Mark Chance
Boingy! Boingy!
The True20 rules include this skill use option:
Calculated Risk
You can take a calculated risk on one check to make a follow-up check easier. You accept a -5 penalty (or +5 DC bonus) to the first check in exchange for a +5 bonus (or -5 DC penalty) to the second check. The two checks must be related and the first, penalized check cannot be a check where you can take 20.
The example provided is this: For example, you could use Disable Device to overcome an initial safeguard to make disarming the whole trap easier.
All of that seemed to make sense at first, but now I just don't get it. Disable Device only takes one skill check. Right? I don't get how and when a player would actually ever use the calculated risk rules.
Help?
Calculated Risk
You can take a calculated risk on one check to make a follow-up check easier. You accept a -5 penalty (or +5 DC bonus) to the first check in exchange for a +5 bonus (or -5 DC penalty) to the second check. The two checks must be related and the first, penalized check cannot be a check where you can take 20.
The example provided is this: For example, you could use Disable Device to overcome an initial safeguard to make disarming the whole trap easier.
All of that seemed to make sense at first, but now I just don't get it. Disable Device only takes one skill check. Right? I don't get how and when a player would actually ever use the calculated risk rules.
Help?