HS1 The Slaying Stone
Session 8 Part 2
The PCs burst into the Kiris Mansion, or at least the first chamber of the same- Goblins within, wouldn't you know it.

In to the Mansion #1
The opening salvo from the PCs is magnificent, less so if you're a Goblin, the two Goblin Grunts are cut down and the first Goblin Warrior is bloodied and battered and on the way out.
The PCs continue to push on, Rogar screams for all of the adventurers to get in to the Mansion and for the door to be shut quickly- they don't want to have the Wolf Patrols know they are here.
Meanwhile the Goblins are falling quickly in the chamber, however reinforcements are not far away, more Goblins rush into the chamber, a mixture of Warriors and Grunts (Minions) via the inner door.
Just to say here, in-game, the players don't know which Goblins are Minions, apart from when they kill one, what I'm trying to say is on the Player screen the token just shows up labelled 'Goblin- Tomo' for instance, most of the pictures I post are in DM vision where much more detail can be seen (by me).
Resolute reacts instantly and rushes over to the inner door, crashes against it, taking opportunity attacks on the way, but the big man stems the tide and slams the door shut.
Drake and Neb are not quick enough however...
Within the chamber a Goblin gets over to a gong on the eastern wall and begins hammering at it, making a tremendous racket. Which triggers the next event.
The main door of the chamber suddenly crashes back open (the one to the outside) and wolves spill in to the chamber, the PCs are suddenly beset on all sides- Resolute struggles to keep the Goblins behind the door back, while behind him the rest of the adventurers contend with the the new invaders- chaos reigns.
Which is just how I like it- the players are perhaps less keen.

In to the Mansion #2- Busy, busy.
As Maldor (Bob) said on chat at the time-
'


... wolves got in!'
Which about sums up the situation, particularly as a majority of the Packmate Wolves Move and then use 'Predator's Strafe' to mix it up with the PCs, the power allows them to Shift half their speed and make a Basic Attack anywhere en route.
For all the enemies, and remarkably, the PCs are barely suffering- a few Wolf Bites, the odd Goblin Spear here and there but none of them are bloodied, or even on the way to bloodied.
Rogar however soon evens things up- Daily, Masterful Spiral catches five of the bad guys, and even with poor rolls makes a mess of a number of them.
This is followed up by Neb's Scorching Burst and another two creatures bite the dust- the PCs are doing it.
Another round of fighting, and similarly poor rolls from me and the PCs are back on top, Resolute still has the inner door wedged shut- preventing any other Goblins from getting in to the fight. The outer door is still open, a few more Wolves have entered the fray but the first wave have been decimated, admittedly most of the bad guys are Minions but on screen, as the players are watching the action unfold there's plenty of swearing and cursing- they know they're in a fight here.
None of the PCs need healing still... as I said earlier, remarkable.
And so the nasty DM decides, having already added one Random Encounter to the fracas, to set the clock running- when the outer door is eventually cleared, and slammed shut and barred- Neb, who closes the door, sees outside a large force of Goblins moving towards the place.
And when I say a large force I mean a large force- at least 20, maybe 30+ Goblins heading in their direction, and more Wolves et al.
The others are informed of the predicament, the nasty DM states that the PCs need to 'cut the head off the army' quickly, certainly before the other Goblins get in to the building.
Resolute reacts, he lets the inner door slam open to reveal a gaggle of Goblins beyond, the huge man fights his way back through the PCs ranks and heads back to the outer door (not without incident, see below), which is now bending and bowing as the Goblin force outside tries to break in.
En route Resolute takes a number of attack, his reaction in chat-
'Rragh, I'm gonna takes those toys off you and ram them up your...'
Note Resolute has only made two or three attack rolls so far in this fight, he's spent the rest of the time rolling excellent strength checks (he has after all got excellent strength) to keep the door/s shut.
Meanwhile more Goblins spill in to the room, lead by a familiar face- Triflick is back, obviously still wounded, but incredibly pissed- he wants blood. Worse a trio of Goblin Sharpshooters are positioned behind the door- Resolute, before he gets away, goes from 42 hit points to 16 in, well- three attack rolls.

