FuzzyBunny
Villager
I'm working on The Final Battle in my campaign, and trying to get it to the right level of difficulty. Is there a factor (x0.5, x0.75, etc) to be applied to monsters who came late into a battle? The D&D action economy favors lots of actions/monsters. Additionally, damage earlier in a fight is worth more than damage later (since damage that hits earlier has the chance to reduce a combatant to 0, rendering their damage per round at 0). I'm trying to understand this in order to make my final battle truly epic and challenging, without making it impossible.
Note that I play O5e, but I am posting under A5e because I am a huge fan of the Monstrous Menagerie and its rigorous CR calculations.
Note that I play O5e, but I am posting under A5e because I am a huge fan of the Monstrous Menagerie and its rigorous CR calculations.