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Call to the Four Lands - OCC
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<blockquote data-quote="Scott DeWar" data-source="post: 4940491" data-attributes="member: 49929"><p>Ah, got it. 36 point buy, blah, blah.</p><p></p><p>work in progress!</p><p></p><p>[stolan character sheet]</p><p></p><p><strong><u><span style="font-size: 12px"> David's character </span></u></strong></p><p><span style="font-size: 9px"><em>something Good Human Male some class 3</em></span></p><p><span style="font-size: 9px"><em>XPs: 3000</em></span></p><p>Goal: Sacred fist Prc Reqm: </p><p>BAB 4, knowledge Religeon 8 ranks, </p><p>Feats: Combat casting; <s>combat reflexes, improved unarmed strike, stunning fist</s></p><p>Able to cast divine spells as first level caster</p><p></p><p></p><p>Player: D. Johannes on line name: Scott DeWar</p><p>Campain setting: The Four Lands-J. Alexander's homebrew</p><p><a href="http://thefourlands.wikispaces.com/The+Four+Lands" target="_blank">The Four Lands</a></p><p>Campain: The Intellegence Service System: 3.5 D&D</p><p></p><p>domains: Protection, Healing</p><p></p><p>spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast)</p><p>0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending</p><p>1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon</p><p>2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole</p><p></p><p>[code]</p><p>[b]Basic Information[/b]</p><p>[u]Character name:[/u] Arie [u]ECL[/u]:5</p><p>[u]Class:[/u] Monk2/Cleri 3 Alingment : Lawful neutral</p><p>[u]Diety:[/u]The light [b]Rank[/b] Monk-Brother</p><p>[u]Race:[/u] Human [u]Size:[/u] Medium [u]Gender:[/u] Male</p><p></p><p>[b]Appearence[/b]</p><p>[u]Age:[/u] [u]Height:[/u] [u]Weight:[/u]</p><p>[u]Hair:[/u] [u]Eyes:[/u] [u]Skin:[/u]</p><p>[u]Clothing/General looks[/u]: Bald,as his order dictates, </p><p>with a plain black cloth scull cap. He wears a simple</p><p>black robe with a simple black sash, a set of prayer</p><p>beads hanging off the sash.</p><p></p><p>[b]Statistics and proof[/b]</p><p></p><p>[b][u]Str[/b][/u]10 +0 </p><p>[b][u]Dex[/b][/u]16 +3 </p><p>[b][u]Con[/b][/u]12 +1 </p><p>[b][u]Int[/b][/u]14 +2 </p><p>[b][u]Wis[/b][/u]18 +4 </p><p>[b][u]Chr[/b][/u]12 +1 </p><p>[b][u]???[/b][/u]11 +0</p><p></p><p>[sblock=proof]</p><p> [url=http://invisiblecastle.com/roller/view/2230843/]</p><p>4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22, </p><p>4d6=17, 4d6=12[/url]</p><p>[dropped lowest]</p><p>4d6 → [1,5,5,2] = (13),[12]</p><p>4d6 → [2,3,3,4] = (12),[10]</p><p>4d6 → [6,3,3,5] = (17),[14]</p><p>4d6 → [4,6,1,2] = (13),[12]</p><p>4d6 → [1,5,4,2] = (12),[11]</p><p>4d6 → [6,4,6,6] = (22),[18]</p><p>4d6 → [5,1,5,6] = (17),[16]</p><p>[s]4d6 → [4,3,2,3] = (12)[/s] (dropped lowest)</p><p>[/sblock]</p><p></p><p>[b]Saves Base Abil Misc Total[/b] </p><p>[u]Fort[/u] +6 +1 +0 +7</p><p>[u]Reflex[/u] +4 +3 +0 +7</p><p>[u]Will[/u] +6 +4 +0 +10</p><p></p><p>class breakdown of base