This area was very interesting to me. I liked the layout of the Temple.
Our DM did a funny thing, and naturally I was the one that fell for it....
Alas, If you look closely to the picture of Temple, you can clearly see the shiny light coming from that sarchophagus.Me, being the ever-greedy low level adventurer immediately went for it (I had to get there first, of course you understand...). When I asked him what did I find (all eager and whatnot)
He said to me..."Upon closer inspection, you find out that It is a magical light, a cantrip of some sort that is used to impress peasants and not so intelligent common folk of the power of Sehanine..."
Go figure...
Greed vs Intelligence....never ending battle for me ;-)
P.S... One correction. It was Jebediah that took the Stirges eggs, not Maldor..but if he wants to babysit and play mother.. I am fine with that..
Ahem, sorry about that Maldor... No treasure to be had.
And this from Rogar Riverborn's report on Session 4-
<session 04>
...maybe it was a mistake, but I liked my place atop this chest and attempted to sling a bullet into the new Mud-Man; unfortunatly I only clipped it and nothing happened

The others either surrounded it and attacked, while Neb and Jeb focused their magic on the staff. Before they could finish containing it, another Mud-Man surged out of t he muck to attack Neb, hitting him badly before he could move away. Still, that got me back into the fight (and into the mud) as I leapt out and struck at both of them, taking down one. The fight was over at this point, and we slogged through the mud to dispirse the last mud-man and Neb manages to contain the staff. As soon as this happens, the mud stops flowing and we all get to catch our breath.
It takes them a little while, but Neb and Jeb pronouce the staff to be a “Staff of Earthen Might”, Neb keeps it to augument his powers, hope the whole “FIVE TONNES OF MUD” thing was only a one off... although it could be a useful tactical choice, if we knew it was coming. Someone (I forget who) also thinks the “FIVE TONNES OF MUD” effect could be useful for fertilising fields; smart idea, but one for later testing I think.
The only other thing of note was the chest that I had used for a raft. It was unlocked and must have been knocked open at some point, considering the mud inside. Apart from the mud, the chest was filled with papers. Me and Resolute dragged the chest (trunk?) out of the mud and, when we had cleaned off (yay, Presto), we all took a look at them.
This was some type of magical lab/workshop, where they created magical and alchemical items for a profit. Most of the papers where related to that; recipets of purchases, notices of sales, records of time worked. Seemed similar to the boring straight jobs I had worked. Really, was this how magicians act? Anyway, we found some alchemical reciepes that looked both useful and simple, kept them for later; also we found some notes written in Draconic! (Ha, the mental image of a Dragon working in a workshop like this!) Luckily, Neb had a magical ritual perfectly suited for this occasion (although he had to be poked a little to use it. Maybe he didn’t want to burn the Residium?) and within 10 minutes, Neb was able to read Draconic and between the two sets of notes, we got a more complete story of the place.
We notes where written by and about 3 people:
Treona (who we know, the woman from the tower) human
Dreus (he ‘has done sometthing bad’, not sure what)
Tyrstys (leader/owner/manager, writes in draconic) half-elf
This ‘Tyrstys’ was the leader owner of the place, but not really a people-person. He mentioned that Dreus had done something bad, but annoyingly didn’t specify. The work must be getting to me, as this little secret exictes me. I just HAVE to find out what happened.
Well, we took some of the notes with us and stached the rest in the secret door on the basement level. Did some cleaning up as well, dragging all the Goblins and Bullywugs deeper and deeper into the tower, where they wouldn’t be found. After that, we cleaned up again and made plans to keep on searching.
We made our way to the library doors (past the ash

) and took a furtive look outside.
SNOW! SNOWITY SNOW-SNOW! The white stuff blanketed the place. This fallen town, this pit of Goblins and worse... it was a winter-wonderland.
But I forget myself. It was morning, proably time for second-breakfast and the place was carpeted in white. We would stick out like a sore thumb in this... but no one was about. Maybe they sleep through the day, maybe they are lazy giots who refuse to work in the snow, maybe... too many maybes.
