Caliber's Storyhour (DragonStar ... well sort of)

Lacking a guide, or any plan of action for that matter, it was easy to see that everyone was in trouble.

Earlier, the group had fled from the base and been forced to return. Doing so again didn’t sit well with anyone. Multiple ideas were thought up and discarded in the space of a few moments. Any moment now alarms would likely go off as the drow alerted the githyanki to the intruders.

Finally deciding to simply find a warlock, the group rushed out of the hallway and ran back into the center of the base. What the party would do after finding the warlock was uncertain, but hopefully they could gain some information about the base.

Flying to the vertical corridor, the party rapidly approached the warlock’s room at the top. Suddenly Alahandra stopped and quickly flew ahead, giving the party the signal to halt. And then they all heard what Alahandra had detected. Voices. Several of them, coming from the warlock’s room. One of the voices was female.

Thinking fast, Syd reached into his pocket and withdrew one of the stones he had enchanted earlier. Whispering the command word he had embedded into it, all sound suddenly ceased around him. Judging the angle, Syd prepared to toss the stone up into the room. Within the area of magical silence, the drow female would be unable to use most of her spells, and would be at the mercy of the group.

Suddenly, however, two drow faces appeared above the room’s edge above. One was that of an unknown male, presumably Captain Tharimo. The other face was none other than Colonel Antiphiphia. Tossing the stone, it flew up and directly past Antiphiphia’s head, enshrouding the warlock’s room in silence.

G’Banrak quickly took the opportunity to cast a spell, and vanished without a trace. Syd likewise was prepared to cast a spell, when suddenly his silenced stone was tossed down from above.

“D-“ Syd managed to get out. The stone quickly was caught by the gravity of the tunnel and struck one of the walls with a small click. Alahandra was already flying towards it to help dislodge it.

Meanwhile, Captain Tharimo had disappeared from the opening above the party. Zoltan activated his rocket and shot up through the warlock’s room and into the small windowed room above it. The metal walkway in the warlock’s room activated, blocking the group’s passage as multiple Captain Tharimos appeared in front of the party. Making a guess, both Milo and Orendil focused their fire on the same one, causing the images to fade as the real Captain Tharimo slumped to the ground, dead.

Alahandra managed to dislodge the silence stone and dropped it down the tunnel, allowing Syd to launch a blast of force at the metal wall blocking the group from the warlock’s room. The metal began to buckle, but it did not give so Orendil and Milo began to blast it with their weapons.

Up above Zoltan had managed to descend back towards the warlock’s room where he saw both the warlock Quazmo and Colonel Antiphiphia. Opening fire, Zoltan found Antiphiphia enshrouded in several layers of protective magic. Several blaster shots penetrated through but they appeared to do little damage. Quazmo disappeared from the room as Antiphiphia looked up and began casting. A small fiery bead appeared in the room and Antiphiphia disappeared shortly afterwards.

Recognizing the fireball from earlier, Zoltan rocketed back up to the small room at the top of the tower, taking cover from the blast.

Milo and Orendil continued to blast the door with Syd and Alahandra’s help. The door was still more or less intact, but it was large enough for Milo to see through one of the holes.

Looking inside, Milo noticed the small floating bead, which the party had quickly learned to be wary of. He also noticed G’Banrak as she suddenly materialized within the now empty warlock’s chamber, cursing over the results of her spell.

“Watch out! There’s a fireball in there!”

G’Banrak quickly flew up to Zoltan, as the small bead hovered there silently. Suddenly, with a wet splattering sound, the bead exploded covering the room in a very corrosive acid. Quickly the acid that covered the metal door began to hiss and steam, and the door soon melted into nothing.

Knowing the group couldn’t leave the base with Antiphiphia alive to hound them, Syd had just begun to turn around when he glimpsed Quazmo behind him.

Syd began to cast a feeblemind when suddenly the strands of magic twisted away from him and went out of control. Settling over Quazmo, the altered spell suddenly transmuted Quazmo into the form of an eye tyrant.

Luckily, Orendil’s reflexes were just as fast as Syd’s and the githyanki turned beholder was soon returned to his natural form after a quick barrage from Orendil’s blaster.

Zoltan and G’Banrak came flying down from above, grabbing Captain Tharimo’s corpse on their way. As Orendil bent down to sort through the dead drow’s belongings, Syd and G’Banrak exchanged a long, silent look at one another. Both of them recognized all of the tell tale signs.

