Caliber's Storyhour (DragonStar ... well sort of)

Sorry about that Leopold. How about I placate you with the image of Zoltan zooming around with a jetpack on? Oh no! Watch out for that tree!

Honestly, I will try to get something up this weekend. Promise.
 

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Defense of David

In Defense of David, I don't know if he is busy or not, but I'm sure he has a good reason for delaying. Anyway, the past two unposted campaigns, not even counting this past Wednesday's campaign, were very detailed and quite a bit happened.

The next two campaigns are when the characters returned to the Carr to find G'Banrak, then they decided to return to the Githyanki Outpost after a bit of influence by Guygul. They had to design a alternative method of entering the Outpost. I'm not quite sure, but I believe there were multiple encounters with Githyanki warriors and the group also had to try to find the Drunken Drow. The group spent less than 2 hours in the outpost, but encountered many obstacles.

In the next session the group also encountered a ISPD Captain, and ISPD Colonel. The group spent quite a bit of time tracking the Drow through the Outpost.

So, with that brief synopsis, maybe the wolves will be put at bay.

Later,
Manny
 



Hoarcio-

Good to see you back Hoarcio. You came just in time. I am nearly done with Session 10 and will have it up before the game tonight (maybe after.)

Leopold-

I just couldn't pick a spot to cut this session. So instead you are getting all of it today, instead of half last weekend and half the coming one.

Ryan-

I totally agree. Sorry about the whole energy drain thing.

Zubenelschemali-

Zoltan has a point. Pretty much whenever I say the party decides or comes to a descision, you can pretty much consider that to be roughly 30 minutes to an hour of argument between everyone. We are a very democratic group.
 

Session 10

The flight back to Caar proved highly uneventful and the party soon found themselves back within the city of Caar. Contacting Gyguul over the walkie-talkies revealed nothing new. Gyguul’s informants certainly did not seem to get around.

Venturing across the city to G’Banrak’s hotel, a course of action was quickly established. Alahandra would head up to get G’Banrak while everyone else waited at a nearby bar. Alahandra would draw G’Banrak out of the hotel and bring her to the bar, so everyone could talk in a more private location.

Alahandra entered into the hotel and quickly managed to talk her way up to G’Banrak’s room. G’Banrak met Alahandra at the door, several packed bags behind her. The money the party had left her had nearly run out, and since she would no longer have a place to stay, she was going to leave for Degtra the next morning. She hadn’t completely forgotten the party’s warning, however. She had managed to obtain fake identification. They were very good fakes, in fact.

After arriving at the bar, the party quickly related the events involving the uthek bursting into their room, searching for G’Banrak. G’Banrak seemed surprised that Aphex still wanted her. She claimed there was nothing special about her as far as she knew. At Aphex she was the subject of various kinds of experiments, but so were many of the other prisoners. Either way, the party felt G’Banrak should likely stay with them for protection.

After all, someone had to help them get some fake IDs. The party easily convinced G’Banrak that she should cancel her flight, which she did. Further, current plan of returning to the githyanki base was explained to her, as well as the reason.

“You know, I do remember a drunken drow when I was captured,” G’Banrak mused.

“So what are you going to do when you find him?”

The party just stared back at her with blank faces. Obviously, the thought of success had not occurred to them.

“Well you can’t just kill him. Not if you want to find out what his involvement with all of this is.”

Most of the party nodded somewhat numbly, surprised at an actual insight coming from G’Banrak. Zoltan of course was against non-fatal solutions but, as usual, he was paid little attention.

“Do you need a gun G’Banrak?” queried Milo.

“No, I’m fine.”

“Do you have useful fighting abilities?” asked Orendil.

“No, not really.”

Everyone looked at each other, regretting the decision to bring her into the githyanki stronghold. It seemed entirely possible that G’Banrak would prove more of a liability in the base than anything else.

The decision already made, however, the party quickly changed the topic to G’Banrak’s fake ID (which had the name Rezsz next to her picture.) Some friends she had met in a club in the southern area of town had provided them for her, at minimal cost. She could happily introduce them to the party if they wanted. It doesn’t take a genius to guess what the party’s answer to that was.

Following behind G’Banrak, the party soon found themselves at a small club. G’Banrak looked about and quickly spotted her friends. Walking over, she quickly introduced everyone to two humans, obviously brothers.

The brothers were initially suspicious, but with G’Banrak vouching for the party, quickly provided a rundown of available services.

The party unanimously decided for the decided to spring for the most expensive (and the most credible) fake IDs. A short interview, followed by a photo session later, the party paid several thousand creds with a promise of more when the IDs were delivered. Advised to wait a few days, the party returned to G’Banrak’s hotel where they gathered her belongings and then picked yet another hotel to rest in.

An idea had been troubling Zoltan ever since the party had first decided to return to the githyanki base. The first time there, Zoltan had nearly been forced to rely upon magical conveyance to get him into the base. He needed to avoid the taint that was magic this time. Searching about while everyone else waited soon found a solution. A small store in Caar sold jetpacks, and was across the street from a school that could teach him how to fly it.

A couple thousand creds and a crash course in jetpack flight later, Zoltan found himself no longer at the fickle whims of magic.

A few days after their first payment, the party returned to the same small club in order to receive their finished IDs. The products were impressive, complete with holograms and other assorted copy-proofing technology.

Syd’s new ID named him Thamil, a book dealer. Alahandra’s new name was Dru, while Orendil was now Alexei. Zoltan was given the name of Gorshk. And finally, Milo was given the name of Garret.

After obtaining new identification, the party quickly headed towards the airport. The same private flight they had used earlier was still there, waiting for them. Boarding, the party explained to G’Banrak some of what may lay ahead.

The flight itself was boring and uneventful. A few hours later found the party landing in another clearing roughly a mile away from the floating githyanki base.

Hiking to the base proved eventful. In fact, everything seemed to be quiet. When the party had reached an area close to the center of the base, Syd began to cast a series of spells enabling everyone but Alahandra (who naturally could fly) and Zoltan (who had purchased a jetpack) flight.

Looking up, the githyanki base was still awe-inspiring. After quickly picking a tower, the party waited for its approach before flying straight up towards it.

As everyone else entered through the windows at the top of the tower, Zoltan rocketed ahead and shot down the vertical chute towards the lower floors. Blowing through the living quarters, he landed in the small control room where he quickly released a burst of autofire, killing one of the githyanki guards on watch.

Everyone else scrambled after him, flying down the shaft into the living quarters. A very surprised githyanki was still rolling from bed as Orendil and Milo simultaneously fired, dropping the githyanki to the ground.

Down below, Zoltan was spinning about, rifle still releasing a stream of autofire. The githyanki guard behind him was still unsheathing his sword as several blaster shots ripped through him.

A few party members flew down to make sure Zoltan was okay before doing a quick search throughout both rooms. If nothing else could be said for the party, they were efficient.

Finding little in either room, the group was soon left with nowhere to go but down. Flying further down the passage, the party found themselves in another room, with the passage continuing on underneath them.

A hallway stretched two ways from the opening in the ceiling, but the floor was strangely tilted, making distances seem odd. Milo and Zoltan went to the right and vanished from sight as the hallway took a sharp left turn.

Everyone else went to the left and likewise followed the hallway when it took a sharp right turn. The hallway itself simply curved around and very quickly, each group caught sight of one another. Because of the strange nature of the floor, however, neither group saw the squad of githyanki warriors until they were almost on top of them.

Zoltan was caught checking the ammo in his gun as combat erupted around him. Lydia faded from sight, her laser blasts striking the sensitive areas of the githyanki. Orendil drew his greatsword and rushed forward to meet those githyanki doing the same.

Syd took several return shots from the githyanki warriors, while the melee troops sliced into Milo. Orendil flew up and began striking at the githyanki troopers from the air, slashing at their heads. G’Banrak muttered a few words before several magic missiles flew from her hand.

