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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Calculating Encounter CR for Monsters Arriving Late
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<blockquote data-quote="FuzzyBunny" data-source="post: 8999890" data-attributes="member: 7041216"><p>I am not following. I may need to clarify my question. What I'm asking is: if I wanted to increase a monster's CR by 1, but only by increasing damage and not HP, could I do that by increasing DPR by 10? Since increasing a monster's CR means increasing its DPR by 5 and HP by 15, I assumed 5 DPR is equivalent in value to 15 HP. Therefore, I could increase a monster's CR by 1 by increasing it's damage by 5 + 5 (exchanged for 15 HP) = 10. This is a rule of thumb I've been playing with.</p><p></p><p></p><p></p><p>A little background: I'm going to run an Angry GM-style Paragon Monster, with Paragon Fury. He will start out as a CR 10 monster with one turn, and once he is killed, transform into a different CR 10 monster with 2 turns (which is in accordance with this type of monster). So the first half of the battle will definitely be easier, and the latter will be hard. But since the players won't have time to rest or even drink a potion between battles, I don't think it makes sense to calculate CR as two separate battles.</p><p></p><p></p><p></p><p>Definitely good ideas. But adding minions is about flavor and giving my O5e Battlemaster Fighter something to do while the flying dracolich spellcaster stays at range and has no reason to be grounded. I just don't want to go overboard and make a battle that's too difficult.</p></blockquote><p></p>
[QUOTE="FuzzyBunny, post: 8999890, member: 7041216"] I am not following. I may need to clarify my question. What I'm asking is: if I wanted to increase a monster's CR by 1, but only by increasing damage and not HP, could I do that by increasing DPR by 10? Since increasing a monster's CR means increasing its DPR by 5 and HP by 15, I assumed 5 DPR is equivalent in value to 15 HP. Therefore, I could increase a monster's CR by 1 by increasing it's damage by 5 + 5 (exchanged for 15 HP) = 10. This is a rule of thumb I've been playing with. A little background: I'm going to run an Angry GM-style Paragon Monster, with Paragon Fury. He will start out as a CR 10 monster with one turn, and once he is killed, transform into a different CR 10 monster with 2 turns (which is in accordance with this type of monster). So the first half of the battle will definitely be easier, and the latter will be hard. But since the players won't have time to rest or even drink a potion between battles, I don't think it makes sense to calculate CR as two separate battles. Definitely good ideas. But adding minions is about flavor and giving my O5e Battlemaster Fighter something to do while the flying dracolich spellcaster stays at range and has no reason to be grounded. I just don't want to go overboard and make a battle that's too difficult. [/QUOTE]
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Calculating Encounter CR for Monsters Arriving Late
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