Okay, so at level 17 the ranger takes a long rest, and changes to using a different mastery.
It does not matter what masteries they know, the only masteries that work with light dex weapons are Vex and Nick. Here are all the light weapons that use dexterity:
Dagger (Nick)
Scimitar (Nick)
Shortsword (Vex)
Hand Crossbow (vex)
Those are the only weapons they can use with the light property and dexterity.
All your damage calculations above include extra attacks from a light 1d6 weapon .... well then you are using these weapons and you are not getting a mastery on 3 of your 4 attacks with it (or 2 of 3 attacks on rounds you cast or move HM).
Or they never use Hunter's Mark like you claim and they keep Vex.
In which case they are not getting the advantage from hunters mark.
Either way this is only an issue if you insist that both of your weapons must have a different mastery when dual-wielding,
There are only 2 masteries to choose from for dual wielding dex weapons. One of them only does something on 1 attack a round, the other is redundant with the 17th level feature.
Yes you can give up Vex and get something else and then 3 of your 4 attacks are getting nothing from weapon mastery .... or you can keep Vex and 3 of your 4 attacks are getting nothing from weapon mastery when concentrating on Hunter's Mark.
and that you absolutely do not want to have a mastery with one weapon, then another different mastery for when you are going for range.
If you are using two weapon fighting and dual wielding Hand Crossbow is the only option for long range and that uses Vex.
Moreover if you are using anything else for ranged attacks then the damage is way different than what you posted earlier because you are only doing 2 attacks a round.
You can believe falsehoods all you like.
It is not a falsehood. The problems with Hunter's Mark bonus action switching are well documented.
You really have a bizarrely narrow focus on a Ranger who is only high level.
3 of the 4 abilities that make it a bad class design are at high level. It is an ok class design at low level (the potential concern on expertise notwithstanding).
What if my Ranger is not high level, say level 10, and I'm a Longbow ranger, and I use my action to cast a spell like Conjure Barrage... what is the Bonus action I could use that turn?
It depends on your subclass, feats, species abilities and spells.
If I am a Drakewarden or a Beastmaster I can have my pet attack. If I am a Swarmkeeper I can use writhing tide.
The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Viel since that is now at a higher level):
Lena: Disengage, Hide, Misty Step, Hex
Chromescale: Misty Step
I can't cast any spell that would use a spell slot. I have no bonus action attacks. If I'm a hunter, gloomstalker or fey wanderer I don't have any subclass features with a bonus action.
The two Rangers I discussed previously were Fey Wnderers. They have no Ranger bonus actions, but using the 2024 rules here are the real world examples for those characters (note not including Nature's Veil since that is now at a higher level):
Lena: Disengage, Hide, Misty Step, Hex
Chromescale: Misty Step
So... yeah. I'm presenting this as a situation that is likely to occur, where I open with a big AOE spell that the ranger has on their list, and since they aren't attacking (and therefore can't dual-wield) or aren't a dual-wielder (and therefore likely don't have a bonus action attack) they could set up Hunter's Mark.
Like I said, I have done it before (although not while using another spell). It is not going to be successful often and it will use up one of those 2 slot-free castings.
I did not say you can't do it or won;t ever do it. I said it is unlikely to be beneficial.
If you really have nothing else to use your bonus action on that turn though it might make sense.
Yes, and other light weapons with the Vex property don't work with Crossbow Expert. You continually are misunderstanding what I am saying, and all you are doing is repeating back to me my own words.
Yes they do. Short Sword and Hand Crossbow work fine with crossbow expert. So does every other light weapon. Do you need me to list out all the light weapons for you to illustrate this?
I may not understand what you mean, but I understand what you are writing and it is wrong.
So if you are attacking with weapons, like most rangers do, then it is actually a pretty decent spell.
No it is a weak spell, even when you are attacking with weapons. I was just correcting your claim about what I said.
Which highlights that your only real issue with it is Hunter's Mark. Because if you could swap it to Entangle, then you would be perfectly happy with the design.
No it would need to be more than just entangle to be a good design. Having 4 abilities that keyed on entangle would be as bad as having 4 abilities that key off of HM.
If we are limiting it to one spell and limiting use to Ranger spells, Cure Wounds is the only one I think they could use and not have it be a bad class design. There are a few other spells on other lists that would be good thematically as well.
No it isn't. It is 3 out of 10.
3 out of 10 is 30%.
Except most of those spells would still have concentration. Most of them are also an action, meaning that you won't be able to attack the same turn, if losing a single bonus action attack would be devastating to Hunter's Mark, how is losing all three to four attacks not even more detrimental? I could go back and find all your complaints about why Hunter's Mark is bad compared to casting something like Summon Fey, and they all apply to all these other 1st level spells.
If you were forced to using one of those spells I mentioned it would be an equally bad class design and that would be true whether I liked that particular spell or not.
Me disliking HM is not what makes it a bad design. Having 4 separate class abilities centered around a single spell is what makes it a bad design. HM just happens to be that spell and also happens to be a weak spell.
So if you could avoid Hunter's Mark then it taking concentration and an action would no longer be part of the bad design? Losing a single Bonus action attack is worse design than losing three attacks including the action and bonus action?
Making it non-concentration would be better, and more palatable at high level, as would be true for any of the concentration spells I mentioned, but you really should have a choice of spells to use.
Although I do not agree with everything he says, this screenshot and many of Kobold's comments near the end of his video kind of sum it up. His position is they should have gotten Find Familiar with all these buffs instead. IMO that would be better than HM because of the thematics, but would still not be good IMO: