively, determined by the scroll’s creator. If the spell is on your class’s spell list, you can read the scroll and cast the spell using its normal casting time and without providing any Material components.
If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is +5. The scroll disintegrates when the casting is completed.
As treasure accumulates through levels this potentially opens up a lot more low level magic to artificers, bards, clerics, druids, fighters (eldritch knight), rangers, rogues (arcane trickster, thief), paladins, sorcerers, warlocks, and wizards.
In the case of the wizard the option to purchase and scribe those spells into the spellbook adds more value to swapping spells and using cantrips from the spellbook earlier outside of the spells added through leveling.
With bards, fighters (eldritch knight), rogues (arcane trickster), sorcerers, and warlocks the different spell preparation limits becomes less restrictive.
With all cases the spell slot limitations become less restrictive.
When it comes to crafting scrolls the spell needs to be prepared during the process. This favors classes that can easily change preparation on a long rest; artificers, clerics, druids, rangers, paladins, and wizards.
I'm curious what we'll see in impact and ramifications, and opinions on it if anyone wants to give it some thought.
Thanks in advance.