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General Tabletop Discussion
*Dungeons & Dragons
Called Shots: Aiming at specific body parts rule and discussion.
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<blockquote data-quote="77IM" data-source="post: 7112053" data-attributes="member: 12377"><p>I had a house rule about called shots --</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>AIMING</strong></p> <p style="margin-left: 20px">You can spend an action to aim at a creature, or if you are capable of multiple attacks, you can give up one of your attacks to aim. After your aim, your next attack against that creature gains a special benefit. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You lose the benefit if you lose sight of the creature, take an action other than attacking, make an attack against a different creature, or if your next attack has disadvantage or is with a spell that is not a cantrip. If you are using a heavy weapon, you take a -5 on the attack. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Aiming for the weak spot.</em></strong> You try to attack a creature's vital organs, or a chink in its armor. Some creatures may have no such weak spot, and for exotic monsters, the DM may require you to make an ability check to notice the weak spot or identify it as such. If your attack hits, you roll your weapon damage dice twice and add your ability modifier twice. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Aiming for a body part.</em></strong> You can aim at a specific body part such as a limb or eye. If you hit, you deal normal damage, and the enemy must succeed on a Constitution saving throw (DC = 10 + 1/5 the damage you dealt) or be unable to use that body part. Unless you scored a critical hit, the creature can repeat the save at the end of each of its turns; on a success, it recovers use of the body part. The exact effects of a disabled body part are up to the DM, but as a guideline, a creature can't attack with a disabled limb, has its speed reduced for a disabled leg, can't see with a disabled eye or hear with a disabled ear, has its flying speed reduced for a disabled wing, etc. </p> <p style="margin-left: 20px"></p><p></p><p>I've never playtested this and eventually removed the rule because <em>it turns out my players don't care.</em></p><p></p><p>I've now incorporated called shots into my generalized stunt system: TL;DR make an ability check as part of your action; if you succeed you get some benefit, and if you fail you suffer some consequence. In the case of a called shot, I'd call it a Wisdom (Perception) check, DC 15-20 based on target body part size. On a success you get bonus damage or condition should your attack hit, and on a failure your attack misses.</p></blockquote><p></p>
[QUOTE="77IM, post: 7112053, member: 12377"] I had a house rule about called shots -- [INDENT] [B]AIMING[/B] You can spend an action to aim at a creature, or if you are capable of multiple attacks, you can give up one of your attacks to aim. After your aim, your next attack against that creature gains a special benefit. You lose the benefit if you lose sight of the creature, take an action other than attacking, make an attack against a different creature, or if your next attack has disadvantage or is with a spell that is not a cantrip. If you are using a heavy weapon, you take a -5 on the attack. [B][I]Aiming for the weak spot.[/I][/B] You try to attack a creature's vital organs, or a chink in its armor. Some creatures may have no such weak spot, and for exotic monsters, the DM may require you to make an ability check to notice the weak spot or identify it as such. If your attack hits, you roll your weapon damage dice twice and add your ability modifier twice. [B][I]Aiming for a body part.[/I][/B] You can aim at a specific body part such as a limb or eye. If you hit, you deal normal damage, and the enemy must succeed on a Constitution saving throw (DC = 10 + 1/5 the damage you dealt) or be unable to use that body part. Unless you scored a critical hit, the creature can repeat the save at the end of each of its turns; on a success, it recovers use of the body part. The exact effects of a disabled body part are up to the DM, but as a guideline, a creature can't attack with a disabled limb, has its speed reduced for a disabled leg, can't see with a disabled eye or hear with a disabled ear, has its flying speed reduced for a disabled wing, etc. [/INDENT] I've never playtested this and eventually removed the rule because [I]it turns out my players don't care.[/I] I've now incorporated called shots into my generalized stunt system: TL;DR make an ability check as part of your action; if you succeed you get some benefit, and if you fail you suffer some consequence. In the case of a called shot, I'd call it a Wisdom (Perception) check, DC 15-20 based on target body part size. On a success you get bonus damage or condition should your attack hit, and on a failure your attack misses. [/QUOTE]
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