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Calling of Vecna Rogue's Gallery
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<blockquote data-quote="TallIan" data-source="post: 6907474" data-attributes="member: 6853819"><p>Name: Pladus the Dark, Keeper of Death</p><p>Class: Necromancer 4</p><p>Race: Human</p><p>Background: Sage (Wizards Apprentice)</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Evil</p><p></p><p>HP: 34 (4d6 + 16)</p><p>AC: 15 (10 + 5 DEX) or 18 (13 Mage Armour + 5 DEX)</p><p>Speed: 30</p><p>Init: +5</p><p>Passive Perception: 14</p><p>Spell Attack: +7</p><p>Spell save DC: 15</p><p>Dagger: +7 1d4+1p 20/60</p><p>Quarterstaff: +3 1d6+1b 5</p><p></p><p>[SBLOCK=Abilities and Skills]</p><p>STR: 12 (+1) [11 +1 Racial]</p><p>DEX: 20 (+5) [18 + 1 Racial + 1 ASI]</p><p>CON: 18 (+4) [17 + 1 Racial]</p><p>*INT: 20 (+5) (Save +7) [18 + 1 racial +1 ASI]</p><p>*WIS: 18 (+4) (Save +6) [17 + 1 Racial]</p><p>CHA: 16 (+3) [15 + 1 Racial]</p><p></p><p><strong>Skills</strong></p><p>Athletics +1</p><p>Acrobatics +5</p><p>Sleight of Hand+5</p><p>Stealth +5</p><p>*Arcana +7</p><p>*History +7</p><p>*Investigation +7</p><p>Nature +5</p><p>Religion+5</p><p>Animal Handling +4</p><p>Insight +4</p><p>Medicine +4</p><p>Perception +4</p><p>Survival +4</p><p>Deception +3</p><p>Intimidation +3</p><p>Performance +3</p><p>Persuasion +3</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: None</p><p>Weapons: Daggers, Darts, Slings, Quarterstaff, Light Crossbow</p><p>Tools: none</p><p>Saves: Wisdom & Charisma</p><p></p><p>Languages: common, infernal, elfish, draconic</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Features]</p><p><strong><strong>FEATURES</strong></strong></p><p>Human; +1 to all abilities; Common +1 language</p><p>Background: Arcana, History; +2 Languages; Researcher. <em>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.</em></p><p><strong>Wizard; (1) Spellcasting, Arcane Recovery, (2) Necromancy Savant, Grim Harvest, (4) ASI & Feat </strong></p><p><strong>FEATS</strong></p><p>0 Alert</p><p>4 Warcasster</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Spells and Equipment]</p><p><strong>Spells</strong></p><p>0: Minor Illusion, Chill Touch, Mage Hand, Light</p><p>1: Mage Armour*, Shield*, Expeditious Retreat (C), Sleep*, Unseen Servant (R), Find Familiar (R) , Identify (R) , Alarm (R), False Life*, Ray of Sickness, Detect Magic (R C), Grease*</p><p>2: Invisibility* (C), Mirror Image*, Rope Trick, Web (C), Ray of Enfeeblement*, Gentle Repose (R), Blindness Deafness*</p><p></p><p>Prepared Spells Marked with *</p><p></p><p><strong>EQUIPMENT</strong></p><p>Money: 317GP 90EP 5SP</p><p>Magic item: ring of spell storing (Sleep (1), Grease,(1) Expeditious Retreat,(1) Mirror Image(2))</p><p>Spell Book</p><p>Dagger x 2</p><p>Staff (Arcane Focus)</p><p>Belt Pouch (Pearl, charcoal)</p><p>Scroll of Rope Trick x 3</p><p>Potion of Healing x5</p><p></p><p><strong>Animals</strong></p><p>Mule (Pack Saddle)</p><p>Scholar’s Pack (backpack, book of lore, writing kit, parchment (10))</p><p>Tent</p><p></p><p>Riding Horse (saddle and saddle bags)</p><p>Explorers Pack (bedroll, mess kit, tinderbox, rations (10), waterskin, 50 feet of rope)</p><p></p><p>Dagda, Bat Familiar</p><p>STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3)</p><p>Senses Blindsight 60ft, Passive Perception 11</p><p>Echolocation: While a bat can't hear is has no blindsight</p><p>Keen Hearing: Adv on WIS (Perception) checks related to hearing</p><p></p><p>Room in Vecra's Temple</p><p>Spellbook</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Background]</p><p><strong>History</strong></p><p>Trait: I'm convinced that people are always trying to steal my secrets.</p><p>Ideal: Power. Knowledge is the path to power and domination. (Evil)</p><p>Bond: I have an ancient text that holds terrible secrets that must not fail into hands that would destroy it for good.</p><p>Flaw: Unlocking an ancient mystery is worth the price of a civilization.</p><p></p><p>Pladus was apprenticed to a wizard names Hagorin. Hagorin led a sheltered life inside his library, rarely venturing into the world and then usually only to go to another library. Extremely cautious with his power Hagorin tried to instil this caution in his students. Some took to this happily, but not Pladus. He has much grander ideas of great power.</p><p></p><p>Pladus found an opportunity to achieve this on one of the rare visits to another library, where he stumbled on a tome. It covered a school of magic that Pladus had heard of but Hagrorin forbade his student to learn. Abandoning his own spell book in order to smuggle the tome back with him, Pladus took to learning new spells that dealt with the very force of life.