WizarDru
Adventurer
Celtavian summed up the aspect of house rules quite well above. Each person's sense of verisimilitude is such that they will want some house rules of their own.
My game is very light on house rules. There are only three that I can think of, of the top of my head.
1) When rolling for hit points, you may reroll a '1', but must take the new result, even if it also is a '1'.
2) When 2 people flank a unit, it is considered flanked to everyone, not just the two attackers (although I suspect we'll remove this with 3.5).
3) When rolling additional damage for Criticals, we only multiply the base dice, not the bonuses. (i.e. on a 1d10+6, the damage actually does 2d10+6 (8-26), not 1d10+6 x2 (16-32). (This too will likely be removed with 3.5).
That's it, though I considered limiting Harm, I decided against it. I think many people are suprised how many people don't use house rules, actually.
My game is very light on house rules. There are only three that I can think of, of the top of my head.
1) When rolling for hit points, you may reroll a '1', but must take the new result, even if it also is a '1'.
2) When 2 people flank a unit, it is considered flanked to everyone, not just the two attackers (although I suspect we'll remove this with 3.5).
3) When rolling additional damage for Criticals, we only multiply the base dice, not the bonuses. (i.e. on a 1d10+6, the damage actually does 2d10+6 (8-26), not 1d10+6 x2 (16-32). (This too will likely be removed with 3.5).
That's it, though I considered limiting Harm, I decided against it. I think many people are suprised how many people don't use house rules, actually.