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Called Shots: Aiming at specific body parts rule and discussion.
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<blockquote data-quote="JValeur" data-source="post: 7111470" data-attributes="member: 6795723"><p>I've actually recently written rules for Called Shots, inspired by how it was done in Pathfinder. I impose flat negative values, however, since I like how it plays together with advantage/disadvantage. The lingering effects are dispelled with Constitution saving throws, so that higher level creatures aren't just put out of combat instantly, by suffering one of these injuries.</p><p></p><p>Bear in mind, I haven't yet playtested these rules - but right now I think I've managed to balance them on the side of less powerful, instead of more powerful, which is always the best place to start, in my opinion.</p><p></p><p>[ATTACH]84166[/ATTACH]</p></blockquote><p></p>
[QUOTE="JValeur, post: 7111470, member: 6795723"] I've actually recently written rules for Called Shots, inspired by how it was done in Pathfinder. I impose flat negative values, however, since I like how it plays together with advantage/disadvantage. The lingering effects are dispelled with Constitution saving throws, so that higher level creatures aren't just put out of combat instantly, by suffering one of these injuries. Bear in mind, I haven't yet playtested these rules - but right now I think I've managed to balance them on the side of less powerful, instead of more powerful, which is always the best place to start, in my opinion. [ATTACH]84166._xfImport[/ATTACH] [/QUOTE]
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Called Shots: Aiming at specific body parts rule and discussion.
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