saves</p><p></p><p>Monk</p><p>Fort +3</p><p>Reflex +3</p><p>Will +3</p><p></p><p>Priest</p><p>Fort +3</p><p>Reflex +1</p><p>Will +3</p><p></p><p></p><p>[b]Feats[/b]</p><p>[u]Human[/u] combat reflexes</p><p>[u]cl 1[/u] Improved Inititive</p><p>[u]cl 3[/u] Weapon Finesse</p><p>[u]cl 6[/u] ---</p><p>[u]Monk 1[/u] stunning fist</p><p>[u]Monk 2[/u] Deflect Arrows</p><p></p><p>class features</p><p></p><p>Monk:</p><p>Improved Unarmed strike, Flurry of blows, Evasion, </p><p>Fast Movement</p><p></p><p>Cleric:</p><p>Turn Undead</p><p></p><p></p><p>[b]Weapon Att Dam Crit Type[/b]</p><p>Fists, +6 1d6 20/X2 B</p><p>single attack</p><p>Fists, +4/+4 1d6 20/X2 B</p><p>Flurry of blows</p><p></p><p>(BAB: Cleric +2, Monk +1; Weapon Finesse)</p><p></p><p>[b]Inititive: [/b]+7 [b]BAB:[/b] +3 [b]Grapple:[/b] +3</p><p>[b]move: [/b] 40 [b]A/C: 14 </p><p> </p><p>A/C Info Spell[/b]</p><p>[b]Armour ACP Fail Total FF Touch[/b]</p><p>un-armoured -0 -0 +4 11 14</p><p></p><p>[b]Skills:[/b]</p><p></p><p>skill points: 50</p><p>(4+2)*4+4=28</p><p>4+2+1=7</p><p>2+2+1(X3)=15</p><p></p><p>[b]Skill Ranks Abil misc Total[/b]</p><p>Balence (m) 3 3 0 +6</p><p>Climb (m) 3 0 0 +3</p><p>Concentration (m,c) 3 1 0 +4</p><p>Craft (m,c) 1 2 0 +3</p><p>leather working</p><p>Diplomacy (m.c) 1 1 0 +2</p><p>Escape Artist (m)</p><p>Heal (c) 3 4 0 +7</p><p>Hide (m) 4 3 0 +7</p><p>--------</p><p>Knowledge:</p><p>Arcana (m,c) 3 2 0 +5</p><p>History (c) 1 2 0 +3</p><p>Religeon (m,c) 7 2 0 +9</p><p>The Planes (c) 1 2 0 +3</p><p>----------</p><p>Listen (m) 4 4 0 +8</p><p>Move silent (m) 3 3 0 +6</p><p>Profession (m,c) 2 4 0 +6</p><p>(investigator)</p><p>Sense motive (m) 3 4 0 +7</p><p>Spellcraft (c) 1 2 0 +3</p><p>Spot (m) 3 4 0 +7</p><p>Swim (m) 1 0 0 +1</p><p>Tumble (m) 3 3 0 +6</p><p></p><p>[b]Equipment:[/b] 5000 gp with 1 item being a magic item</p><p></p><p>Heward's Handy Haversack 2000.0 5.0 lb</p><p>Cleric's vestments 5.0 --- (w)</p><p>Caltrops X 5 5.0 10.0</p><p>Candel X 10 0.1 ---</p><p>Scroll Case 1.0 0.5</p><p> Paper X 25 10.0 ---</p><p> Ink X 3 24.0 ---</p><p> Pen X 2 1.4 ---</p><p>Flint and steel 1.0 ---</p><p>Hammer X 3 1.5 6.0</p><p>Lanturn, Bullseye 12.0 3.0</p><p> Oil X 5 0.5 5.0 </p><p>mantacals, mwk X 2 100.0 4.0</p><p>Piton 1.0 5.0</p><p>pouch, belt X 2 2.0 1.0</p><p>Rations X 10 5.0 10.0</p><p>Rope, silk 100' 20.0 10.0</p><p>Waterskin X 4 4.0 16.0</p><p>Alchemist's fire X 2 40.0 2.0</p><p>Antitoxin X 5 250.0 ---</p><p>Everburning Torch 110.0 1.0</p><p>Holy water X 10 250.0 10.0</p><p>Smokestick X 2 40.0 1.0</p><p>Sunrod X 5 10.0 5.0</p><p>Tanglefoot bag X 2 60.0 2.0</p><p>tindertwig X 20 20.0 ---</p><p>Leatherworking tools, mwk 55.0 5.0</p><p>Climbing Kit 80.0 5.0</p><p>Healer's kit X 2 100.0 2.0</p><p>Holy symbol. silver 25.0 1.0</p><p> Mwk qualities 400.0 ---</p><p>Blend cream * (a) X 5 250.0 5.0</p><p>prayer beads 1.0 ---</p><p> Flash Pellets * (b) X 10 250.0 ---</p><p>Healer's balm * (c) X 10 100.0 ---</p><p> mwk (+150 each) !! X2 300.0 ---</p><p> Mwk (+50 each) !! X 8 400.0 ---</p><p>Sure grip * (d) X 5 20.0 ---</p><p>Monks Robe 5.0 2.0 </p><p> Hidden flaps # (a) X 2 2.0 ---</p><p> mwk effects: excep. ! 