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C&C - Maybe A Dumb Question but . . .
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<blockquote data-quote="SavageRobby" data-source="post: 3652662" data-attributes="member: 51573"><p>I'm going to focus on that question. What exactly do you want to get an alternative to? </p><p></p><p>Are you just looking for a faster version of 3x? In that case, I'd strip out the 3x rules that are bogging you down. The beauty (in my mind) of C&C is that it offers a ruleset to let you and your players use pretty much any skill or feat (via the SIEGE engine), without the complexity of a hardcoded skill and feat system like 3x. </p><p></p><p>That said, I can also see wanting to add some skills back into the game - background skills (Craft, Profession, Swimming, etc), for example. I'm going to do something similar. I'm also going to add a much-modified version of Savage World's Hindrances to the game. For me, though, this is more about flavor than crunch, and I suspect you're looking for more crunch. </p><p></p><p>I kind of view it this way. If you want explicit crunch (and loads of it), then 3x is probably a better choice (or Hero, GURPS or Rolemaster). If you want less explicit crunch (but built in rules to handle it implicitly, but with DM discretion) then C&C is a good choice. </p><p></p><p></p><p></p><p>For the poster who asked where to find it, its produced by Troll Lord Games. Go to: <a href="http://www.trolllord.com" target="_blank">www.trolllord.com</a> (and Amazon carries the 2nd printing of the PHB for dirt cheap - $13 or some such, and the Monsters & Treasure book for the same, plus the new 3rd printing for $19).</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3652662, member: 51573"] I'm going to focus on that question. What exactly do you want to get an alternative to? Are you just looking for a faster version of 3x? In that case, I'd strip out the 3x rules that are bogging you down. The beauty (in my mind) of C&C is that it offers a ruleset to let you and your players use pretty much any skill or feat (via the SIEGE engine), without the complexity of a hardcoded skill and feat system like 3x. That said, I can also see wanting to add some skills back into the game - background skills (Craft, Profession, Swimming, etc), for example. I'm going to do something similar. I'm also going to add a much-modified version of Savage World's Hindrances to the game. For me, though, this is more about flavor than crunch, and I suspect you're looking for more crunch. I kind of view it this way. If you want explicit crunch (and loads of it), then 3x is probably a better choice (or Hero, GURPS or Rolemaster). If you want less explicit crunch (but built in rules to handle it implicitly, but with DM discretion) then C&C is a good choice. For the poster who asked where to find it, its produced by Troll Lord Games. Go to: [url]www.trolllord.com[/url] (and Amazon carries the 2nd printing of the PHB for dirt cheap - $13 or some such, and the Monsters & Treasure book for the same, plus the new 3rd printing for $19). [/QUOTE]
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