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Calling of Vecna Rogue's Gallery
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<blockquote data-quote="Steve Gorak" data-source="post: 6897928" data-attributes="member: 15132"><p>[ATTACH]77196[/ATTACH]</p><p></p><p>Name: Ataxa, the fallen Angel, lady of lies and deceit</p><p>Class: Warlock of the undying - 4th level (pact of the chain)</p><p>Race: Tiefling</p><p>Background: Acolyte noble hybrid</p><p>Size: Medium (5'6", 125 lbs)</p><p>Gender: Female</p><p>Alignment: Lawful Evil</p><p></p><p>STR: 11 (+0) [11] </p><p>DEX: 20 (+5) [18 + 2 ASI] </p><p>CON: 18 (+4) [18] </p><p>INT: 16 (+3) [15+ 1 racial] </p><p>WIS: 17 (+3) [17] Save:+5 </p><p>CHA: 20 (+5) [17 +1 actor +2 racial] Save:+7 </p><p></p><p>HP: 39 (8+3d8+16)</p><p>AC: 17 (2 studded leather + 5 dex)</p><p>Speed: 40 (ground and flight)</p><p>Init: +5</p><p>Passive Perception: 13</p><p></p><p>[code]</p><p>Skills: Abilities:</p><p>Acrobatics +5 Darkvision</p><p>Animal Handling +3 Hellish resistance: Resistance to fire damage</p><p>Arcana +3 </p><p>Athletics +0 Wings: flight speed of 30 (assumed wing span of 10 feet)</p><p>*Deception +7 </p><p>History +3 Advantage on saves against magic from Imp or quasit familiar when familiar is within 10 ft </p><p>*Insight +5 </p><p>*Intimidation +7 advantage on saving throws against any disease</p><p>Investigation +3 </p><p>Medicine +3 Undead have difficulty harming you, see agmong the dead class feature </p><p>Nature +3 </p><p>*Perception +7 Creatures have disadvantage on attack rolls against you (Cloak of displacement)</p><p>Performance +5 </p><p>*Persuasion +7 </p><p>Religion +3</p><p>*Sleight of Hand +7</p><p>*Stealth +7</p><p>Survival +3</p><p></p><p>Tools</p><p>*Thieve's tools +7</p><p></p><p></p><p>[b]MELLEE[/b]</p><p>Weapon Attack Damage Type Range Note</p><p>light crossbow +7 1d8+5 P 80/320 2 handed </p><p>Dagger (1 handed) +7 1d4+5 P 20/60</p><p>Dagger (off hand) +7 1d4 P 20/60</p><p>[/code]</p><p></p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light</p><p>Weapons: Simple weapons</p><p>Tools: none</p><p>Saves: Wisdom & Charisma</p><p>Skills from class: Deception (advantage when passing as a different person - feat), intimidation</p><p>Skills from background: Persuasion, insight</p><p>Skills from race: none</p><p>Skills and tools from training (250 gp each): stealth, sleigh of hand, perception, thieve's tools</p><p></p><p></p><p>Languages: common, infernal, elvish (from background), dwarvish (from background), Undercommon (training), Sylvan (training), Draconic (training)</p><p></p><p><strong>CLASS FEATURES</strong></p><p></p><p><strong>Among the dead</strong></p><p>Starting at 1st level, you learn the spare the dying cantrip, </p><p>which counts as a warlock cantrip for you. </p><p></p><p>You also have advantage on saving throws against any disease. </p><p></p><p>Additionally, undead have difficulty harming you. If an </p><p>undead targets you directly with an attack or a harmful </p><p>spell, that creature must make a Wisdom saving throw </p><p>against your spell save DC (an undead needn't make the </p><p>save when it includes you in an area effect, such as the </p><p>explosion of fireball). On a failed save, the creature must </p><p>choose a new target or forfeit targeting someone instead </p><p>of you, potentially wasting the attack or spell. On a </p><p>successful save, the creature is immune to this effect for 24 </p><p>hours. An undead is also immune to this effect for 24 </p><p>hours if you target it with an attack or a harmful spell.</p><p></p><p><strong>Pact of the chain</strong></p><p>You learn the <a href="http://engl393-dnd5th.wikia.com/wiki/Find_Familiar" target="_blank">find familiar</a> spell and can cast it as a </p><p>ritual. The spell doesn’t count against your number of </p><p>spells known.</p><p>When you cast the spell, you can choose one of the </p><p>normal forms for your familiar or one of the following </p><p>special forms: imp, pseudodragon, quasit, or sprite.</p><p>Additionally, when you take the Attack action, you can </p><p>forgo one of your own attacks to allow your familiar to </p><p>make one attack o f its own.