Caltrops, is this really the intention?

Caltrops in the DDM game only reduce speed by half as long as you're stepping on them. On the other hand, they inflict 5 damage, and it's magic damage, overcoming all DR.

Yeah, I don't know why either.
 

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If the caltrops succeed on the attack, the creature has stepped on one. A charging or running creature must immediately stop if it steps on a caltrop. This is the confusing part, the caltrops do not seem to need to inflict damage to stop a creature from moving, simply succeed on an attack roll. Unless succeeding on an attack is successfully beating the opponents AC AND inflicting damage.

With regard to silver and cold iron brilliant energy caltrops, the brilliant energy would have no effect, as the caltrops ignore armour, shield and deflection bonuses anyway.

Adamantine caltrops would stop iron golems.

poisoned caltrops?
 

likuidice said:
If the caltrops succeed on the attack, the creature has stepped on one. A charging or running creature must immediately stop if it steps on a caltrop. This is the confusing part, the caltrops do not seem to need to inflict damage to stop a creature from moving, simply succeed on an attack roll. Unless succeeding on an attack is successfully beating the opponents AC AND inflicting damage.

I believe Patryn quoted the appropriate SRD entry from the DR section, they do need to do damage to stop the creature that steps on them.

poisoned caltrops?

Nasty thought, though that's either a DM choice or a player with lots of cash to burn as you probably won't be trying to pick those caltrops back up again.
 

sullivan said:
I believe Patryn quoted the appropriate SRD entry from the DR section, they do need to do damage to stop the creature that steps on them.



Nasty thought, though that's either a DM choice or a player with lots of cash to burn as you probably won't be trying to pick those caltrops back up again.

That is where a magnet comes in...

Hmmm, is Admantine or Mithral affected by magnetism?
 

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