[CA] Born of Three Thunders and Subtypes Immune to Daze = No Cost Loophole?

DM_Matt

First Post
In CA, the Feat Born of Three Thunders makes anny electricity spell do half of its damage as sonic, require a fort save or be stunned one round, and require a reflex save or me knocked prone. The drawback is that you are dazed for one round.

So here is the quesiton. What creature types are immune to dazing? Are all of them that are immune to stunning immune to dazing? Do undead casters and 10th level Elemental Savants (Elementals) get to use this at no cost?
 

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Don't think so, dazed is not the same as stunned and not a lower version of it, rules-wise, altho it certainly sounds quite similar.

I guess elementals, undeads and so on can be dazed just fine.

Bye
Thanee
 

Good call on the dazing thing, but I think dazing would apply to its immunity to mind-effecting effects (since Daze the spell is mind-effecting, though interestingly nothing is mentioned under "dazed" in the DMG).
 


Another loophole in the same manner..

If your looking for these kind of loopholes, here's another one (as far as I can tell):

The feat Cumrous Will (From Savage Species) states a character can gain a +6 bonus to its Will save at the cost of becoming shaken until the end of the encounter. However, shaken is a fear effect and thus paladins are immune therefore a Paladin should be able to take this feat and gain the benefit without worrying about the penalty. Other character's can do it as well if they take the Blooded feat from the Player's Guide to Faerun which, among other things, makes the character immune to the shaken effect.

I wonder how many more of these there are?

J from Three Haligonians
 

Yeah, and warforged barbarians aren't fatigued after raging.

There's no question that some combinations of races, classes and feats are more effective than others. Gnomes make good illusionists because of the bonus they get to the saving throw DCs of their illusion spells. A wizard with three levels in paladin doesn't have to worry whether his opponent is wearing a helm of telepathy when casting phantasmal killer because he's immune to the effects. A half-red dragon sorcerer surrounded by enemies can target a fireball around him because he's immune to fire damage.

However, while some choices are more optimal than others, I think the differences are usually small enough that it's not going to break the game.
 

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