Updating The Article
I am the professor that wrote that analysis. I have been meaning to update it, but as DonAdam said, I have been busy with real research. While this stuff is fun, I cannot get tenure on it, and my real research takes precedence. When I wrote the article, I was in a research lull (this is a manic depressive business), and things have been in high gear since May. That has been fortunate for me, but unforunate for you all.
I do plan to get to it, but massive damage really complicates things. The current analyses are exact, using laws of probability. Massive damage ruins a lot of independence assumptions that were necessary to get those exact results. I thought about it for a month and I came to the conclusion that I would have to do Monte Carlo simulation to incorporate massive damage. This means to that I do not get exact answers, but I have a high probability that a certain number of decimal places are correct (For 10^(2n ) simulations you get n decimal places of accuracy). So I have to totally rewrite the programs I used to compute the values. When real research calms down, I should get to it.
Also as DonAdam pointed out, he did make the mistake of asking about converting experience (though I noted the problem with d20 experience the first day I opened the Player's Handbook). That has been an interesting exercise in nonlinear curve fitting and actually involves some differential equations (3rd edition assumes a constant number of encounters per level; 1st is sublinear up to name level and constant after that). Hence what little spare time should have been spent on Cthulhu has been spent on that.