Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Calculating Encounter CR for Monsters Arriving Late
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lichmaster" data-source="post: 8999718" data-attributes="member: 6683330"><p>In LU you can increase/decrease a monster's HP by 10% without altering its CR. Beyond that, you should reduce or raise its AC by 1, or its damage per round by 5%, for every 5% of hit points you varied from the base hit points.</p><p></p><p>Your case would be the opposite: since you already increased its DPR by X%, you need to figure out by how much % you should decrease its HP if you wish to keep the CR fixed. Otherwise you increase CR it by 1 (+5 dmg, +15 HP), and see if the difference in HP is small enough that no mod to damage is necessary.</p><p></p><p></p><p>You could do this in different ways. One way could be to conceptually split this encounter in two, one easy and the other hard. The easy encounter will probably last less than 3 rounds, while the other more likely 3 or more, so the "sum" should be slightly more than 5 rounds.</p><p></p><p>That said, my favorite way of controlling the length of a fight is by doing it directly, by either having more monsters arriving/some of them healing if needed, or having them scatter/die quicker if I want to cut it short. Or you could add complications on either or both sides (environmental hazards, another threat joining the fray, etc)</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8999718, member: 6683330"] In LU you can increase/decrease a monster's HP by 10% without altering its CR. Beyond that, you should reduce or raise its AC by 1, or its damage per round by 5%, for every 5% of hit points you varied from the base hit points. Your case would be the opposite: since you already increased its DPR by X%, you need to figure out by how much % you should decrease its HP if you wish to keep the CR fixed. Otherwise you increase CR it by 1 (+5 dmg, +15 HP), and see if the difference in HP is small enough that no mod to damage is necessary. You could do this in different ways. One way could be to conceptually split this encounter in two, one easy and the other hard. The easy encounter will probably last less than 3 rounds, while the other more likely 3 or more, so the "sum" should be slightly more than 5 rounds. That said, my favorite way of controlling the length of a fight is by doing it directly, by either having more monsters arriving/some of them healing if needed, or having them scatter/die quicker if I want to cut it short. Or you could add complications on either or both sides (environmental hazards, another threat joining the fray, etc) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Calculating Encounter CR for Monsters Arriving Late
Top