Somehow they had entered into a wild magic zone.
 

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Horacio - It certainly was embarassing. Syd insists there must have been some enchantment that compelled everyone in the room to leave.

Krellic - And pay for it we did, as you will see ...

Siridar - Glad you are enjoying the story. :)

Anyway, Session 11 ended pretty well. Zoltan managed to inflict some damage to Antiphiphia and we actually took out Tharimo and Quazmo! Of course the wild magic zone was a major bummer. And it only got worse as time went on.

Freakin' Wild Magic! (as Orendil might tell you.)
 

Session 12

Colonel Antiphiphia had done it yet again. The group could not face leaving the githyanki base until they at least eliminated the danger that she posed. Worse yet, it only took one glance for Syd to ascertain that Captain Tharimo wasn’t the drunken drow that the party was hunting. So far, this had been a very unsuccessful mission.

Stopping momentarily to pick over the possessions of the late Captain Tharimo and the githyanki warlock Quazmo, the party turned about and once again headed towards the center of the githyanki base.

Without any clue as to the location of Colonel Antiphiphia, the group figured that anywhere in the base was as good as any other. Deciding to profit while looking for her, the group decided to head for the treasury.

Less than a minute later the group found themselves standing before the large ornate doors that lead into the githyanki base’s temple. Chanting the words of an unlocking spell, G’Banrak gestured towards the door.

Seconds later she began to shimmer and fade from sight, as did Syd, Milo, and Alahandra.

“Uh guys? What’s going on?” Orendil asked, looking about for the rest of his group.

“It’s the wild magic. It looks like most of us are invisible,” answered Syd.

“Just open the door,” muttered G’Banrak.

Opening the doors and moving in, Syd reflected that if anyone inside were hostile, Orendil and Zoltan would take all of the fire.

Moving into the room, the group finally took the time to actually look about. Several large columns were placed about the room, encircling a large altar in the center. Against the far wall stood an immense statue of the githyanki queen, her head nearly brushing the roof. For eyes, the statue possessed immense, hand-sized rubies, which Milo instantly took an interest in.

Suddenly a voice rang out from somewhere in the room.

“You do realize you won’t get away, correct?”

It was Antiphiphia. She was in the room, and she was invisible.

Syd, Milo, and Alahandra all had identical ideas, running over to the door leading to the treasury. Opening the door, they went into the small room beyond only to find that the second door was locked tight. Alahandra began struggling with the lock, finding the lock to the treasury to be masterfully crafted.

Zoltan rushed forward and began to rush about the room, hoping to catch Antiphiphia off guard in order to learn her location.

Orendil and G’Banrak both looked about, hoping to get a glimpse of her.

The door leading into the main room suddenly shut, seemingly by itself, sealing Syd, Milo, and Alahandra in the small room in between the treasury and the temple. Zoltan started to move towards the area around the door, sweeping his weapon back and forth in the hope of catching Antiphiphia.

Suddenly, Orendil spotted a small glowing bead sitting on the altar.

“Fireball! Get out of the room!”

Orendil, G’Banrak, and Zoltan all quickly rushed out of them room. They barely made it past the large outer doors when the fireball suddenly emitted a loud poof and disappeared.

Hesitantly, Zoltan entered back into the room. He had just stepped in when suddenly he found himself falling up! Slamming into the ceiling with a loud crunch, Zoltan could only conclude that gravity was reversed. Activating his jetpack, Zoltan rocketed off the ceiling and informed Orendil and G’Banrak of the room’s conditions.

Orendil flew into the room and opened the door leading to the treasury. Warning Syd, Milo, and Alahandra about the room, he began to search about the room. Orendil doubted Antiphiphia was still in the room, but he recalled a hidden door leading into here from the Commander’s room.

Sensing a small airflow coming from the western wall, Orendil carefully began feeling along the wall and then … yes! There! The wall swung out and Orendil stepped into the Commander’s room.

G’Banrak and Zoltan followed him in. Zoltan cautiously approached the net that had trapped Orendil the last time at the base, while Orendil explained the workings of the net and the holding tubes.

Milo grew tired of waiting for Alahandra and, mindful of Orendil’s warning, flew out into the temple and up to the top of the githyanki queen’s statue. Grabbing his laser pistol he began slowly melting away the surrounding statue in an attempt to dislodge the two rubies.

