I would submit that for the purpose of a magazine issue dedicated to the weird & wonderful settings of yesteryear, "generic" is pretty much the opposite of what you want. If you're making a Spelljammer-themed article, for example, it shouldn't be about groundlings, it should be about actual spelljamming stuff. If you're making a Mystara article, it should be about one of the unique parts of the setting - perhaps the Glantri "Secret Crafts" as prestige classes, or something like that.JoeGKushner said:My treasure? Mystara. Very good generic D&D up there with Greyhawk and Forgotten Realms.
LOL! Well, we proved that proverb right.JoeGKushner said:My garbage? Red Steel (the curse and the mutations, not some of the cool races, weapons and attitude.) Dark Sun (never enjoyed it.). Matica and the Hordelands (maybe an update could change my mind but...)
My treasure? Mystara. Very good generic D&D up there with Greyhawk and Forgotten Realms. Voyages of the Princess Ark had many great articles. I'd love to see them do that for Eberron where someone was on a Skyship going through the land hitting all this little weird locations that were unlikely to be used in the main books but make good adventuring tales and spots.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.