Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
C&C - Maybe A Dumb Question but . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 3652179" data-attributes="member: 20854"><p>If you feel the need to add the rules subsystems for feats, skills, and PrCs to C&C, then I'd question whether or not a switch is really necessary.</p><p></p><p>IMO, C&C's strength is that it can handle almost all the same concepts/tasks without all the rules and crunch overhead. For example, I don't have a codified system of feats in C&C, but the built-in SIEGE engine can handle "feat-like actions" with aplomb, so I don't have to tell anyone "no, you can't try/do that" if they say they want to "power attack" or whatever. The same goes for skills. I don't have a codified skill system in my C&C game, but the SIEGE engine + the PC class + the PC's background can handle "skills." There's less granularity, but most of the time you don't really need all that granularity. (For example, if you're making a "dexterous fighter" then just make Dex prime -- he'll be good at all the "Dex stuff" without the need to use a system of selecting individual skills/feats/etc.)</p><p></p><p>YMMV, as always.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3652179, member: 20854"] If you feel the need to add the rules subsystems for feats, skills, and PrCs to C&C, then I'd question whether or not a switch is really necessary. IMO, C&C's strength is that it can handle almost all the same concepts/tasks without all the rules and crunch overhead. For example, I don't have a codified system of feats in C&C, but the built-in SIEGE engine can handle "feat-like actions" with aplomb, so I don't have to tell anyone "no, you can't try/do that" if they say they want to "power attack" or whatever. The same goes for skills. I don't have a codified skill system in my C&C game, but the SIEGE engine + the PC class + the PC's background can handle "skills." There's less granularity, but most of the time you don't really need all that granularity. (For example, if you're making a "dexterous fighter" then just make Dex prime -- he'll be good at all the "Dex stuff" without the need to use a system of selecting individual skills/feats/etc.) YMMV, as always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
C&C - Maybe A Dumb Question but . . .
Top