ByteRynn
First Post
Cascius “Cash” Posey
Small-world doctor-in-training
Dedicated 6 - Rural
Str 10 +0
Dex 17 +3 [lvl4 +1]
Con 10 +0
Int 14 +2
Wis 16 +3
Cha 10 +0
Init +3 (+3 Dex)
HD 6 + 5d6= 23
Def 17 (+3 Dex, +3 dedicated +1 Armor); Flat-footed 14; Touch 16
Spd 30
BAB +4 (+4 Dedicated)
Melee +4
Ranged +7
Attacks
Light Rifle +7 ranged (2d10, 120 ft., 6 Int)
-- +8 (2d10+1) w/i 30 ft. (Point-Blank Shot)
-- +9 (2d10+1) (Dead Aim)
-- +10 (2d10+1) w/i 30 ft. (Point-Blank plus Dead Aim)
Rifle Butt +3 melee (1d6+1)
Brawl +4 melee (1d6+1 nonlethal)
Fort +4 (+0 Con, +3 Dedicated, +1 Hardy)
Refl +4 (+3 Dex, +2 Dedicated, -1 Hardy)
Will +6 (+3 Wis, +3 Dedicated)
Occupation - Rural (ride, survival, personal firearms proficiency)
Home World – Three Hills (ride, survival, brawl)
Allegiance ?????
Reputation +2
Action Points 9
Traits
Hardy (+1 Fort, -1 Ref)
Honest (+1 diplomacy, -1 bluff, sense motive)
Reckless (+1 melee damage, -1 melee attack)
Skills 63 (63 Dedicated)
Bluff -1 (0 ranks, +0 Cha, -1 Trait)
Craft (Pharmaceutical) 9 (9 ranks, +2 Int, +2 Feat, -4 tools)
Diplomacy 1 (0 ranks, +0 Cha, +1 Trait)
Listen 12 (9 ranks, +3 Wis)
Profession (Medic) 12 (9 ranks, +3 Wis)
Ride 13 (9 ranks, +3 Dex, +1 Region)
Spot 12 (9 ranks, +3 Wis)
Sense Motive 2 (+3 Wis, -1 Trait)
Survival 14 (9 ranks, +3 Wis, +1 Occupation, +1 Region)
Treat Injury 19 (9 ranks, +3 Wis, +5 Talent, +2 Feat)
-- Surgery 15 (-4 Feat)
-- Restore Hit Points +2 (Talent)
Feats
Brawl
Dead Aim
Far Shot
Medical Expert
Personal Firearms Proficiency
Point Blank Shot
Precise Shot
Quick Reload
Simple Weapons Proficiency
Track
Abilities
Skill Emphasis (Treat Injury)
Healing Knack
Healing Touch I
Wealth - 2
Equipment
Light Undercover Shirt
Medical Kit
Surgery Kit
Ammo (.444)
Daypack
Casual Clothing
Overcoat
Binoculars (standard)
Compass
Description
Cash is about 5’10” and 200 lbs. Though 29, his face makes him look a good 5 years younger than he is. His brown hair is frequently kept hidden by a brown stocking cap, and he is almost always in plaid flannel shirts and courderoy pants. In colder parts of the ‘Verse, he tends to wear a long black overcoat.
History
Cash grew up on Three Hills, dealing with the rough-and-tumble ranchers on this out of the way rim world. As he got older, he looked around and saw all the pain and misery that life represented and decided to do something about it, so he sent off to the core for a doctorin' corresponence course.
Over the years he learned a thing or two about doctorin' and takin' care of folk, all the while helpin' his neighbors with the ranchin' responsibilities.
Last year, the mayor's son got very well drunk and decided that he didn't like the way Cash was lookin' at him. Dumb boy decided to take a knife to Cash, and Cash, fightin' back, ended up sticking him on his own knife. Not so dumb as to realise this meant a world of trouble, Cash hid out in the hills until a transport came along, and he's snuck off world.
Cash hasn't quite got the hang of surgery, though, with a well stocked medlab, he can keep people well enough together. He spends lots of his free time reading medical journals and anatomy books, and he has picked up quite a few tricks in his experience. Whenever he can get his mail, he gets his correspondance lessons, and is still improving his craft as a doctor. His years keeping watch over flocks, protecting them from wolves (both animal and human), his skills with a rifle have become pretty good, so any crew would do well to pick him up, both as a hired gun, and as a medic.
