Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
C&C - Maybe A Dumb Question but . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 3658086" data-attributes="member: 20854"><p>The biggest thing I took from 3E and applied to older editions isn't a rule or subsystem, but rather the concept of "behind the curtain," or "why are the rules this way?" For whatever reason, 3E made me much more aware of game design (I think the Internet had a lot to do with this, actually).</p><p></p><p>When I started asking the question "why are the rules this way" about older editions, I quickly realized that many things I had previously dismissed as weird or silly or broken made sense in the context of the system's design and "philosophy." I also realized that the older approach often suited me better than the newer approaches. </p><p></p><p>C&C strikes me as a middle ground. Nevertheless, I think it's more "old school" than "new school," which is one reason it's trivial to use Classic/1E/2E material with C&C, while using 3E material is "not hard, but not trivial." I like C&C, and am running 2 campaigns that use C&C. However, I'm also running a Holmes/OD&D(1974) campaign, and I'm having just as much fun with that -- and it's *really* old-school (e.g. all weapons do 1d6 damage, thieves don't have a special ability to find traps, no skill system at all, et cetera). </p><p></p><p>My next campaign will either use Holmes/OD&D, again (it's been a real blast), or I may use 1E. I've been reading through OSRIC, lately, and it's whetting my appetite for 1E. (I think OSRIC's presentation of the combat rules are really good, by the way.)</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3658086, member: 20854"] The biggest thing I took from 3E and applied to older editions isn't a rule or subsystem, but rather the concept of "behind the curtain," or "why are the rules this way?" For whatever reason, 3E made me much more aware of game design (I think the Internet had a lot to do with this, actually). When I started asking the question "why are the rules this way" about older editions, I quickly realized that many things I had previously dismissed as weird or silly or broken made sense in the context of the system's design and "philosophy." I also realized that the older approach often suited me better than the newer approaches. C&C strikes me as a middle ground. Nevertheless, I think it's more "old school" than "new school," which is one reason it's trivial to use Classic/1E/2E material with C&C, while using 3E material is "not hard, but not trivial." I like C&C, and am running 2 campaigns that use C&C. However, I'm also running a Holmes/OD&D(1974) campaign, and I'm having just as much fun with that -- and it's *really* old-school (e.g. all weapons do 1d6 damage, thieves don't have a special ability to find traps, no skill system at all, et cetera). My next campaign will either use Holmes/OD&D, again (it's been a real blast), or I may use 1E. I've been reading through OSRIC, lately, and it's whetting my appetite for 1E. (I think OSRIC's presentation of the combat rules are really good, by the way.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
C&C - Maybe A Dumb Question but . . .
Top