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Call to the Four Lands - OCC
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<blockquote data-quote="Redclaw" data-source="post: 4432119" data-attributes="member: 53791"><p>Obviously, I'm not part of this decision, but I thought I'd throw out some observations. I've now played 4E a few times, and I have seen a few big benefits. First of all, nobody ever feels useless, and the cleric doesn't have to spend his whole action healing. Abilities are set up so that everyone can be productive and even exciting every round. </p><p></p><p>More importantly, at least to me, is the fact that 4E is all about teamwork. Gone are the days of the players doing their own thing once the battle starts (my fighter always stayed near the casters long enough to get buffed, then charged into battle.) Now the buffing happens throughout combat, as an effect of many powers, and the more effectively you use teamwork, the more powerful the party is. You really benefit from paying attention to what everyone else is doing and drawing on it. It makes the whole experience much more interactive and rewarding.</p><p></p><p>Anyway, as I said, that's just a quick set of observations about how the new combat tends to work. Take it for what it's worth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Redclaw, post: 4432119, member: 53791"] Obviously, I'm not part of this decision, but I thought I'd throw out some observations. I've now played 4E a few times, and I have seen a few big benefits. First of all, nobody ever feels useless, and the cleric doesn't have to spend his whole action healing. Abilities are set up so that everyone can be productive and even exciting every round. More importantly, at least to me, is the fact that 4E is all about teamwork. Gone are the days of the players doing their own thing once the battle starts (my fighter always stayed near the casters long enough to get buffed, then charged into battle.) Now the buffing happens throughout combat, as an effect of many powers, and the more effectively you use teamwork, the more powerful the party is. You really benefit from paying attention to what everyone else is doing and drawing on it. It makes the whole experience much more interactive and rewarding. Anyway, as I said, that's just a quick set of observations about how the new combat tends to work. Take it for what it's worth. :D [/QUOTE]
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