300.0 ---</p><p>Hollow boot heal # (b) X 2 40.0 ---</p><p></p><p>* denotes complete adventurer</p><p>a: +1 Alchem bonus to hide for 1 hr </p><p>b: See page 118 for description. Items disgusided as</p><p>prayer beads.</p><p>c: +1 Alchem bonus to heal checks for 1 minute</p><p>d: +1 Alchem bonus to climb for 1 minute</p><p></p><p># Denotes Complete Scoundral</p><p>a: hidden on medium item gives space of 1'x1'x1"</p><p>b: gives space of 2"x2"x2"</p><p></p><p>! denotes exceptional quality mwk effects:</p><p></p><p>well crafted:This item provides a +1 quality bonus to </p><p>move silent</p><p></p><p>well crafted:This item provides a +2 quality bonus hide</p><p></p><p>!! Denotes mwk quality (excellent)</p><p></p><p>concealble: +4 quality bonus to Sleight of Hand checks </p><p>to hide this item on his person. </p><p>( only 2 of these balms are hidden)</p><p></p><p>Well Crafted: +1 to heal (quality bonus) (all 10 </p><p>have this quality)</p><p></p><p>!!! Denotes Mwk quality (Exceptional)</p><p></p><p>DECORATIVE gives a +2 quality bonus to Diplomacy </p><p>checks while displaying ownership.</p><p></p><p>Ornate: adds 100.0 to cost plus mwk cost and a </p><p>+2 quality bonus to Diplomacy checks when </p><p>given as a gift.</p><p></p><p></p><p>[b]money[/b]</p><p>spent so far:</p><p> 4500.7</p><p>Weight Allowence:</p><p>X</p><p>X</p><p>X</p><p>[/code]</p><p></p><p>[sblock=Feat:Ascetic Priest]</p><p>Prerequisites: Improved Unarmed Strike, Ability to cast 2nd level divine spells</p><p>Benifits:</p><p>1. Sacrifice an uncast spell to give a benifit of att and damage bonus equal to the level of the spell sacrificed for one round. the spell is lost as if you had cast it.</p><p>2. the levels of divine caster and monk stack for the purpose of deturmining A/C bonus.</p><p>3. You can multiclass freely between the monk and the divine casting class. However, you must remain Lawful for the monk and Neutral for the Druid Class.</p><p></p><p>multiclass penalties still apply if the classes are more then one apart, as normal.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Background]</p><p>Background: </p><p></p><p></p><p>[/sblock]</p><p><strong><u>Description</u></strong></p><p></p><p><em><strong>Future Development:</strong> </em> </p><p></p><p>[/stolen character sheet]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4940491, member: 49929"] Ah, got it. 36 point buy, blah, blah. work in progress! [stolan character sheet] [b][u][Size=3] David's character [/size][/u][/b] [Size=1][I]something Good Human Male some class 3[/i][/size] [size=1][i]XPs: 3000[/i][/size] Goal: Sacred fist Prc Reqm: BAB 4, knowledge Religeon 8 ranks, Feats: Combat casting; [s]combat reflexes, improved unarmed strike, stunning fist[/s] Able to cast divine spells as first level caster Player: D. Johannes on line name: Scott DeWar