</p><p></p><p>As he became more proficient in necromancy, Pladus grew frustrated with practicing on rat. He had surpassed all the other students, but could not take on Hagorin, so Pladus made his escape into the world with whatever he could steal from his former tutor.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 6907474, member: 6853819"] Name: Pladus the Dark, Keeper of Death Class: Necromancer 4 Race: Human Background: Sage (Wizards Apprentice) Size: Medium Gender: Male Alignment: Lawful Evil HP: 34 (4d6 + 16) AC: 15 (10 + 5 DEX) or 18 (13 Mage Armour + 5 DEX) Speed: 30 Init: +5 Passive Perception: 14 Spell Attack: +7 Spell save DC: 15 Dagger: +7 1d4+1p 20/60 Quarterstaff: +3 1d6+1b 5 [SBLOCK=Abilities and Skills] STR: 12 (+1) [11 +1 Racial] DEX: 20 (+5) [18 + 1 Racial + 1 ASI] CON: 18 (+4) [17 + 1 Racial] *INT: 20 (+5) (Save +7) [18 + 1 racial +1 ASI] *WIS: 18 (+4) (Save +6) [17 + 1 Racial] CHA: 16 (+3) [15 + 1 Racial] [B]Skills[/B] Athletics +1 Acrobatics +5 Sleight of Hand+5 Stealth +5 *Arcana +7 *History +7 *Investigation +7 Nature +5 Religion+5 Animal Handling +4 Insight +4 Medicine +4 Perception +4 Survival +4 Deception +3 Intimidation +3 Performance +3 Persuasion +3 [B]Proficiencies[/B] Armor: None Weapons: Daggers, Darts, Slings, Quarterstaff, Light Crossbow Tools: none Saves: Wisdom & Charisma Languages: common, infernal, elfish, draconic [/SBLOCK] [SBLOCK=Features] [B][B]FEATURES[/B][/B] Human; +1 to all abilities; Common +1 language Background: Arcana, History; +2 Languages; Researcher. [I]When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.[/I] [B]Wizard; (1) Spellcasting, Arcane Recovery, (2) Necromancy Savant, Grim Harvest, (4) ASI & Feat [/B] [B]FEATS[/B] 0 Alert 4 Warcasster [/SBLOCK] [SBLOCK=Spells and Equipment] [B]Spells[/B] 0: Minor Illusion, Chill Touch, Mage Hand, Light 1: Mage Armour*, Shield*, Expeditious Retreat (C), Sleep*, Unseen Servant (R), Find Familiar (R) , Identify (R) , Alarm (R), False Life*, Ray of Sickness, Detect Magic (R C), Grease* 2: Invisibility* (C), Mirror Image*, Rope Trick, Web (C), Ray of Enfeeblement*, Gentle Repose (R), Blindness Deafness* Prepared Spells Marked with * [B]EQUIPMENT[/B] Money: 317GP 90EP 5SP Magic item: ring of spell storing (Sleep (1), Grease,(1) Expeditious Retreat,(1) Mirror Image(2)) Spell Book Dagger x 2 Staff (Arcane Focus) Belt Pouch (Pearl, charcoal) Scroll of Rope Trick x 3 Potion of Healing x5 [B]Animals[/B] Mule (Pack Saddle) Scholar’s Pack (backpack, book of lore, writing kit, parchment (10)) Tent Riding Horse (saddle and saddle bags) Explorers Pack (bedroll, mess kit, tinderbox, rations (10), waterskin, 50 feet of rope) Dagda, Bat Familiar STR 2 (-4) DEX 15 (+2) CON 8 (-1) INT 2 (-4) WIS 12 (+1) CHA 4 (-3) Senses Blindsight 60ft, Passive Perception 11 Echolocation: While a bat can't hear is has no blindsight Keen Hearing: Adv on WIS (Perception) checks related to hearing Room in Vecra's Temple Spellbook [/SBLOCK] [SBLOCK=Background] [B]History[/B] Trait: I'm convinced that people are always trying to steal my secrets. Ideal: Power. Knowledge is the path to power and domination. (Evil) Bond: I have an ancient text that holds terrible secrets that must not fail into hands that would destroy it for good. Flaw: Unlocking an ancient mystery is worth the price of a civilization. Pladus was apprenticed to a wizard names Hagorin. Hagorin led a sheltered life inside his library, rarely venturing into the world and then usually only to go to another library. Extremely cautious with his power Hagorin tried to instil this caution in his students. Some took to this happily, but not Pladus. He has much grander ideas of great power. Pladus found an opportunity to achieve this on one of the rare visits to another library, where he stumbled on a tome. It covered a school of magic that Pladus had heard of but Hagrorin forbade his student to learn. Abandoning his own spell book in order to smuggle the tome back with him, Pladus took to learning new spells that dealt with the very force of life. As he became more proficient in necromancy, Pladus grew frustrated with practicing on rat. He had surpassed all the other students, but could not take on Hagorin, so Pladus made his escape into the world with whatever he could steal from his former tutor. [/SBLOCK] [/QUOTE]
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