Sidekick
First Post
Okay first thing - I know I don't need to say this but my group stay OUT. you'll only be destroying your own fun...
Okay Enworlders I've got a general adventure thingie that I wanted to run past you and get some help on. I know what I want the PCs to do/where they will go and the general locations. The stuff I need help with is the foes, antagonists, details and stuff.
So in my Eberron campaign I'm going to drop a plot in the PCs lap. They will need to recover the
Now back in the day the Giants created a small number of these things by reverse engineering and corrupting magic they had garnered from the Dragons of Argonnessen.
The dragons were not happy. So they destroyed the facility that created the arrows, and wiped all evidence of them from the face of Eberron, bar two arrows with a young member of a precursor to the chamber kept.
Eaons later the Daelykr came. One of the arrows was given to the Gatekeepers, and with it they destroyed one of the Daelykr leaders. The dragon that provided the arrow, saw its terrible power and then hid it in a vault, keeping the key and the map to the key safely scattered accross all of Khorvaire (because that what people do in RPGs
) The remaining arrow was never heard of again.
Until now.
[sblock=Adventure Hooks]
- an NPC friend of the group researches the arrow, and finds where it might be. He is captured, the PCs have to come to the rescue etc
- The groups Chamber patron enlists them in grabbing the item so it can be hid somewhere else[/sblock]
?? any other ideas for hooks?
[sblock=Locations] I'm thinking of having the map room in the Shadow marches, in some caves littered with dragonmarks. The map & its key requires fluency in both Draconic and Druidic (which my group between them have). This tells them where the two parts of the key are. Once the key is brought together the vault's location will be revealed.
Hiding places of the key: Q'barra - some old temple thing in the End-world Mountains would suit & another is in/under a broken tower in the Eldeen.
any other good ideas for hiding places for the key?
the Vault I'm thinking of placing north of the Wayfinder Tundra in Frostfell, complete with crazed white (or is that wight) dragon.
[/sblock]
Does that all sound okay or does something else leap out at you as better?
Now here is the hard part.
[sblock]Foes/Villans
I'm thinking of two main groups of villans while there should be some foes who aren't neccesarily evil.
The Lord of Dust: the Rhakshassa Tammeraut is seeking to free his master from under the volcano in Q'Barra (forget the name), but to do so he has to kill the fiendish dragon that protects the prison. hence the need for the arrow.
his main henchmen are
- Trex a fiendish changling warlock or telepath?
- a blackguard of some description (?? ideas more than welcome)
Tammeraut also has hired a Merc company to do his leg work, while the henchmen operate in the shadows.
The Illithid: Chyssarak, the psion Illithid who leads the Cult of teh Draogn below, below Sharn also wants the arrow. He has been searching for it for centuries and now it is within his graps.
henchmen - aberrations? I'm thinking an advanced monk Dolgaunt and something else...
[/sblock]
So who else? I'm thinking maybe the Church of the Silver Flame? What about the Dreaming Dark? they wouldn't want anyone else to have the capabilities of killing one of their own. Aurum? A competing Lord of Dust? ARGGG the mind boggles.
So I guess what I'm asking for is, do you think this would fly? How would YOU improve it. and what are some good twists etc to make it memorable.
And of course, the Adventuring group:
[sblock=The Longstriders]Should be level 8 or 9 when the arc starts.
Alaric: human monk6/acrobat-theif1-2
Cyphon: Warforged fighter8-9
Rakau: 1/2 orc ranger4/druid4-5
Rid: changeling rogue1/transmuter5/recaster2-3
Resources: a small, fast airship. One NPC (bard2/rangerX) ally and that's about it. They have no good relationships with any crown, group or house. [/sblock]
Many, many thanks in advance.
Oh and anyone who wants to yoink this is more than welcome - I'm pretty sure I've used this community to form the idea so far about 6-10 months ago. So it's really a collaborative work.
