Name: Ataxa, the fallen Angel, lady of lies and deceit
Class: Warlock of the undying - 4th level (pact of the chain)
Race: Tiefling
Background: Acolyte noble hybrid
Size: Medium (5'6", 125 lbs)
Gender: Female
Alignment: Lawful Evil
STR: 11 (+0) [11]
DEX: 20 (+5) [18 + 2 ASI]
CON: 18 (+4) [18]
INT: 16 (+3) [15+ 1 racial]
WIS: 17 (+3) [17] Save:+5
CHA: 20 (+5) [17 +1 actor +2 racial] Save:+7
HP: 39 (8+3d8+16)
AC: 17 (2 studded leather + 5 dex)
Speed: 40 (ground and flight)
Init: +5
Passive Perception: 13
Code:
Skills: Abilities:
Acrobatics +5 Darkvision
Animal Handling +3 Hellish resistance: Resistance to fire damage
Arcana +3
Athletics +0 Wings: flight speed of 30 (assumed wing span of 10 feet)
*Deception +7
History +3 Advantage on saves against magic from Imp or quasit familiar when familiar is within 10 ft
*Insight +5
*Intimidation +7 advantage on saving throws against any disease
Investigation +3
Medicine +3 Undead have difficulty harming you, see agmong the dead class feature
Nature +3
*Perception +7 Creatures have disadvantage on attack rolls against you (Cloak of displacement)
Performance +5
*Persuasion +7
Religion +3
*Sleight of Hand +7
*Stealth +7
Survival +3
Tools
*Thieve's tools +7
[b]MELLEE[/b]
Weapon Attack Damage Type Range Note
light crossbow +7 1d8+5 P 80/320 2 handed
Dagger (1 handed) +7 1d4+5 P 20/60
Dagger (off hand) +7 1d4 P 20/60
Proficiencies
Armor: Light
Weapons: Simple weapons
Tools: none
Saves: Wisdom & Charisma
Skills from class: Deception (advantage when passing as a different person - feat), intimidation
Skills from background: Persuasion, insight
Skills from race: none
Skills and tools from training (250 gp each): stealth, sleigh of hand, perception, thieve's tools
Languages: common, infernal, elvish (from background), dwarvish (from background), Undercommon (training), Sylvan (training), Draconic (training)
CLASS FEATURES
Among the dead
Starting at 1st level, you learn the spare the dying cantrip,
which counts as a warlock cantrip for you.
You also have advantage on saving throws against any disease.
Additionally, undead have difficulty harming you. If an
undead targets you directly with an attack or a harmful
spell, that creature must make a Wisdom saving throw
against your spell save DC (an undead needn't make the
save when it includes you in an area effect, such as the
explosion of fireball). On a failed save, the creature must
choose a new target or forfeit targeting someone instead
of you, potentially wasting the attack or spell. On a
successful save, the creature is immune to this effect for 24
hours. An undead is also immune to this effect for 24
hours if you target it with an attack or a harmful spell.
Pact of the chain
You learn the
find familiar spell and can cast it as a
ritual. The spell doesn’t count against your number of
spells known.
When you cast the spell, you can choose one of the
normal forms for your familiar or one of the following
special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can
forgo one of your own attacks to allow your familiar to
make one attack o f its own.
Errata: When you let your familiar attack, it does so with its reaction
Eldrich evocations:
Mask of many faces:
disguise self at will
Misty Visions:
silent image at will
Spell 2 level 2 slots/short rest
Spell save DC: 15 (8 + proficiency bonus + cha mod)
Spell attack: +7 (proficiency bonus + cha mod)
3 cantrips + 1 bonus:
Friends
Eldritch Blast
minor illusion
Spare the dying (bonus)
5 spells known (max 3 lvl 2)
lvl 1:
hex
armor of agathis
Bonus from pact:
Find Familiar
level 2
mirror image
invisibility
silence
FEATS
Actor: +1 cha
- You have advantage on Charisma (Deception) and Charisma (Performance) checks when
trying to pass yourself off as a different person.
- You can mimic the speech of another person or the
sounds made by other creatures. You must have
heard the person speaking, or heard the creature
make the sound, for at least 1 minute. A su ccessful
W isdo m (Insight) che ck contested by your Charisma
(D eception) check allow s a listener to determine that
the effect is faked
Mobile: You are exceptionally speedy and agile. You gain the following benefits:
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
- When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature
for the rest of the turn, whether you hit or not.
Background feature Retainers
You have the service of three retainers loyal to your family.
These retainers can be attendants or messengers, and one
might be a majordomo. Your retainers are commoners who
can perform mundane tasks for you, but they do not fight
for you, will not follow you into obviously dangerous areas
(such as dungeons), and will leave if they are frequently
endangered or abused.
Note that these retainers are Vecna cultists and reside in the temple.
EQUIPMENT
• a light crossbow and 20 bolts
• a component pouch
• Scholar’s Pack
a backpack, a book of lore (history and ascension of Vecna), a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife
• Leather armor (sold and bought studded leather 35 gp difference), any simple weapon (dagger), and two daggers
Equipment from background (acolyte): A holy symbol (a gift to you when you entered the priesthood),
a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing money
Additional gear purchased
1gp 1 quiver
2gp 2x 20 bolts
5 gp 10 days rations
0.2 waterskin
CLOAK OF DISPLACEMENT
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Money to spend 2500gp
500 gp Helm of Comprehend Languages: While wearing this helm, you can use an action to cast the Comprehend Languages spell from it at will.
training:
250 gp stealth skill proficiency
250 gp sleigh of hand skill proficiency
250 gp perception skill proficiency
250 gp thieve's tools skill proficiency
250 gp Undercommon
250 gp Sylvan
250 gp Draconic
25gp Thieve's tools
15gp Forgery kit
150 gp - 3
potions of healing
35gp leather to studded leather upgrade
25 gp left
Money: 31.8 gp
Personality Trait: I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
Ideal: Power. I hope to one day rise to the top of my faith’s religious hierarchy
Bond: I would die to fulfill my patron's bidding.
Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code]
History
Ataxa was conscious at birth, fully aware of her destiny. The cultist around her did not heal the mortal vessal that was her mother, and the elvish woman died. Stuck with an unbearable grief she did not understand, she proceeded to slay them visciously, in an almost uncrontollable rage, eating their flesh afterwards to appease her growing hunger.
This was fifteen years ago and she has grown in sophistication since. She was raised and has her rightful place in the church of Vecna, where she is tended to by three loyal cultist servants and where her talents are put to use for the benefit of her patron.
Imp familiar