Bedrockgames
I post in the voice of Christopher Walken
Servants of Gaius, our astounding Roman RPG, has arrived. Bask in its glory: SERVANTS OF GAIUS
Hmm, I am a whore for Rome stuff, so I'm interested. Care to talk a little about it?
Is it more focused on politics or warfare? What period is it set in? Is there a core mechanic, and if so, what? Etc.
I'm just getting ready to take off to go print a bunch of gaming stuff for tonight's game and likely won't be back online until sometime tomorrow, but I'm quite interested in hearing more about this!
Thanks for the info, sounds like a cool game.
Servants of Gaius is a terrific game. Already had some fun playing it (my character is senator of Rome, Lucius Calpurnius Piso, the son of the Piso you see plotting the death of Germanicus and plead for his life to Emperor Tiberius in I, Claudius). The game system is very simple, intuitive. The authors made their homework and the game includes a lot of useful detail about the different levels of life in Rome, the Empire's administration and so on. The supernatural element can be cattered to your particular needs, and makes for an interesting premise where the PCs have a clear goal to get out there and investigate the mysteries surrounding them. It's really good. I hope you guys check it out too.
Thanks!
It's deserved praised in my book. When I don't like something I just say it. I have a lot of Rome material here: Requiem for Rome, the Rome of basic role playing, Cthulhu Invictus to name a few. I think Servants of Gaius is the one I really want to play out of them all, because it focuses on the feel of the Roman period, because its game system is intuitive and because it provides an interesting premise from which comes the actual structure of game play (i.e. the actual servants of Gaius Caligula fighting the various threats to the Empire). I really think this makes for a good role playing game in its own right, whereas the others were more supplements to existing games and experiences, in a way. The Rome of basic role playing was a sourcebook for the system of the same name but sort of assumes you already know what you want to do with the setting and leaves it at that. Requiem for Rome is centered around the theme of the disintegration of the Camarilla and the Vampires' society of those times, obviously. And Cthulhu Invictus is somewhere in between, while being clearly infeoded to Classic CoC.
I think you created something special, and something that in actual play can feel genuinely Roman. It uses what I think of as my favorite Classical period of the Roman world, which is the Julio-Claudian dynasty, and manages to create something unique out of it. Well done, mate.
I appreciate that. I knew I wanted a roman game when I sat down to make Gaius, but the first question I asked myself was "what does Bedrock Games do well and how can I apply it to Rome." That is basically where everything stemmed from. Immediately in the playtests I noticed what you are describing here and I am glad to see it is apparent to those who read the book.