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Calling Wizards, Arcanists, and Black Mages!

GMMichael

Guide of Modos
"Fellow sage: this tome has come into my world. Much of it is, indeed, intelligible - comprehensible. But this section," he waves a hand across the open pages, "is fraught with mystery. Its intent I decipher only too well. But its meaning, its uses, its - to use a more cosmic term - balance, is beyond a mere deciphering. This...this requires LUCUBRATION!"

The bulk of the Modos RPG ruleset has been getting a good battering, and is standing up well. There is a section that needs special attention, however: Magic. If you're a rules lawyer, LARPer (meaning really dedicated), game designer, or already a Modos RPG player, you are invited to lend your thoughts about exactly how powerful Fire 3 should be, or whether or not the game really needs cantrips! Your ideas will be used in developing the patch from v. 1.301 to v. 1.4.

Also, if you're a Black (or White) Mage, most of the spell names will be easily identified.

Respond to this thread, or drop a line at our ENworld community (includes game links):
http://www.enworld.org/forum/group.php?discussionid=1372&do=discuss
 

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