In to the Mansion #3- The clock is ticking.
Drake starts to take damage, which is inevitable really, he's been fortunate so far, with the other PCs getting their marks et al in the right places to protect the young Priest of Pelor.
The other PCs are as smart as plums, they react instantly and start to pile the damage on any creature that looks like it's going to damage Drake, even taking opportunity attacks to keep the Priest alive- such is their love for the young man (maybe).
As Maldor (Bob) said on chat-
'I'll protect you little one.'
Rogar goes kung-fu crazy again with his Steel Wind, taking out three Minions in one swift move, Drake gets Resolute healed and except for the two softies (Defence-wise) Neb and Drake, none of the PCs take any hits, at least for a moment...
And then the Goblin Sharpshooters in the corridor open up again and the PCs suddenly receive a new perspective, Maldor and Jeb take a chunk of damage and the in game audio goes up a notch as the players begin to shout back and forth (over each other- remember we're on Skype here) about what the hell they're going to do to get out of the way of the Goblins with Hand Crossbows- a Flaming Sphere is rejected (Neb hasn't memorised it), a Force Orb is tried (it misses), which makes Neb (Christer) unhappy-
'Bloody crap rolls...'
And...
Jeb rushes over and slams the inner door shut, again.
To recap we now have the PCs with a few Goblins and Wolves left in melee in the centre of the chamber, Resolute at the outer door keeping out a Goblin horde (30+ Goblins and Wolves, including several non-Minions, I make sure the PCs know this via their descriptions), and Jeb holding shut the inner door behind which are a trio of Goblin Sharpshooters, who are proving deadly accurate at times, and a few other Goblins.
Oh and all of the PCs are now hovering around the bloodied status, we're maybe seven or eight rounds into the combat, and...
Hu-Jat has not been seen as of yet, or his Drake, which I remind the PCs about.
Skype goes silent.
Somebody whispers 'TPK', which counts as foreplay on this end of the connection.
Maldor is quickly reduced to a handful of hit points and Drake has to spend his second Healing Word to get the Elf Avenger back up to above bloodied, the Wolves deliver a few bites here and there, and Triflick is finally cut down, by Maldor.
Then Rogar goes crazy again, the Monk dodges around the battle, avoiding opportunity attacks with judicious use of his movement powers, closes in on the last Wolf to get in to the chamber, a Bloodmonger Wolf, on full hit points. The Halfling unleashes Open The Gates of Battle and delivers 31 points of damage- the most damage in a single hit so far, and far more than the Wolf has- the creature is reduced from full hit points to dead in the blink of an eye.
And then follows with Ironsoul Flurry and takes down another Minion- he's been deadly in this fight so far.
Suddenly the chamber is very empty, only the PCs and a pair of Wolf Packmates left (Minions), the tide is turning back to the PCs.
Then the inner door is almost smashed in two, Jeb is forced to scurry back as Hu-Jat and his Rage Drake arrive on the scene.