Finding the net in the Commander’s room active, Zoltan was stumped on how to get through it. Milo had managed to evade it on their previous encounter, but Orendil had been ensnared. No one in the room liked those odds.

“I might have a spell that could help. Should I try?” asked G’Banrak.

“No don’t!” shouted Zoltan.

But it was too late. The sound of arcane chanting could already be heard. And then … silence.

“G’Banrak are you okay?”

There was no answer. Feeling about in front of him, Orendil soon found the form of G’Banrak. She seemed to not be moving at all. Lifting her up, Orendil hastily flew out of the room. Zoltan followed after him when suddenly he was lifted up and slammed into the ceiling again!

“Damn! Forgot about the gravity!”

Milo had managed to pry out both rubies, and had damaged the statue a good deal in the process. Very quickly, everyone was becoming tired of the time it was taking Alahandra to open the way to the treasury.

And then a loud click issued out in the silence, along with Alahandra’s exuberant shouting.

The treasury door was opened, and the party again found themselves in the room of gems spinning crazily about through the air. Not being rushed, the party set about to methodically fill every available space with gems including everyone's backpacks (four of which were Zoltan’s), pouches, pockets, and, in Alahandra’s case, her boots.

Pockets and bags bulging from the glut of gems, and the treasury looking a lot less cluttered, Syd checked his watch. The time left on his fly spells was rapidly wearing out and if the party waited much longer, most of them would be unable to get down.

“We’re not leaving yet. Remember the big communication mirror? I am shutting it down again,” explained Zoltan, as he crossed through the treasure room to the door beyond.

The party had 2 minutes and counting.
 

The group really REALLY didn't want to leave while Colonel Antiphiphia was alive to make fun of them.

Of course, after the temple, we realized she wasn't going to meet us in a stand up knock out brawl. Instead she was going to keep trying little hit-and-run attacks. Of course, her Delayed Blast Fireballs, while being high level magic, rarely actually managed to harm anyone.

She seemed to always have them set to wait for the full duration, and everyone almost always managed to get far enough away to escape damage.

When Syd brought up that the Fly spells would wear off soon the group decided we might as well leave and head back tomorrow. We could have slept in the base, but no one fancied waking up surrounded by githyanki.

Zoltan wasn't having any running away. He didn't have a Fly spell on that was about to run out. And more importantly, he couldn't pass up the chance to destroy a large magical device.

We defintely shouldn't have listened to him. In fact, now that I think about it, we NEVER should listen to him.

Enjoy! :D
 

Hey!

Caliber(Syd) said "We defintely shouldn't have listened to him. In fact, now that I think about it, we NEVER should listen to him."

Zoltan couldn't pass up a chance to kill that big mirror, but he was really wanting to get to the Commander's quarters on the other side of the Net Trap. It just so happened that there was a door to the Commander's quarters that could get us around the net, and a big magic mirror just happened to be on the way. :p

The next part was really neat because we met some peeps we hadn't seen yet...

Can't wait for the next part!

JC
 

Moving through the treasury, the mostly invisible party walked down the hidden corridor towards the small alcove that contained the mirror. Stepping into the alcove, Zoltan leveled his gun and destroyed the newly repaired mirror.

And that’s when everyone heard the pounding of running feet. Githyanki began pouring in from both sides of the hallway, surrounding the party. Worse yet, these were not the githyanki the party had been fighting. These were full-fledged githyanki knights, not only bearing high-powered blaster rifles, but also wearing powerful combat armor.

The knights looked up and down the hallway for the intruders that were supposedly in the base. Zoltan was inside of the small alcove, outside of their line of sight. Syd, Alahandra, G’Banrak, and Milo were all still invisible due to the wild magic in the area. That left poor Orendil standing out in the open, in plain view of all the knights. The knights promptly opened fire.

Multiple blaster shots tore into Orendil, punching multiple holes in his armor. Barely standing, Orendil quickly retreated into the alcove and quickly began applying healing patches to his many wounds. Milo took aim and fired, managing to penetrate one of the knights’ armor as he appeared. Syd and Alahandra began firing at one of the githyanki knights as they both hovered above him, likewise fading into view.

G’Banrak ran screaming into the alcove along with Orendil.

“Should I cast a spell? Should I cast a spell!?!”