And then with a high pitched whine, Zoltan powered up his blaster. Depressing the trigger, Zoltan created a line of death, blowing straight through three githyanki warriors with the first barrage of fire. More githyanki rushed in to take their fallen comrades places, but were slain just as quickly by Zoltan.

While Zoltan was effectively eliminating anything that moved, Milo retreated to apply a few healing patches to himself. It was his new position that suddenly allowed him to see the band of githyanki warriors sneaking up behind the party.

“Behind us!”

Likewise retreating because of wounds, Syd quickly flew towards Milo. Following Milo’s line of sight, Syd flung forth his hand and launched a small green pellet towards the compact group of githyanki warriors. Where it struck a rippling wave of vibrational force ripped through the githyanki, peeling skin and crushing bones.

At the other side of the room another githyanki fell as Zoltan’s gun slowly spun down and emitted a sharp click. He was out of ammo.

The githyanki behind the party rushed forward, swinging their weapons at both Milo and Zoltan. Syd thrust forward his hand and this time a cone of sound rippled forth, felling most of the githyanki, not to mention smashing into Zoltan.

The few githyanki remaining were badly injured and dropped quickly from the individual attentions of Orendil, Alahandra, and Milo.

Just before the last one was slain, G’Banrak cast yet another spell. A familiar expression came over the githyanki warrior as he succumbed to G’Banrak’s charm.

The party had found another tour guide.
 

Where to start?

First of all, sorry about the extreme delay. That out of the way ...

The story can do no justice to just how deadly Zoltan is with his new Assault Blaster. The truth is, we NEVER kept track of ammo. However, Zoltan just plowed through those githyanki warriors so fast he made us start keeping track. If he doesn't stop to reload every now and then, there would be no beating him.

While we are talking about Zoltan, he was also really impressive on the defensive front this session. All kinds of enemies tried to hit him, especially once he opened up his automatic can of whup-@$$. But between his already heavy armor and his natural armor (via Forsaker) he was a pretty hard nut to crack. In fact, I think Syd might have been the only one to damage him.

Syd really got a chance to shine this adventure. He hadn't really been able to use his big area affect spells yet. The enemies had either been spread out or the area had been to small. As it was he still clipped Zoltan with his Cone of Sound. Despite all this, he managed to rack up several kills by his lonesome.

G'Banrak casting spells stunned all of us. The fact that she explicitly avoided mentioning her spell casting abilities defintely showed up on the Paranoia o'Meter. While true that we never asked if she could cast spells, I think the nature of our questions should have made her reveal herself. Shes hiding something, that assmar.

Anyway, I will try to get Session 11 out sometime soon. We didn't play tonight, although we may play tomorrow (the 25th.) When we do play, we will be on Session 14 (I think.)
 


Zoltan is a walking death machine. IIRC, he can fire 9 shots per round, each shot dealing 4D10 damage.

Orendil, on the other hand, just can't end his streak of bad luck. At some point, a critical failure caused his assault blaster to break, and then came the energy drain fiasco that you'll read about in due time. Arrg! :)

-Ryan
 

Is it 9? I was under the impression it was 12. With an extra 4 next level.

For those of you who don't know how autofire works in DragonStar, Zoltan gets another 'hit' for every 3 points above the enemy's AC. So if he rolled a 19 against an opponent with a 10 AC he would do 4d10 for the hit, 4d10 for rolling a 13, 4d10 for rolling a 16, and 4d10 for rolling a 19. I think it caps out at 4 shots.

He doesn't hit with all four too often, but then he gets 3 attacks per round to do the above with. :eek:

Next level he will gain another iterative attack, with which he can score another potential 4 hits.

If Zoltan can hit it, its going down (unless its immune to electricity.)

As for bad luck, last session I saw more Critical Misses than I have ever seen before. It was comical in a sad sort of way.
 

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