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General Tabletop Discussion
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Called Shots: Aiming at specific body parts rule and discussion.
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<blockquote data-quote="Erechel" data-source="post: 7111928" data-attributes="member: 6784868"><p>Groin has half cover and disadvantage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. Nevertheless, this is in draft form, but the fact that I do not give specific conditions is that I tend to leave that to the DM or the player. I've sometimes played and I make extensive use of stunts as a character (I've posted an example last week of my fighter bashing the head of a grappled enemy against a wall to stun him), and I kind of like the freedom of improvisate an action. And also, recharge the list with specific effects is kinda the opposite of 5e. I think that making a specific list goes against the spirit of D&D (too constrained), although I could give a list of possible effects. Also, not every weapon works well with some conditions. It's a negotiation between the DM and the player, I think.</p><p></p><p>About the damage and the condition, that's up to the weapon. Blinded is a difficult condition to apply, unless you throw sand to the eyes of the rivals. Some weapons will be better at inflicting certain conditions, and some to give damage (a greataxe, EG, is more a killer weapon than a "stunning" one). I think that a mace is better at stunning than a dagger, but ultimately, it's up to the players to describe their actions to achieve certain effects. </p><p></p><p>But I think you are right about the duration of the effects and conditions. Maybe a save each round is the way to go.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7111928, member: 6784868"] Groin has half cover and disadvantage :p. Nevertheless, this is in draft form, but the fact that I do not give specific conditions is that I tend to leave that to the DM or the player. I've sometimes played and I make extensive use of stunts as a character (I've posted an example last week of my fighter bashing the head of a grappled enemy against a wall to stun him), and I kind of like the freedom of improvisate an action. And also, recharge the list with specific effects is kinda the opposite of 5e. I think that making a specific list goes against the spirit of D&D (too constrained), although I could give a list of possible effects. Also, not every weapon works well with some conditions. It's a negotiation between the DM and the player, I think. About the damage and the condition, that's up to the weapon. Blinded is a difficult condition to apply, unless you throw sand to the eyes of the rivals. Some weapons will be better at inflicting certain conditions, and some to give damage (a greataxe, EG, is more a killer weapon than a "stunning" one). I think that a mace is better at stunning than a dagger, but ultimately, it's up to the players to describe their actions to achieve certain effects. But I think you are right about the duration of the effects and conditions. Maybe a save each round is the way to go. [/QUOTE]
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