Me and Maldor take the chance to climb the corner of the library and take a good look around. The snow was a boon and a blessing; we could easily see where people had passed as they left visable trails in the snow, but this meant that our merry band would do the same. There was about 4 hours of heavy snow, and little of it was touched. Only the main road, from the bridge to the manor house, was disturbed; the rest of the place, from the kobold slum to the stables was un-trod. Speaking of the Stables, Maldor said he saw a little smoke from the chimney there. Can’t have been much, as I didn’t see a thing, still it’s a place to either visit or avoid. The closest place to here are the temples, apparently to Pelor (Sun) and Sehanine (Moon); the 1st is all-but destroyed, the second seems almost intact, strange.
We made our way to the sun temple 1st; confirming that nothing was about before sneaking accross in single-file, with Maldor sweeping an improvised rake behind us to hide the trail.
The Pelorite temple was, indeed, ruined; It’s massive halls (I mean MASSIVE! 100’ wide and 150’ deep for one room!) all featured broken windows and much of the ceiling had collapsed. I expected Drake to react more to this, but he was quiet. Maybe it was shock. Anyway, there where two notable things to be found here: some dead Kobolds and some restless vermin.
Speaking of Vermin, the Kobolds hadn’t been killed by them. A two-handed spear and some heavy bludgen had done that, in addition, the bodies had been given a thourgh turning over (I wasn’t trying to steal from them, I was looking for clues, see?). Are we dealing with another group of adventuers?
The vermin where just an annoyance, but a painful one for sure. Swarming rats and three adult Stirges attacked us. I never liked rats, and now I’m not very fond of Stirges. At one point, the swarm was mobbing me and a Stirge was swooping about, trying to drink my precious blood; but I managed to dart away from the swarm, grab the stirge and slam it into the swarm, impaling a couple of rats on the end.
As we have sufficent rations, no-one was interested in the rats, although the rest of the group seemed oddly interested in the looming statue of a Pelorite saint. The Stirges had been nesting on it and a couple of the others swore blind that the statue moved during the fight; huh, they can’t even blame blood-loss for that. Jeb tore down the Stirge nest... then claimed a couple of the Stirge eggs for his own... this won’t end well.
Nothing left for us at the 1st temple, so went out to the (oh so pretty) snow, had a careful look about, then crept over to the other temple, again with the rake to hide our path.
The temple of Sehanine could not have been more different. Well-sized but cosy (as opposed to MASSIVE!), darkened (as the ceiling was intact and I guess the temple of the moon would be designed to be a little gloomy) and hardly damaged. The front door was also secured (the other place didn’t have a door) with a bar on the other side; I managed to lift it fine with a dagger but it made a clatter when I was lowering it to the ground. I heard a shuffle of feet from inside and we all moved in. Creeping forward, we found the place’s occupant and he wasn’t a goblinoid or worse: Kiris Hoyt, human scion of the Kiris family and apparently abandoned here by his own family. Not for a good reason though, not for training or protection, but to get rid of him. I was so shocked; I didn’t have... I still don’t have the words.
Focus. Observe. Learn.
It’s difficult to tell too much about Hoyt, given how long he was stuck here, hiding alone. Still, he looks mid-twenties (although bearded) and wears simple armour and a rapier. He apparently has, either through formal training or nessity, decent skills at hiding and moving quietly.
He was suspicious and rightly so, but we quickly explained the situation and Drake selflessly offered the man some rations (such a great idea, I would want to know a man before I eat with them), which turned him around and made us an ally.
He told us his story, his father ruled the town as a tyrant. Hoyt wasn’t favoured as he was too soft. When the town was lost in the darkness, when the goblins approached, Hoyt’s father knocked him out and stowed him in a hidden room. He inherited this (currently) useless land as a final insult.
Enough with such dour talk. When we mentioned the Slaying Stone, Hoyt took interest but said that all the stones where used. When I brought out the box from the hidden vault, he paled. However, when we mentioned Treona, the colour soon returned to his face! Another thing they never taught me; heh, no loss. When we mentioned the claw marks on the hidden vault, Hoyt mentioned Dragons! Dragons! I almost hope he has been alone too long...
Luckily, this topic is truncated by a more pressing and immeadate one... as Goblins crash through the windows!