“No!” came the answer from everyone.

Zoltan quickly spun around and stepped into the hallway, leveling his blaster and firing a barrage of shots into the midst of the oncoming knights.

The knights quickly realized that Zoltan was their most dangerous opponent, and began to focus their fire at him. Few of their shots were able to pierce his naturally tough skin, or his protective battle armor, however. Orendil tossed G’Banrak a blaster pistol as he continued to apply healing patch after healing patch.

Alahandra attempted to turn invisible but instead her magical power flexed out of control! With a flash of light, she found her senses suddenly disjointed and scrambled and all she could do was hover in place. Syd continued to fire at the githyanki knight who had come up behind the party. Milo fired off a few more shots as G’Banrak stepped out from the alcove and suddenly began casting!

“No!” shouted nearly everyone at once.

Suddenly a shimmering, glittering sphere materialized around one of the githyanki knights, effectively cutting him off from the combat. A prismatic sphere. Syd was amazed, and terrified at the same time. If spells were warping to such a degree … whatever G’Banrak had cast could have as easily killed everyone in the party.

“No more magic!”

Alahandra finally snapped out of her magically induced stupor, and with Milo’s help, managed to bring down one of the githyanki knights who had come at the party from the treasury. Sensing an opportunity, Syd flipped over the head of the remaining knight, scooping up the fallen knight’s blaster rifle as he did, and finished off the other knight at his end of the hall. With Zoltan drawing fire from the knights on the other side, both Alahandra and Milo ran to the alcove where they took cover.

Zoltan was starting to look bad by now. Most of the shots were unable to pierce his protective armor but enough were getting through to take their toll. But suddenly Orendil was in front of him, Soulfeeder in hand. Screaming out a battle cry, Orendil rushed forward and engaged one of the last knights in melee combat!

Orendil scored several vicious gashes on the last knight, felling him. Quiet settled over the battlefield. Then Syd noticed the time.

“We need to get out now!”

The group rushed from the room, leaving one knight stuck within the prismatic sphere. Entering into the vertical corridor, Zoltan activated his jetpack as the other members of the party lifted off, flying at max speed up the shaft.

Rocketing out of the window at the top of the tower, the party found themselves off to one side of the githyanki base. Heading straight down Syd realized the magic wasn’t going to keep them up long enough.

Twenty feet above the ground, Syd’s fly spells began to unravel, the magic holding up the party falling away. Luckily, the safeguards kicked in at the last moment, and the last 20 feet were fallen at a slow, delicate rate. Settling onto the ground, everyone began to debate what to do.

No one especially wanted to leave and come back, but it was obvious that the group needed some more preparation before entering the base yet again. And of course Syd had underestimated the burden of flying several people, a situation he hoped to correct with a wand. Reluctantly the party prepared to hike back to the plane and set out for Caar. As little time as possible would be spent restocking.

The group hiked for nearly a mile when they saw them. Several githyanki surrounding their plane. Not just githyanki. Githyanki knights. Five knights had been a challenge. The nine knights standing about the plane would very likely prove too much, especially if the strange wild magic zone extended out this far.

Very quickly the party pulled back and discussed their options. The githyanki base was in the middle of nowhere. There was little chance the party could hike anywhere without taking several weeks. The only recourse was to make a small camp somewhere nearby and hope the knights had left the plane in the middle of the night.

Hiking another mile to the east, the party found a small clearing where they set up camp for the night.
 

Those githyanki knights were TOUGH. After Session 12, our DM revealed that all of those githyanki we had been mowing down were in fact 1st to 3rd level Warriors.

The knights were 8th level Fighters! :eek:

When Orendil retreated the first time, he was down to single digit hit points. Again :eek:!

Luckily the wild magic in the area more or less worked in our favor, taking out one of the knights. Unfortunetly, we were unable to get to our plane and escape. Syd had few attack spells left, and the knights were surrounding our plane in such a way as to make most of the spells uneffective. No one was really in a hurry to fight eight knights anyway, so we ended up having to make camp nearby.

If we had only known what was coming, I think we would have been willing to walk for a few weeks in order to reach the next city. Ah well.
 

Thats it! I'm holding Session 13 hostage!

Thats right! Unless I get some kind of bump, no session 13 for you!

Just kidding folks. But really, is anyone out there? Hallo?

I will post 13 sometime this week. :)
 



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