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Call to the Four Lands - OCC
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<blockquote data-quote="renau1g" data-source="post: 4925020" data-attributes="member: 54810"><p><span style="color: sandybrown">Quinn</span></p><p>Male Human Druid 7</p><p>NG Medium Humanoid</p><p><strong>Init</strong> +0 (+7 in Wildshape); <strong>Senses</strong> Listen +14 Spot +14</p><p><strong>Languages</strong> Common, Druidic, Sylvan</p><p></p><p>---------------------------------------------------------------------------------------</p><p>[sblock=Non-Wildshaped]</p><p><strong>AC</strong> 10, touch 10, flat-footed 10 </p><p><strong>hp</strong> xx/xx (7 HD) </p><p><strong>Resist</strong>: +4 bonus on saving throws against the spell-like abilities of fey</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +2, <strong>Will</strong> +9; </p><p>[/sblock]</p><p></p><p>[sblock=Hunting Bat (MM2) Wildshape]</p><p><strong>AC</strong> 20, touch 17, flat-footed 12; Abilities that change AC; +n armor, +3 natural, +7 Dex</p><p><strong>hp</strong> xx/xx (7 HD) </p><p><strong>Resist</strong>: +4 bonus on saving throws against the spell-like abilities of fey</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +11, <strong>Will</strong> +9; </p><p>[/sblock]</p><p>---------------------------------------------------------------------------------------</p><p>Speed 30 ft. (60 ft. fly in Wildshape)</p><p>Melee weapon +10 (1d8+3) & Trip</p><p>Base Atk +5; Grp +7 </p><p>Druid Spells Prepared (CL 7th, +12 ranged touch, +7 melee touch):</p><p>0 — (Save DC 14) </p><p>1st — (Save DC 15) </p><p>2nd — (Save DC 16) <em> </em></p><p>3rd — (Save DC 17) </p><p>4th — (Save DC 18) </p><p>Spells/day: 0 - 6, 1 - 5, 2 - 4, 3 - 3, 4 - 2</p><p>---------------------------------------------------------------------------------------</p><p>[sblock=Non-Wildshaped]</p><p><strong>Abilities</strong> Str 10, Dex 10, Con 16, Int 12 Wis 18, Cha 8</p><p>[/sblock]</p><p>[sblock=Wildshape]</p><p><strong>Abilities</strong> Str 15, Dex 24, Con 13, Int 12 Wis 18, Cha 9</p><p>[/sblock]</p><p><strong>SQ </strong>: Wild Empathy, Woodland Stride, Trackless Step</p><p><strong>Feats</strong> Natural Spell,Improved Natural Attack (Claw), Improved Natural Attack (Bite), Combat Casting</p><p></p><p><strong>Skills</strong> Concentration +13 (17 to cast spells defensively), Handle Animal +9, Heal +4, Knowledge (nature) +15, Listen +13, Spot +14, Survival +16, Spellcraft +2</p><p><strong>Possessions</strong></p><p></p><p>---------------------------------------------------------------------------------------</p><p><strong>Name of Special Ability/Quality/Etc. (Ex/Su/Sp): </strong></p><p>Spontaneous Casting (summon nature's ally)</p><p>Animal Companion (Ex)</p><p>Wild Empathy(Ex)</p><p>Woodland Stride (level 2) (Ex)</p><p>Trackless Step (level 3) (Ex)</p><p>Resist Nature's Lure (level 4) (Ex)</p><p>Wild Shape (level 5) (Su)</p><p></p><p>[sblock=Appearance]</p><p>Quinn appears (when he's not in his preferred animal shapes) as a nearly middle-aged weathered man of slim build. He carries a simple walking staff and wears home-made natural clothes.</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Quinn sees himself as a protector in the Borderlands, most specifically in the Old Forrest. He was born to a hunter and his wife who scrounged a living in the natural world, his father having left the comforts of the city life and all the complications of living there behind.</p><p></p><p>His mother was nurturing and had been a scholar back in Northwarden before the family left. His mother taught him all about the natural world, how to care for the creatures and plants of the world. His father taught Quinn the value of treating nature with respect, only taking that which you need. He also showed the young man how to forage, where it was safe to sleep, and how to keep alert for the lurking dangers of the woods.</p><p></p><p>Quinn's first 20 or so years were relatively easy and mundane, he hunted, fished, tended their garden, and maintained the family home. However, it was not to last. During a solitary hunting trip, where Quinn had been struggling to sneak up on any deer, a group of bandits stumbled upon his family's home and thought it easy pickings. His father slew two of them before the rest overwhelmed him. </p><p></p><p>Quinn returned home to find the remains of his parents lying on the floor of the ransacked home. The young man broke down at the sight as his perfect world crashed down around him. After many hours of tears, Quinn heard someone behind him, thinking the murderers had returned, the young man turned and charged at the newcomer. The elderly man in front of him caused Quinn to pull up short, although the man appeared unconcerned at Quinn's threatening action.</p><p></p><p>The elderly man described himself as a defender of the forest. He offered Quinn the chance to use nature's power to ensure this kind of action could be dealt with. Quinn nodded and so their training began. Quinn lost count of how many years he spent with the older man, but after the other's peaceful death, Quinn laid him to rest in his grove and ventured out into the world.