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*TTRPGs General
C&C <=> AD&D (conversion ease)?
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<blockquote data-quote="jdrakeh" data-source="post: 3044010" data-attributes="member: 13892"><p>Converting from AD&D to C&C is dead simple. </p><p></p><p>Unless you're a real anal-retenticve sort who cares (for some strange reason) about converting AD&D monster movement rates or the like into C&C with mathematical accuracy, all you really have to worry about is armor class... </p><p></p><p>In C&C, AC has a default rating of 10 and goes <em>up</em>. In AD&D, AC has a default rating of 10 and goes down. So, to turn AD&D AC into C&C AC, you merely <em>add</em> the difference between 10 and the AD&D AC to... erm... 10. Like this...</p><p></p><p>AD&D AC of 8 becomes a C&C AC of 12. </p><p>AD&D AC of 1 becomes a C&C AC of 19. </p><p>AD&D AC of -4 becomes a C&C AC of 24. </p><p></p><p>.. and so on. It's really, <em>crazy</em> simple. This is the main reason why I play C&C -- I can still play my old AD&D and Arduin adventure modules, but I can now <em>find players</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So, I'd recommend C&C -- it will let you continue to make use of your AD&D 2e material with very little conversion, it has a great and growing collection of free fan-created material online, it's easy for veterans of newer game sytems (d20) to get a handle on, it's easy for players of AD&D to get a handle on, and the core rule book only sets you back $20. </p><p></p><p>And, despite what some people will tell you, it's <em>very</em> versatile -- check out my free Teutini setting (currently in preview stages) over at <a href="http://www.cncplayer.net" target="_blank"><strong>C&C Player</strong></a>.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3044010, member: 13892"] Converting from AD&D to C&C is dead simple. Unless you're a real anal-retenticve sort who cares (for some strange reason) about converting AD&D monster movement rates or the like into C&C with mathematical accuracy, all you really have to worry about is armor class... In C&C, AC has a default rating of 10 and goes [i]up[/i]. In AD&D, AC has a default rating of 10 and goes down. So, to turn AD&D AC into C&C AC, you merely [i]add[/i] the difference between 10 and the AD&D AC to... erm... 10. Like this... AD&D AC of 8 becomes a C&C AC of 12. AD&D AC of 1 becomes a C&C AC of 19. AD&D AC of -4 becomes a C&C AC of 24. .. and so on. It's really, [i]crazy[/i] simple. This is the main reason why I play C&C -- I can still play my old AD&D and Arduin adventure modules, but I can now [i]find players[/i] ;) So, I'd recommend C&C -- it will let you continue to make use of your AD&D 2e material with very little conversion, it has a great and growing collection of free fan-created material online, it's easy for veterans of newer game sytems (d20) to get a handle on, it's easy for players of AD&D to get a handle on, and the core rule book only sets you back $20. And, despite what some people will tell you, it's [i]very[/i] versatile -- check out my free Teutini setting (currently in preview stages) over at [url=http://www.cncplayer.net][b]C&C Player[/b][/url]. [/QUOTE]
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