Campain setting: The Four Lands-J. Alexander's homebrew [url=http://thefourlands.wikispaces.com/The+Four+Lands]The Four Lands[/url] Campain: The Intellegence Service System: 3.5 D&D domains: Protection, Healing spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast) 0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending 1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon 2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole [code] [b]Basic Information[/b] [u]Character name:[/u] Arie [u]ECL[/u]:5 [u]Class:[/u] Monk2/Cleri 3 Alingment : Lawful neutral [u]Diety:[/u]The light [b]Rank[/b] Monk-Brother [u]Race:[/u] Human [u]Size:[/u] Medium [u]Gender:[/u] Male [b]Appearence[/b] [u]Age:[/u] [u]Height:[/u] [u]Weight:[/u] [u]Hair:[/u] [u]Eyes:[/u] [u]Skin:[/u] [u]Clothing/General looks[/u]: Bald,as his order dictates, with a plain black cloth scull cap. He wears a simple black robe with a simple black sash, a set of prayer beads hanging off the sash. [b]Statistics and proof[/b] [b][u]Str[/b][/u]10 +0 [b][u]Dex[/b][/u]16 +3 [b][u]Con[/b][/u]12 +1 [b][u]Int[/b][/u]14 +2 [b][u]Wis[/b][/u]18 +4 [b][u]Chr[/b][/u]12 +1 [b][u]???[/b][/u]11 +0 [sblock=proof] [url=http://invisiblecastle.com/roller/view/2230843/] 4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22, 4d6=17, 4d6=12[/url] [dropped lowest] 4d6 → [1,5,5,2] = (13),[12] 4d6 → [2,3,3,4] = (12),[10] 4d6 → [6,3,3,5] = (17),[14] 4d6 → [4,6,1,2] = (13),[12] 4d6 → [1,5,4,2] = (12),[11] 4d6 → [6,4,6,6] = (22),[18] 4d6 → [5,1,5,6] = (17),[16] [s]4d6 → [4,3,2,3] = (12)[/s] (dropped lowest) [/sblock] [b]Saves Base Abil Misc Total[/b] [u]Fort[/u] +6 +1 +0 +7 [u]Reflex[/u] +4 +3 +0 +7 [u]Will[/u] +6 +4 +0 +10 class breakdown of base saves Monk Fort +3 Reflex +3 Will +3 Priest Fort +3 Reflex +1 Will +3 [b]Feats[/b] [u]Human[/u] combat reflexes [u]cl 1[/u] Improved Inititive [u]cl 3[/u] Weapon Finesse [u]cl 6[/u] --- [u]Monk 1[/u] stunning fist [u]Monk 2[/u] Deflect Arrows class features Monk: Improved Unarmed strike, Flurry of blows, Evasion, Fast Movement Cleric: Turn Undead [b]Weapon Att Dam Crit Type[/b] Fists, +6 1d6 20/X2 B single attack Fists, +4/+4 1d6 20/X2 B Flurry of blows (BAB: Cleric +2, Monk +1; Weapon Finesse) [b]Inititive: [/b]+7 [b]BAB:[/b] +3 [b]Grapple:[/b] +3 [b]move: [/b] 40 [b]A/C: 14 A/C Info Spell[/b] [b]Armour ACP Fail Total FF Touch[/b] un-armoured -0 -0 +4 11 14 [b]Skills:[/b] skill points: 50 (4+2)*4+4=28 4+2+1=7 2+2+1(X3)=15 [b]Skill Ranks Abil misc Total[/b] Balence (m) 3 3 0 +6 Climb (m) 3 0 0 +3 Concentration (m,c) 3 1 0 +4 Craft (m,c) 1 2 0 +3 leather working Diplomacy (m.c) 1 1 0 +2 Escape Artist (m) Heal (c) 3 4 0 +7 Hide (m) 4 3 0 +7 -------- Knowledge: Arcana (m,c) 3 2 0 +5 History (c) 1 2 0 +3 Religeon (m,c) 7 2 0 +9 The Planes (c) 1 2 0 +3 ---------- Listen (m) 4 4 0 +8 Move silent (m) 3 3 0 +6 Profession (m,c) 2 4 0 +6 (investigator) Sense motive (m) 3 4 0 +7 Spellcraft (c) 1 2 0 +3 Spot (m) 3 4 0 +7 Swim (m) 1 0 0 +1 Tumble (m) 3 