Kickstarter BYTE Roleplaying Game Rulebook on KS June 23rd. Build your setting with 20 mix-and-match thematic modules.

rgdebarros

Villager
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The BYTE Roleplaying Game Rulebook is a 400+ pages tome with a new d8-based system and 20 mix-and-match thematic modules to tailor your game to any setting. Its pre-launch page is live on Kickstarter:

Coming soon: BYTE Roleplaying Game Rulebook

Modular Setting Building video:
The BYTE RPG website: https://byterpg.com/

Start date: June 23rd
End date: July 24th
Funding goal: € 4,000 (additional art and final proofreading)
Stretch goal rewards: bonus setting supplements, optional cover art, among others.

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rgdebarros

Villager
Art drop! Illustration by the talented Oana Dascalu for No Coin for Charon 💀

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No Coin for Charon is a mini-setting included in the BYTE Roleplaying Game Rulebook. Like some of its other 6 standalone settings, No Coin for Charon is a toolkit for game masters to promote emergent narrative with minimum preparation. It comes with many tables, plus a comprehensive and contextual hex-crawl generator.

Besides pre-generated NPCs and Factions, No Coin for Charon comes with tables for game masters to randomly generate their own, from basic stats to their goals, initial attitude, interrelationships with one another, plus many other things such as locations, encounters, loot, weather, missions, dilemmas etc.

You can find more of Oana's work on oana dascalu 🌟

KS Pre-Launch page: https://www.kickstarter.com/projects/rgbarros/byte-roleplayi...
 


rgdebarros

Villager
The BYTE Roleplaying Game Rulebook Kickstarter campaign is underway! Within a week from the launch, it has already reached 2/3 from its funding goal!

Check out the link to the Kickstarter campaign below, where you will also be able to download the free Beta Quickstart Rules:

BYTE Roleplaying Game Rulebook

Cheers!

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rgdebarros

Villager
The BYTE Roleplaying Game Rulebook is 100% funded on Kickstarter! A big THANK YOU to everyone that helped us reach that goal!

The Kickstarter campaign still has 18 days to go. If you have missed it so far, check it out on the following link:

BYTE Roleplaying Game Rulebook

Cheers!
 

rgdebarros

Villager
The BYTE Roleplaying Game Rulebook is 130% funded on Kickstarter! Once again, big THANKS to all of our backers!

As a token of gratitude, we have unlocked a Stretch Goal reward early for our backers—the Interactive Character Sheet PDF! We also have reworked another Strech Goal so now the Ashes of the Heavens setting Beta Version PDF may also be unlocked earlier.

If you have missed the campaign so far, check it out on the following link:

BYTE Roleplaying Game Rulebook

Cheers!
 

rgdebarros

Villager
The BYTE Roleplaying Game Rulebook is currently over 200% funded and is entering the final 48 hours of its Kickstarter campaign!

If you haven't backed it yet, there is still time to do that and get with the book the Interactive Character Sheet PDF and Beta access to the complete BYTE Roleplaying Game rules. Also, the Beta Ashes of the Heavens setting PDF—our next Stretch Goal reward—is right around the corner!

Check it out in the link below!

BYTE Roleplaying Game Rulebook

Cheers!
 

Retreater

Legend
I'll take a look at the Beta rules, but the d8 resolution mechanic (as I read it on the Kickstarter Page) seems a bit odd. Like rolling high (getting a Natural 8) is good, but then a 7 is bad, but then you also want to roll under your skill level, so rolling low is the best option. Unless you roll high.
Anyone else think this way? Maybe it's just me.
The other concern I have is more my Gaming style with other genre agnostic systems (such as GURPS). When adding all the rules modules, how do players keep them straight, how does power scaling work, and how do settings and supplements take into account you can be running like 28 different flavors of the same system? Are these going to be delineated with each product release?
 

rgdebarros

Villager
Hi there! Thanks for taking interest in the game!

The 8s are actual 0s, so you will be always trying to roll under. We mostly use Roll20 to play these days, where setting up dice with values from 0 to 7 was very easy with lists and macros. Before that, we found reading 8s as 0s something that came naturally in the course of a player's first session.

Regarding balance, that was perhaps the main consideration. GURPS was, of course, an influence in terms of what to do and what not to do. Certainly, there would be no point in writing a 400+ pages book that didn't try to do something different than what is out there in the market. And we think it achieves that.

Setting books are basically system-agnostic affairs, but they delineate which modules must be used with them. Game masters will do the same when they create rulesets for their settings - each element in the book tells you, for instance, if it pertains to a specific tech level or BYTE RPG setting, so that you do not end up using it inadvertently.

Of course, you can put all 20 thematic modules into a setting. Would we advise doing that? I don't know. Would it work mechanically? Yes, it will, because, again, balance was the main consideration. For instance, when designing how aircrafts work, thought was put on not only how one aircraft interacts with another, but also what happens when it faces a land vehicle, or a starfighter, or a mecha, or a flying creature, or a person. All done in a simple, straightforward way, so no counting meters or yards, nor measuring wind speed. In the same vein, when designing the rules for supernatural powers, such as spellcraft, psychics, divine powers, mutations, etc, thought was also put regarding both what makes one different than the other, but also on how one stack against the other in terms of, again, balance.

Cheers!
 

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