Okay Enworlders I've got a general adventure thingie that I wanted to run past you and get some help on. I know what I want the PCs to do/where they will go and the general locations. The stuff I need help with is the foes, antagonists, details and stuff.
So in my Eberron campaign I'm going to drop a plot in the PCs lap. They will need to recover the
Crystal Arrow
Overview: The crystal arrow was created by the giants to fight the Quori invasion. These arrows are essentially super-powerful McGuffin Arrows of slaying. If you hit it, it be dead. Quori, Daelyrk, giants, dragons, whatever. It's an insta-kill item.Now back in the day the Giants created a small number of these things by reverse engineering and corrupting magic they had garnered from the Dragons of Argonnessen.
The dragons were not happy. So they destroyed the facility that created the arrows, and wiped all evidence of them from the face of Eberron, bar two arrows with a young member of a precursor to the chamber kept.
Eaons later the Daelykr came. One of the arrows was given to the Gatekeepers, and with it they destroyed one of the Daelykr leaders. The dragon that provided the arrow, saw its terrible power and then hid it in a vault, keeping the key and the map to the key safely scattered accross all of Khorvaire (because that what people do in RPGs

Until now.
[sblock=Adventure Hooks]
- an NPC friend of the group researches the arrow, and finds where it might be. He is captured, the PCs have to come to the rescue etc
- The groups Chamber patron enlists them in grabbing the item so it can be hid somewhere else[/sblock]
?? any other ideas for hooks?
[sblock=Locations] I'm thinking of having the map room in the Shadow marches, in some caves littered with dragonmarks. The map & its key requires fluency in both Draconic and Druidic (which my group between them have). This tells them where the two parts of the key are. Once the key is brought together the vault's location will be revealed.
Hiding places of the key: Q'barra - some old temple thing in the End-world Mountains would suit & another is in/under a broken tower in the Eldeen.
any other good ideas for hiding places for the key?
the Vault I'm thinking of placing north of the Wayfinder Tundra in Frostfell, complete with crazed white (or is that wight) dragon.
[/sblock]
Does that all sound okay or does something else leap out at you as better?
Now here is the hard part.
[sblock]Foes/Villans
I'm thinking of two main groups of villans while there should be some foes who aren't neccesarily evil.
The Lord of Dust: the Rhakshassa Tammeraut is seeking to free his master from under the volcano in Q'Barra (forget the name), but to do so he has to kill the fiendish dragon that protects the prison. hence the need for the arrow.
his main henchmen are
- Trex a fiendish changling warlock or telepath?
- a blackguard of some description (?? ideas more than welcome)
Tammeraut also has hired a Merc company to do his leg work, while the henchmen operate in the shadows.
The Illithid: Chyssarak, the psion Illithid who leads the Cult of teh Draogn below, below Sharn also wants the arrow. He has been searching for it for centuries and now it is within his graps.
henchmen - aberrations? I'm thinking an advanced monk Dolgaunt and something else...
[/sblock]
So who else? I'm thinking maybe the Church of the Silver Flame? What about the Dreaming Dark? they wouldn't want anyone else to have the capabilities of killing one of their own. Aurum? A competing Lord of Dust? ARGGG the mind boggles.
So I guess what I'm asking for is, do you think this would fly? How would YOU improve it. and what are some good twists etc to make it memorable.
And of course, the Adventuring group:
[sblock=The Longstriders]Should be level 8 or 9 when the arc starts.
Alaric: human monk6/acrobat-theif1-2
Cyphon: Warforged fighter8-9
Rakau: 1/2 orc ranger4/druid4-5
Rid: changeling rogue1/transmuter5/recaster2-3
Resources: a small, fast airship. One NPC (bard2/rangerX) ally and that's about it. They have no good relationships with any crown, group or house. [/sblock]
Many, many thanks in advance.
Oh and anyone who wants to yoink this is more than welcome - I'm pretty sure I've used this community to form the idea so far about 6-10 months ago. So it's really a collaborative work.
