Calimshan Campagin: The Paladin's Tomb

I immediately saw a fun trap where the party is in a sealed room that is filling with sand. Then have some sort of a creature (earth/sand elemental?) attacking them, getting stronger as the sand fills the room while the party has a harder and harder time moving around.

That's a good one for sure.. maybe throw in a skill challenge at the same time which would result in the room's drain opening and the sand flowing back out or stabilizing
 

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