</p><p>Errata: When you let your familiar attack, it does so with its reaction</p><p></p><p><strong>Eldrich evocations:</strong></p><p>Mask of many faces: <a href="http://engl393-dnd5th.wikia.com/wiki/Disguise_Self" target="_blank">disguise self</a> at will</p><p>Misty Visions: <a href="http://engl393-dnd5th.wikia.com/wiki/Silent_Image" target="_blank">silent image</a> at will</p><p></p><p><strong>Spell</strong> 2 level 2 slots/short rest</p><p>Spell save DC: 15 (8 + proficiency bonus + cha mod)</p><p>Spell attack: +7 (proficiency bonus + cha mod)</p><p></p><p>3 cantrips + 1 bonus: </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Friends" target="_blank">Friends</a> </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Eldritch_Blast" target="_blank">Eldritch Blast</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Minor_Illusion" target="_blank">minor illusion</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Spare_the_Dying" target="_blank">Spare the dying</a> (bonus)</p><p></p><p>5 spells known (max 3 lvl 2)</p><p>lvl 1: </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Hex" target="_blank">hex</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Armor_of_Agathys" target="_blank">armor of agathis</a> </p><p>Bonus from pact: <a href="http://engl393-dnd5th.wikia.com/wiki/Find_Familiar" target="_blank">Find Familiar</a></p><p></p><p>level 2 </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Mirror_Image" target="_blank">mirror image</a> </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Invisibility" target="_blank">invisibility</a> </p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Scorching_Ray" target="_blank">silence</a></p><p></p><p><strong>FEATS</strong></p><p>Actor: +1 cha</p><p> - You have advantage on Charisma (Deception) and Charisma (Performance) checks when </p><p> trying to pass yourself off as a different person.</p><p> - You can mimic the speech of another person or the </p><p> sounds made by other creatures. You must have </p><p> heard the person speaking, or heard the creature </p><p> make the sound, for at least 1 minute. A su ccessful </p><p> W isdo m (Insight) che ck contested by your Charisma </p><p> (D eception) check allow s a listener to determine that </p><p> the effect is faked</p><p></p><p>Mobile: You are exceptionally speedy and agile. You gain the following benefits:</p><p> - Your speed increases by 10 feet.</p><p> - When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.</p><p> - When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature </p><p> for the rest of the turn, whether you hit or not.</p><p></p><p></p><p><strong> Background feature</strong> Retainers</p><p>You have the service of three retainers loyal to your family. </p><p>These retainers can be attendants or messengers, and one </p><p>might be a majordomo. Your retainers are commoners who </p><p>can perform mundane tasks for you, but they do not fight </p><p>for you, will not follow you into obviously dangerous areas </p><p>(such as dungeons), and will leave if they are frequently </p><p>endangered or abused.</p><p><strong>Note that these retainers are Vecna cultists and reside in the temple.</strong></p><p></p><p></p><p><strong>EQUIPMENT</strong></p><p>• a light crossbow and 20 bolts</p><p>• a component pouch </p><p>• Scholar’s Pack </p><p> a backpack, a book of lore (history and ascension of Vecna), a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife </p><p></p><p>• Leather armor (sold and bought studded leather 35 gp difference), any simple weapon (dagger), and two daggers</p><p></p><p>Equipment from background (acolyte): A holy symbol (a gift to you when you entered the priesthood), </p><p>a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing money</p><p></p><p>Additional gear purchased</p><p>1gp 1 quiver</p><p>2gp 2x 20 bolts</p><p>5 gp 10 days rations</p><p>0.2 waterskin</p><p></p><p>CLOAK OF DISPLACEMENT</p><p>Wondrous item, rare (requires attunement)</p><p>While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. </p><p></p><p></p><p>Money to spend 2500gp </p><p></p><p>500 gp Helm of Comprehend Languages: While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will.