In to the Mansion #4- Hu-Jat mit Raging Drake.
As Neb (Christer) said on chat-
'This is great, no more hide and seek.'
Followed by-
'Dont fear death my friends.'
Rogar goes again for his Steel Wind and strikes Hu-Jat, however the Hobgoblin transfers the damage to his Rage Drake. Jeb gets in to the mix, and does a little more damage on the Rage Drake, however the Goblin Sharpshooters once again prove their worth, the Githyanki (Jeb) is hit twice and is down to 6 hit points.
Neb is also struck again, while Resolute has to use his standard action to take a Second Wind, he just manages to keep the outer door closed, outside the Goblins are still attempting to smash their way in.
And then Neb pulls out the Daily- his favourite spell to date, Phantom Chasm, and hits... everything in it's burst, which leaves one of the Goblin Sharpshooters, the Rage Drake and Hu-Jat on the floor and imagining they are falling down an endless chasm- they each take 18 Psychic damage, which leaves the Sharpshooter bloodied.
Drake sets his Astral Seal on Hu-Jat, while Jeb unleashes his Dimensional Thunder on the Hobgoblin, who again- much to Jeb's annoyance, transfers the damage (Mounts Sacrifice) to the Rage Drake- which is now bloodied, and all the more dangerous for it. Jeb spends his Action Point and gets his Second Wind, he's back above bloodied.
Hu-Jat, the Rage Drake and the Goblin Sharpshooter scramble to their feet, and then proceed to miss with all of their attacks- to the sound of PC laughter.
The Hobgoblin is caught again by Rogar's Steel Wind, and is bloodied. Damn!
Then the other two Goblin Sharpshooters, firing from behind the chaos, both miss by one. The PCs are now much much happier.
Resolute abandons his position, moves and then charges the remaining distance to Hu-Jat and smashes in to the Hobgoblin, who is looking less than happy. Maldor steps up and crits with Overwhelming Strike, and then rolls max damage on his crit- 28 points of damage, and Hu-Jat is dead.
Neb follows up with a Scorching Burst which hits... everything in its reach, which is all three of the Goblin Sharpshooters, leaving one on only 6 hit points, another very bloodied, and the last nearly bloodied. The Rage Drake remember, the only other combatant left, is also very bloodied.
It's worth pointing out at this time that the PCs have taken down 24 enemies in this fight, admittedly 15 of the creatures were Minions, but that still leaves 9 non-Minions.
The Rage Drake doesn't know when to surrender however, or how, it bites at Resolute and rips a chunk out of the Human- 21 damage, reducing Resolute to 5 hit points.
Jeb steps in with a Sword Burst, followed by yet another Steel Wind from Rogar- the Rage Drake is down, and the Goblin Sharpshooters are all bloodied, two of them on less than half-a-dozen hit points each.
Victory is in sight.
The unguarded outer door explodes.
The players chorus rude words.
A mass of Goblins and Wolves are unleashed, and...
WHOOOSH!
A spray of flame surges into the chamber, incinerating all of the enemies, from outside comes the sound of battle chaos, another dead Goblin flies into the room and slams into the floor.
Neb backs up a little way to the door to witness Channoa in full fury, the Brass Dragon is holding off the Goblins and Wolves, or at least the dozen or so that are left after its initial attack. The Tiefling Wizard relays the news.
'The dragon is here!!!!'
The Goblin Sharpshooters attempt a fighting retreat, very briefly, one is killed and the other two throw down their weapons- the fight is won.
Maldor swiftly hacks off Hu-Jat's head and rushes over to the outer door- and screams at the Goblins outside, holding their leader's severed head aloft.
It has the desired affect, the remaining Goblins and Wolves flee the scene, with Channoa taking a few more of the creatures down for good measure.
I'll say it again- the fight is won.
The fracas took just short of two hours to play out, about twelve rounds of combat in total, but never suffered from grind, and was exciting throughout.
The PCs (and the players) are exhausted, a Short Rest is called for and XP is worked out for a monstrous encounter.
That was a Level 7 Encounter, that's Level +5, but I played it so that the enemies came in waves and the PCs obviously helped themselves by barring and blocking entry to the enemies. In total the PCs despatched the following- Goblin, Grunt (Level 1 Minion) x7; Wolf, Packmate (Level 1 Skirmisher Minion) x8; Triflik (Badly Wounded)- Goblin, Silverblade (Level 3 Skirmisher); Goblin Warrior (Level 1 Skirmisher) x5; Wolf, Bloodmonger (Level 1 Soldier) x2; Goblin, Sharpshooter (Level 2 Artillery) x3; Hu-Jat- Hobgoblin, Boss (Level 4 Soldier) & Drake, Rage (Level 5 Brute).
Which you've got to admit is quite a haul.
Some notes-
The entire fight went like a dream, at no stage were the PCs comfortable, even when they were doing well the threat of more enemies arriving kept them on their toes.
For approx 75% of the fight the PCs were on or around bloodied, at several points individuals were down to a handful of hit points, however none of them dropped- which is great.
The arrival of Hu-Jat and his Rage Drake coincided with the players all rolling well, particularly Neb who prior to this had not hit anything much (save with his Magic Missile), the Phantom Chasm worked a treat.
At the same time Rogar started hitting big and Maldor connected with a crit, and Jeb's Sword Burst stopped missing altogether. It didn't help that I had been rolling well much of the fight and then... when the big hitters arrived on the scene I started missing, and continued in the same vain for some considerable time.
Minions are just great, they look good on the map, particularly creatures like the Wolf Packmates which have the ability to Shift into the melee, the PCs until they finished one off thought they were much more hardy enemies- they were worried.
A disappointment that I didn't get to land any of my big attacks by Hu-Jat, and only got one hit in for the Rage Drake (for 21 damage), a few more hits from these guys and it would have been a much closer call.
After a good while the sounds of screaming and fighting and fleeing quietens outside, Channoa barges his way, dislodging masonry en route, in to the chamber.
The Dragon is grinning.
Next Time... a last farewell.
Session 8 Part 2
The PCs burst into the Kiris Mansion, or at least the first chamber of the same- Goblins within, wouldn't you know it.

