Erekose
Eternal Champion
Conversation about 3.5 Edition has included comments about how it will negate the need for many house rules that players use and this has started me thinking about why people create house rules.
In my opinion it seems to fall into two camps:
(1) Flavour - i.e. changes to the rules to enhance the campaign
(2) Mechanics - i.e. something is "broken" in the underlying rules and needs to be patched
In the campaign that I DM there are many examples of flavour house rules, e.g. the paladin, ranger and bard have all been modified as only the cleric, druid, sorcerer and wizard classes can cast spells.
These flavour changes are unlikely to be changed by any new edition to the rules. I appreciate that this isn't, and couldn't possibly be, what 3.5E is for as it presumably addresses problems with the underlying mechanics.
In fact, it makes me wonder how many players play purely "by the book" and include no flavour house rules. I would imagine this is mainly in official campaigns, like Forgotten Realms, rather than home brew campaigns?
In my opinion it seems to fall into two camps:
(1) Flavour - i.e. changes to the rules to enhance the campaign
(2) Mechanics - i.e. something is "broken" in the underlying rules and needs to be patched
In the campaign that I DM there are many examples of flavour house rules, e.g. the paladin, ranger and bard have all been modified as only the cleric, druid, sorcerer and wizard classes can cast spells.
These flavour changes are unlikely to be changed by any new edition to the rules. I appreciate that this isn't, and couldn't possibly be, what 3.5E is for as it presumably addresses problems with the underlying mechanics.
In fact, it makes me wonder how many players play purely "by the book" and include no flavour house rules. I would imagine this is mainly in official campaigns, like Forgotten Realms, rather than home brew campaigns?
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