Call of Cthulhu: Beyond the Mountains of Madness [OCC]

OK, I have my reg stats figured, plus my san, since it is 5x your wis, buy do you do the rest of the stuff like Will and HP like 4th ed, or do you do them differently in D20?
 

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Just wanted to let you know: not dead, not dead at all (yet).

I will post in a day or two, after the other two or three characters go up.
 



YS - my WWI flyboy turned soldier of fortune is up in the characters thread. If, when everyone's characters are posted you think we need another academic type more than a soldier-type I have another professor (a geologist) in the on-deck circle - I don't mind switching out the pilot for the professor. :D
 

well

Roxie's got some surprises

her stats are up...don't know what to do for the rest of the equipment though - definitely will have the faux fur coat!
 

For those without the rule book (Fanog and Zombie Dude) here is how you get your BAB, hit points, saves, etc.....

You can be either a Defense Option or a Offensive Option character. There are no classes in COC d20. Here is what you would get stat wise with each at 3rd level.

Defense Option
BAB +1
Two of your saves will be at a base of +3, and the third at +1.
You get a +2 Defense Bonus to your AC.

Offensive Option
BAB +3
One of your saves will be at at base of +3 and two at +1
You get a Weapon Proficiency Feat (Melee, Thrown, Pistol, Rifle, Shotgun, or Submachine Gun) of your choice.

A 3rd level character will have 3 feats (2 at 1st level and 1 at 3rd)

Hit Dice are d6's with your first level giving you the max possible
hit points.

Starting Sanity is 5 x your Wisdom.

You get (8 + Int Bonus) x 4 skill points at first level and 8 + Int Bonus in skill points per level after that.

You have 12 Class Skills dependent on your Profession. I will work up a list of your Class skills and if you want to change them just let me know.
 
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Here are some Skill sets and Occupations for Fanog and Zombiedudes characters.


Antonie Louwman

Dutch Driver/Bodyguard (you have Dutch as your native language)

Class Skills:
Disable Device (Int)
Drive (Dex)
Heal (Wis)
Intimidate (Str or Cha)
Operate Heavy Machinery (Dex)
Pilot (Dex)
Repair (Int)
Search (Int)
Sense Motive (Wis)
Speak Language: English (Int)
Speak Language: French (Int)
Spot (Wis)

Feats:
Martial Artist (Brawling) (you do 1d4 normal damage with unarmed attacks instead of 1d3 subdual)
Weapon Proficiency: Pistol
Skill Emphasis: Heal (+3 bonus to skill)
*if you take Offensive Option you can take another Weapon Proficiency.

Oh PS.
Because of your age (53) you would normally get -1 to STR,DEX,CON and +1 to INT, WIS, and CHA. I will allow you to take this or just leave your stats as they are. Or if you want you can change your age..the cut off is 50 for the stat adjustment.
 
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John "Razor" Rayburn

Explorer

Class Skills:
Balance (Dex)
Climb (Str)
Handle Animal (Cha)
Hide (Dex)
Jump (Str)
Listen (Wis)
Move Silently (Dex)
Search (Int)
Spot (Wis)
Swim (Str)
Use Rope (Dex)
Wilderness Lore (Wis)

Feats:
Weapon Proficiency: Melee Weapons
Weapon Proficiency: Rifle*
Track
Athletic (+2 to Climb and Swim Checks)

*This extra Weapon Proficiency is with being a Offensive Option character.
 


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