In to the Mansion #1
The opening salvo from the PCs is magnificent, less so if you're a Goblin, the two Goblin Grunts are cut down and the first Goblin Warrior is bloodied and battered and on the way out.
The PCs continue to push on, Rogar screams for all of the adventurers to get in to the Mansion and for the door to be shut quickly- they don't want to have the Wolf Patrols know they are here.
Meanwhile the Goblins are falling quickly in the chamber, however reinforcements are not far away, more Goblins rush into the chamber, a mixture of Warriors and Grunts (Minions) via the inner door.
Just to say here, in-game, the players don't know which Goblins are Minions, apart from when they kill one, what I'm trying to say is on the Player screen the token just shows up labelled 'Goblin- Tomo' for instance, most of the pictures I post are in DM vision where much more detail can be seen (by me).
Resolute reacts instantly and rushes over to the inner door, crashes against it, taking opportunity attacks on the way, but the big man stems the tide and slams the door shut.
Drake and Neb are not quick enough however...
Within the chamber a Goblin gets over to a gong on the eastern wall and begins hammering at it, making a tremendous racket. Which triggers the next event.
The main door of the chamber suddenly crashes back open (the one to the outside) and wolves spill in to the chamber, the PCs are suddenly beset on all sides- Resolute struggles to keep the Goblins behind the door back, while behind him the rest of the adventurers contend with the the new invaders- chaos reigns.
Which is just how I like it- the players are perhaps less keen.

In to the Mansion #2- Busy, busy.
As Maldor (Bob) said on chat at the time-
'




Which about sums up the situation, particularly as a majority of the Packmate Wolves Move and then use 'Predator's Strafe' to mix it up with the PCs, the power allows them to Shift half their speed and make a Basic Attack anywhere en route.
For all the enemies, and remarkably, the PCs are barely suffering- a few Wolf Bites, the odd Goblin Spear here and there but none of them are bloodied, or even on the way to bloodied.
Rogar however soon evens things up- Daily, Masterful Spiral catches five of the bad guys, and even with poor rolls makes a mess of a number of them.
This is followed up by Neb's Scorching Burst and another two creatures bite the dust- the PCs are doing it.
Another round of fighting, and similarly poor rolls from me and the PCs are back on top, Resolute still has the inner door wedged shut- preventing any other Goblins from getting in to the fight. The outer door is still open, a few more Wolves have entered the fray but the first wave have been decimated, admittedly most of the bad guys are Minions but on screen, as the players are watching the action unfold there's plenty of swearing and cursing- they know they're in a fight here.
None of the PCs need healing still... as I said earlier, remarkable.
And so the nasty DM decides, having already added one Random Encounter to the fracas, to set the clock running- when the outer door is eventually cleared, and slammed shut and barred- Neb, who closes the door, sees outside a large force of Goblins moving towards the place.
And when I say a large force I mean a large force- at least 20, maybe 30+ Goblins heading in their direction, and more Wolves et al.
The others are informed of the predicament, the nasty DM states that the PCs need to 'cut the head off the army' quickly, certainly before the other Goblins get in to the building.
Resolute reacts, he lets the inner door slam open to reveal a gaggle of Goblins beyond, the huge man fights his way back through the PCs ranks and heads back to the outer door (not without incident, see below), which is now bending and bowing as the Goblin force outside tries to break in.
En route Resolute takes a number of attack, his reaction in chat-
'Rragh, I'm gonna takes those toys off you and ram them up your...'
Note Resolute has only made two or three attack rolls so far in this fight, he's spent the rest of the time rolling excellent strength checks (he has after all got excellent strength) to keep the door/s shut.
Meanwhile more Goblins spill in to the room, lead by a familiar face- Triflick is back, obviously still wounded, but incredibly pissed- he wants blood. Worse a trio of Goblin Sharpshooters are positioned behind the door- Resolute, before he gets away, goes from 42 hit points to 16 in, well- three attack rolls.