Small-world doctor-in-training
Dedicated 6 - Rural
Str 10 +0
Dex 17 +3 [lvl4 +1]
Con 10 +0
Int 14 +2
Wis 16 +3
Cha 10 +0
Init +3 (+3 Dex)
HD 6 + 5d6= 23
Def 17 (+3 Dex, +3 dedicated +1 Armor); Flat-footed 14; Touch 16
Spd 30
BAB +4 (+4 Dedicated)
Melee +4
Ranged +7
Attacks
Light Rifle +7 ranged (2d10, 120 ft., 6 Int)
-- +8 (2d10+1) w/i 30 ft. (Point-Blank Shot)
-- +9 (2d10+1) (Dead Aim)
-- +10 (2d10+1) w/i 30 ft. (Point-Blank plus Dead Aim)
Rifle Butt +3 melee (1d6+1)
Brawl +4 melee (1d6+1 nonlethal)
Fort +4 (+0 Con, +3 Dedicated, +1 Hardy)
Refl +4 (+3 Dex, +2 Dedicated, -1 Hardy)
Will +6 (+3 Wis, +3 Dedicated)
Occupation - Rural (ride, survival, personal firearms proficiency)
Home World – Three Hills (ride, survival, brawl)
Allegiance ?????
Reputation +2
Action Points 9
Traits
Hardy (+1 Fort, -1 Ref)
Honest (+1 diplomacy, -1 bluff, sense motive)
Reckless (+1 melee damage, -1 melee attack)
Skills 63 (63 Dedicated)
Bluff -1 (0 ranks, +0 Cha, -1 Trait)
Craft (Pharmaceutical) 9 (9 ranks, +2 Int, +2 Feat, -4 tools)
Diplomacy 1 (0 ranks, +0 Cha, +1 Trait)
Listen 12 (9 ranks, +3 Wis)
Profession (Medic) 12 (9 ranks, +3 Wis)
Ride 13 (9 ranks, +3 Dex, +1 Region)
Spot 12 (9 ranks, +3 Wis)
Sense Motive 2 (+3 Wis, -1 Trait)
Survival 14 (9 ranks, +3 Wis, +1 Occupation, +1 Region)
Treat Injury 19 (9 ranks, +3 Wis, +5 Talent, +2 Feat)
-- Surgery 15 (-4 Feat)
-- Restore Hit Points +2 (Talent)
Feats
Brawl
Dead Aim
Far Shot
Medical Expert
Personal Firearms Proficiency
Point Blank Shot
Precise Shot
Quick Reload
Simple Weapons Proficiency
Track
Abilities
Skill Emphasis (Treat Injury)
Healing Knack
Healing Touch I
Wealth - 2
Equipment
Light Undercover Shirt
Medical Kit
Surgery Kit
Ammo (.444)
Daypack
Casual Clothing
Overcoat
Binoculars (standard)
Compass
Description
Cash is about 5’10” and 200 lbs. Though 29, his face makes him look a good 5 years younger than he is. His brown hair is frequently kept hidden by a brown stocking cap, and he is almost always in plaid flannel shirts and courderoy pants. In colder parts of the ‘Verse, he tends to wear a long black overcoat.
History
Cash grew up on Three Hills, dealing with the rough-and-tumble ranchers on this out of the way rim world. As he got older, he looked around and saw all the pain and misery that life represented and decided to do something about it, so he sent off to the core for a doctorin' corresponence course.
Over the years he learned a thing or two about doctorin' and takin' care of folk, all the while helpin' his neighbors with the ranchin' responsibilities.
Last year, the mayor's son got very well drunk and decided that he didn't like the way Cash was lookin' at him. Dumb boy decided to take a knife to Cash, and Cash, fightin' back, ended up sticking him on his own knife. Not so dumb as to realise this meant a world of trouble, Cash hid out in the hills until a transport came along, and he's snuck off world.
Cash hasn't quite got the hang of surgery, though, with a well stocked medlab, he can keep people well enough together. He spends lots of his free time reading medical journals and anatomy books, and he has picked up quite a few tricks in his experience. Whenever he can get his mail, he gets his correspondance lessons, and is still improving his craft as a doctor. His years keeping watch over flocks, protecting them from wolves (both animal and human), his skills with a rifle have become pretty good, so any crew would do well to pick him up, both as a hired gun, and as a medic.