Scurvy_Platypus
Explorer
Probably going to sound like a bit of an odd thing, but I'm curious to know just how useable the CR system is, moving it into C&C.
Yeah, C&C as in Castles and Crusades. I like the streamlining that the system does, but I like the inherent attempts to balance things that d20 has done (or tried to do). Combining the focused balance of d20 work with the rule implementations of C&C seems to be the ultimate for me. I don't mind doing a bunch of back-end/hidden work to get a smooth play experience, so it wasn't pointless work for me. And no, I don't have True20 and don't plan on getting it.
Towards that end, I redid the C&C classes using Buy The Numbers and Elements of Magic. Granted, there's a number of things that C&C does away with or ignores, but the CR system should still be useful, shouldn't it?
I'm especially intrigued because of my recent post about trying to use a CR/ECL calculator to build races, which led me to this discussion about how Grim Tales handles races: http://www.enworld.org/showthread.php?t=127923
I like the looks of how GT takes care of dealing with races, without resorting to LA and I'm not convinced that a flat XP percentage penalty (like we used to do back in the day) is really the way to go.
So... can I make CR work for me?
Yeah, C&C as in Castles and Crusades. I like the streamlining that the system does, but I like the inherent attempts to balance things that d20 has done (or tried to do). Combining the focused balance of d20 work with the rule implementations of C&C seems to be the ultimate for me. I don't mind doing a bunch of back-end/hidden work to get a smooth play experience, so it wasn't pointless work for me. And no, I don't have True20 and don't plan on getting it.

Towards that end, I redid the C&C classes using Buy The Numbers and Elements of Magic. Granted, there's a number of things that C&C does away with or ignores, but the CR system should still be useful, shouldn't it?
I'm especially intrigued because of my recent post about trying to use a CR/ECL calculator to build races, which led me to this discussion about how Grim Tales handles races: http://www.enworld.org/showthread.php?t=127923
I like the looks of how GT takes care of dealing with races, without resorting to LA and I'm not convinced that a flat XP percentage penalty (like we used to do back in the day) is really the way to go.
So... can I make CR work for me?