</p><p></p><p>He had wandered through the wilds of the Borderlands, protecting travellers from bandits and other darker denizens of the forest. Recently, he had heard that the Lord of the North was looking for people to travel to the Unclaimed lands and deal a blow against the criminals there. Quinn saw it as a chance to strike against, what he hoped, was a larger threat to innocent people.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4925020, member: 54810"] [COLOR="sandybrown"]Quinn[/COLOR] Male Human Druid 7 NG Medium Humanoid [b]Init[/b] +0 (+7 in Wildshape); [b]Senses[/b] Listen +14 Spot +14 [b]Languages[/b] Common, Druidic, Sylvan --------------------------------------------------------------------------------------- [sblock=Non-Wildshaped] [b]AC[/b] 10, touch 10, flat-footed 10 [b]hp[/b] xx/xx (7 HD) [b]Resist[/b]: +4 bonus on saving throws against the spell-like abilities of fey [b]Fort[/b] +8, [b]Ref[/b] +2, [b]Will[/b] +9; [/sblock] [sblock=Hunting Bat (MM2) Wildshape] [b]AC[/b] 20, touch 17, flat-footed 12; Abilities that change AC; +n armor, +3 natural, +7 Dex [b]hp[/b] xx/xx (7 HD) [b]Resist[/b]: +4 bonus on saving throws against the spell-like abilities of fey [b]Fort[/b] +6, [b]Ref[/b] +11, [b]Will[/b] +9; [/sblock] --------------------------------------------------------------------------------------- Speed 30 ft. (60 ft. fly in Wildshape) Melee weapon +10 (1d8+3) & Trip Base Atk +5; Grp +7 Druid Spells Prepared (CL 7th, +12 ranged touch, +7 melee touch): 0 — (Save DC 14) [i] [/i] 1st — (Save DC 15) [i] [/i] 2nd — (Save DC 16) [i] [/i] 3rd — (Save DC 17) [i] [/i] 4th — (Save DC 18) [i] [/i] Spells/day: 0 - 6, 1 - 5, 2 - 4, 3 - 3, 4 - 2 --------------------------------------------------------------------------------------- [sblock=Non-Wildshaped] [b]Abilities[/b] Str 10, Dex 10, Con 16, Int 12 Wis 18, Cha 8 [/sblock] [sblock=Wildshape] [b]Abilities[/b] Str 15, Dex 24, Con 13, Int 12 Wis 18, Cha 9 [/sblock] [b]SQ [/b]: Wild Empathy, Woodland Stride, Trackless Step [b]Feats[/b] Natural Spell,Improved Natural Attack (Claw), Improved Natural Attack (Bite), Combat Casting [b]Skills[/b] Concentration +13 (17 to cast spells defensively), Handle Animal +9, Heal +4, Knowledge (nature) +15, Listen +13, Spot +14, Survival +16, Spellcraft +2 [b]Possessions[/b] --------------------------------------------------------------------------------------- [b]Name of Special Ability/Quality/Etc. (Ex/Su/Sp): [/b] Spontaneous Casting (summon nature's ally) Animal Companion (Ex) Wild Empathy(Ex) Woodland Stride (level 2) (Ex) Trackless Step (level 3) (Ex) Resist Nature's Lure (level 4) (Ex) Wild Shape (level 5) (Su) [sblock=Appearance] Quinn appears (when he's not in his preferred animal shapes) as a nearly middle-aged weathered man of slim build. He carries a simple walking staff and wears home-made natural clothes. [/sblock] [sblock=Background] Quinn sees himself as a protector in the Borderlands, most specifically in the Old Forrest. He was born to a hunter and his wife who scrounged a living in the natural world, his father having left the comforts of the city life and all the complications of living there behind. His mother was nurturing and had been a scholar back in Northwarden before the family left. His mother taught him all about the natural world, how to care for the creatures and plants of the world. His father taught Quinn the value of treating nature with respect, only taking that which you need. He also showed the young man how to forage, where it was safe to sleep, and how to keep alert for the lurking dangers of the woods. Quinn's first 20 or so years were relatively easy and mundane, he hunted, fished, tended their garden, and maintained the family home. However, it was not to last. During a solitary hunting trip, where Quinn had been struggling to sneak up on any deer, a group of bandits stumbled upon his family's home and thought it easy pickings. His father slew two of them before the rest overwhelmed him. Quinn returned home to find the remains of his parents lying on the floor of the ransacked home. The young man broke down at the sight as his perfect world crashed down around him. After many hours of tears, Quinn heard someone behind him, thinking the murderers had returned, the young man turned and charged at the newcomer. The elderly man in front of him caused Quinn to pull up short, although the man appeared unconcerned at Quinn's threatening action. The elderly man described himself as a defender of the forest. He offered Quinn the chance to use nature's power to ensure this kind of action could be dealt with. Quinn nodded and so their training began. Quinn lost count of how many years he spent with the older man, but after the other's peaceful death, Quinn laid him to rest in his grove and ventured out into the world. He had wandered through the wilds of the Borderlands, protecting travellers from bandits and other darker denizens of the forest. Recently, he had heard that the Lord of the North was looking for people to travel to the Unclaimed lands and deal a blow against the criminals there. Quinn saw it as a chance to strike against, what he hoped, was a larger threat to innocent people. [/sblock] [/QUOTE]
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