3 0 +6 [b]Equipment:[/b] 5000 gp with 1 item being a magic item Heward's Handy Haversack 2000.0 5.0 lb Cleric's vestments 5.0 --- (w) Caltrops X 5 5.0 10.0 Candel X 10 0.1 --- Scroll Case 1.0 0.5 Paper X 25 10.0 --- Ink X 3 24.0 --- Pen X 2 1.4 --- Flint and steel 1.0 --- Hammer X 3 1.5 6.0 Lanturn, Bullseye 12.0 3.0 Oil X 5 0.5 5.0 mantacals, mwk X 2 100.0 4.0 Piton 1.0 5.0 pouch, belt X 2 2.0 1.0 Rations X 10 5.0 10.0 Rope, silk 100' 20.0 10.0 Waterskin X 4 4.0 16.0 Alchemist's fire X 2 40.0 2.0 Antitoxin X 5 250.0 --- Everburning Torch 110.0 1.0 Holy water X 10 250.0 10.0 Smokestick X 2 40.0 1.0 Sunrod X 5 10.0 5.0 Tanglefoot bag X 2 60.0 2.0 tindertwig X 20 20.0 --- Leatherworking tools, mwk 55.0 5.0 Climbing Kit 80.0 5.0 Healer's kit X 2 100.0 2.0 Holy symbol. silver 25.0 1.0 Mwk qualities 400.0 --- Blend cream * (a) X 5 250.0 5.0 prayer beads 1.0 --- Flash Pellets * (b) X 10 250.0 --- Healer's balm * (c) X 10 100.0 --- mwk (+150 each) !! X2 300.0 --- Mwk (+50 each) !! X 8 400.0 --- Sure grip * (d) X 5 20.0 --- Monks Robe 5.0 2.0 Hidden flaps # (a) X 2 2.0 --- mwk effects: excep. ! 300.0 --- Hollow boot heal # (b) X 2 40.0 --- * denotes complete adventurer a: +1 Alchem bonus to hide for 1 hr b: See page 118 for description. Items disgusided as prayer beads. c: +1 Alchem bonus to heal checks for 1 minute d: +1 Alchem bonus to climb for 1 minute # Denotes Complete Scoundral a: hidden on medium item gives space of 1'x1'x1" b: gives space of 2"x2"x2" ! denotes exceptional quality mwk effects: well crafted:This item provides a +1 quality bonus to move silent well crafted:This item provides a +2 quality bonus hide !! Denotes mwk quality (excellent) concealble: +4 quality bonus to Sleight of Hand checks to hide this item on his person. ( only 2 of these balms are hidden) Well Crafted: +1 to heal (quality bonus) (all 10 have this quality) !!! Denotes Mwk quality (Exceptional) DECORATIVE gives a +2 quality bonus to Diplomacy checks while displaying ownership. Ornate: adds 100.0 to cost plus mwk cost and a +2 quality bonus to Diplomacy checks when given as a gift. [b]money[/b] spent so far: 4500.7 Weight Allowence: X X X [/code] [sblock=Feat:Ascetic Priest] Prerequisites: Improved Unarmed Strike, Ability to cast 2nd level divine spells Benifits: 1. Sacrifice an uncast spell to give a benifit of att and damage bonus equal to the level of the spell sacrificed for one round. the spell is lost as if you had cast it. 2. the levels of divine caster and monk stack for the purpose of deturmining A/C bonus. 3. You can multiclass freely between the monk and the divine casting class. However, you must remain Lawful for the monk and Neutral for the Druid Class. multiclass penalties still apply if the classes are more then one apart, as normal. [/sblock] [sblock=Background] Background: [/sblock] [b][u]Description[/u][/b] [i][b]Future Development:[/b] [/i] [/stolen character sheet] [/QUOTE]
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