billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Also full caster (with the strongest summons), strongest animal companion, on top of the wildshape with a 3/4 BAB and d8 HD.![]()
The druid spell-casting is not generally as good as either the cleric or wizard/sorcerer. The animal companion becomes an increasingly weak power as the character levels, as do the summoning spells. Wildshape, I believe, was not rated nearly as powerful as it turned out to be (hence all the polymorph fixing).
Taking the other end of the skill spectrum, do you think the 8 skill point 3.5 rogue is a weaker combatant than the 6 point bard (4 points in 3.0) or the 4 skill point monk? More limited in his other overall class powers and features? The weakest/most limited of all the classes if you take out skill mechanics?
It's not simply a question of being a weaker combatant. It's having other powers, to balance off the skill points. The barbarian builds on a fairly tight schedule and focused around a certain point compared to fighters. Bards get a variety of group buffs and spellcasting building up his level progression while the rogue gets mainly a power that simply builds.
Seriously, do you think the archetype niche filled by the rogue is really much different from the bard with respect to the skill points it takes for coverage? I don't think so, that's why I think balancing off other powers is significant.
The 3e wizard has his casting stat bonus giving him bonus skill points as well, while the sorcerer does not. Are the wizard class powers (prepared arcane casting, bonus feats, familiar) more limited than the sorcerer's (spontaneous arcane casting, limited spells known, slower spell level progression, familiar)? Or is it a difference better explained by the archetypes of the knowledgeable sage-like wizard who studies magic versus the sorcerer's untrained inborn magic concept?
The sorcerer is one of the classes I'd give 4 skill points to that didn't happen to get it.
But, with respect to archetypes, I think you help make my case. What is it about the untrained and inborn aspect of the sorcerer archetype mandates few skill points compared to the 4 point median? Nothing I can think of. It's mainly a question of power, and the sorcerer has quite a bit of it.
I think it's clear that 3e characters were not all developed to be balanced in combat without any consideration of their balance outside of combat - and that's been a pretty frequent accusation made by critics - that poor combat ability is supposedly balanced by good non-combat potential and that 4e hasn't made that mistake.
Well, if they haven't, why the differences in trained skills among the 4e classes?
I won't get into whether or not I think it's a mistake. Personally, I don't think it is, but that could help explain why I prefer 3.5 to 4e.