</p><p></p><p>training:</p><p>250 gp stealth skill proficiency</p><p>250 gp sleigh of hand skill proficiency</p><p>250 gp perception skill proficiency</p><p>250 gp thieve's tools skill proficiency</p><p>250 gp Undercommon</p><p>250 gp Sylvan</p><p>250 gp Draconic</p><p></p><p>25gp Thieve's tools</p><p>15gp Forgery kit</p><p></p><p>150 gp - 3 <a href="http://www.aidedd.org/dnd/om.php?vo=potion-of-healing" target="_blank">potions of healing</a></p><p>35gp leather to studded leather upgrade</p><p> </p><p>25 gp left</p><p></p><p><strong>Money</strong>: 31.8 gp </p><p></p><p>Personality Trait: I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.</p><p>Ideal: Power. I hope to one day rise to the top of my faith’s religious hierarchy</p><p>Bond: I would die to fulfill my patron's bidding.</p><p>Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code]</p><p></p><p><strong>History</strong></p><p>Ataxa was conscious at birth, fully aware of her destiny. The cultist around her did not heal the mortal vessal that was her mother, and the elvish woman died. Stuck with an unbearable grief she did not understand, she proceeded to slay them visciously, in an almost uncrontollable rage, eating their flesh afterwards to appease her growing hunger. </p><p>This was fifteen years ago and she has grown in sophistication since. She was raised and has her rightful place in the church of Vecna, where she is tended to by three loyal cultist servants and where her talents are put to use for the benefit of her patron.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Imp#content" target="_blank">Imp familiar</a></strong></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6897928, member: 15132"] [ATTACH=CONFIG]77196._xfImport[/ATTACH] Name: Ataxa, the fallen Angel, lady of lies and deceit Class: Warlock of the undying - 4th level (pact of the chain) Race: Tiefling Background: Acolyte noble hybrid Size: Medium (5'6", 125 lbs) Gender: Female Alignment: Lawful Evil STR: 11 (+0) [11] DEX: 20 (+5) [18 + 2 ASI] CON: 18 (+4) [18] INT: 16 (+3) [15+ 1 racial] WIS: 17 (+3) [17] Save:+5 CHA: 20 (+5) [17 +1 actor +2 racial] Save:+7 HP: 39 (8+3d8+16) AC: 17 (2 studded leather + 5 dex) Speed: 40 (ground and flight) Init: +5 Passive Perception: 13 [code] Skills: Abilities: Acrobatics +5 Darkvision Animal Handling +3 Hellish resistance: Resistance to fire damage Arcana +3 Athletics +0 Wings: flight speed of 30 (assumed wing span of 10 feet) *Deception +7 History +3 Advantage on saves against magic from Imp or quasit familiar when familiar is within 10 ft *Insight +5 *Intimidation +7 advantage on saving throws against any disease Investigation +3 Medicine +3 Undead have difficulty harming you, see agmong the dead class feature Nature +3 *Perception +7 Creatures have disadvantage on attack rolls against you (Cloak of displacement) Performance +5 *Persuasion +7 Religion +3 *Sleight of Hand +7 *Stealth +7 Survival +3 Tools *Thieve's tools +7 [b]MELLEE[/b] Weapon Attack Damage Type Range Note light crossbow +7 1d8+5 P 80/320 2 handed Dagger (1 handed) +7 1d4+5 P 20/60 Dagger (off hand) +7 1d4 P 20/60 [/code] [b]Proficiencies[/b] Armor: Light Weapons: Simple weapons Tools: none Saves: Wisdom & Charisma Skills from class: Deception (advantage when passing as a different person - feat), intimidation Skills from background: Persuasion, insight Skills from race: none Skills and tools from training (250 gp each): stealth, sleigh of hand, perception, thieve's tools Languages: common, infernal, elvish (from background), dwarvish (from background), Undercommon (training), Sylvan (training), Draconic (training) [b]CLASS FEATURES[/b] [b]Among the dead[/b] Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. [b]Pact of the chain[/b] You learn the [url=http://engl393-dnd5th.wikia.com/wiki/Find_Familiar]find familiar[/url] spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack o f its own. Errata: When you let your familiar attack, it does so with its reaction [b]Eldrich evocations:[/b] Mask of many faces: [url=http://engl393-dnd5th.wikia.com/wiki/Disguise_Self]disguise self[/url] at will Misty Visions: [url=http://engl393-dnd5th.wikia.com/wiki/Silent_Image]silent image[/url] at will [b]Spell[/b] 2 level 2 slots/short rest Spell save DC: 15 (8 + proficiency bonus + cha mod) Spell attack: +7 (proficiency bonus + cha mod) 3 cantrips + 1 bonus: [url=http://engl393-dnd5th.wikia.com/wiki/Friends]Friends[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Eldritch_Blast]Eldritch Blast[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Minor_Illusion]minor illusion[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Spare_the_Dying]Spare the dying[/url] (bonus) 5 spells known (max 3 lvl 2) lvl 1: [url=http://engl393-dnd5th.wikia.com/wiki/Hex]hex[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Armor_of_Agathys]armor of agathis[/url] Bonus from pact: [url=http://engl393-dnd5th.wikia.com/wiki/Find_Familiar]Find Familiar[/url] level 2 [url=http://engl393-dnd5th.wikia.com/wiki/Mirror_Image]mirror image[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Invisibility]invisibility[/url] [url=http://engl393-dnd5th.wikia.com/wiki/Scorching_Ray]silence[/url] [b]FEATS[/b] Actor: +1 cha - You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. - You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A su ccessful W isdo m (Insight) che ck contested by your Charisma (D eception) check allow s a listener to determine that the effect is faked Mobile: You are exceptionally speedy and agile. You gain the following benefits: - Your speed increases by 10 feet. - When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn. - When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. [b] Background feature[/b] Retainers You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. [b]Note that these retainers are Vecna cultists and reside in the temple.[/b] [b]EQUIPMENT[/b] • a light crossbow and 20 bolts • a component pouch • Scholar’s Pack a backpack, a book of lore (history and ascension of Vecna), a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife • Leather armor (sold and bought studded leather 35 gp difference), any simple weapon (dagger), and two daggers Equipment from background (acolyte): A holy symbol (a gift to you when you entered the priesthood), a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing money Additional gear purchased 1gp 1 quiver 2gp 2x 20 bolts 5 gp 10 days rations 0.2 waterskin CLOAK OF DISPLACEMENT Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Money to spend 2500gp 500 gp Helm of Comprehend Languages: While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will. training: 250 gp stealth skill proficiency 250 gp sleigh of hand skill proficiency 250 gp perception skill proficiency 250 gp thieve's tools skill proficiency 250 gp Undercommon 250 gp Sylvan 250 gp Draconic 25gp Thieve's tools 15gp Forgery kit 150 gp - 3 [url=http://www.aidedd.org/dnd/om.php?vo=potion-of-healing]potions of healing[/url] 35gp leather to studded leather upgrade 25 gp left [b]Money[/b]: 31.8 gp Personality Trait: I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. Ideal: Power. I hope to one day rise to the top of my faith’s religious hierarchy Bond: I would die to fulfill my patron's bidding. Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code] [b]History[/b] Ataxa was conscious at birth, fully aware of her destiny. The cultist around her did not heal the mortal vessal that was her mother, and the elvish woman died. Stuck with an unbearable grief she did not understand, she proceeded to slay them visciously, in an almost uncrontollable rage, eating their flesh afterwards to appease her growing hunger. This was fifteen years ago and she has grown in sophistication since. She was raised and has her rightful place in the church of Vecna, where she is tended to by three loyal cultist servants and where her talents are put to use for the benefit of her patron. [b][url=https://roll20.net/compendium/dnd5e/Imp#content]Imp familiar[/url][/b] [/QUOTE]
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