In to the Mansion #3- The clock is ticking.
Drake starts to take damage, which is inevitable really, he's been fortunate so far, with the other PCs getting their marks et al in the right places to protect the young Priest of Pelor.
The other PCs are as smart as plums, they react instantly and start to pile the damage on any creature that looks like it's going to damage Drake, even taking opportunity attacks to keep the Priest alive- such is their love for the young man (maybe).
As Maldor (Bob) said on chat-
'I'll protect you little one.'
Rogar goes kung-fu crazy again with his Steel Wind, taking out three Minions in one swift move, Drake gets Resolute healed and except for the two softies (Defence-wise) Neb and Drake, none of the PCs take any hits, at least for a moment...
And then the Goblin Sharpshooters in the corridor open up again and the PCs suddenly receive a new perspective, Maldor and Jeb take a chunk of damage and the in game audio goes up a notch as the players begin to shout back and forth (over each other- remember we're on Skype here) about what the hell they're going to do to get out of the way of the Goblins with Hand Crossbows- a Flaming Sphere is rejected (Neb hasn't memorised it), a Force Orb is tried (it misses), which makes Neb (Christer) unhappy-
'Bloody crap rolls...'
And...
Jeb rushes over and slams the inner door shut, again.
To recap we now have the PCs with a few Goblins and Wolves left in melee in the centre of the chamber, Resolute at the outer door keeping out a Goblin horde (30+ Goblins and Wolves, including several non-Minions, I make sure the PCs know this via their descriptions), and Jeb holding shut the inner door behind which are a trio of Goblin Sharpshooters, who are proving deadly accurate at times, and a few other Goblins.
Oh and all of the PCs are now hovering around the bloodied status, we're maybe seven or eight rounds into the combat, and...
Hu-Jat has not been seen as of yet, or his Drake, which I remind the PCs about.
Skype goes silent.
Somebody whispers 'TPK', which counts as foreplay on this end of the connection.
Maldor is quickly reduced to a handful of hit points and Drake has to spend his second Healing Word to get the Elf Avenger back up to above bloodied, the Wolves deliver a few bites here and there, and Triflick is finally cut down, by Maldor.
Then Rogar goes crazy again, the Monk dodges around the battle, avoiding opportunity attacks with judicious use of his movement powers, closes in on the last Wolf to get in to the chamber, a Bloodmonger Wolf, on full hit points. The Halfling unleashes Open The Gates of Battle and delivers 31 points of damage- the most damage in a single hit so far, and far more than the Wolf has- the creature is reduced from full hit points to dead in the blink of an eye.
And then follows with Ironsoul Flurry and takes down another Minion- he's been deadly in this fight so far.
Suddenly the chamber is very empty, only the PCs and a pair of Wolf Packmates left (Minions), the tide is turning back to the PCs.
Then the inner door is almost smashed in two, Jeb is forced to scurry back as Hu-Jat and his Rage Drake arrive on the scene.

In to the Mansion #4- Hu-Jat mit Raging Drake.
As Neb (Christer) said on chat-
'This is great, no more hide and seek.'
Followed by-
'Dont fear death my friends.'
Rogar goes again for his Steel Wind and strikes Hu-Jat, however the Hobgoblin transfers the damage to his Rage Drake. Jeb gets in to the mix, and does a little more damage on the Rage Drake, however the Goblin Sharpshooters once again prove their worth, the Githyanki (Jeb) is hit twice and is down to 6 hit points.
Neb is also struck again, while Resolute has to use his standard action to take a Second Wind, he just manages to keep the outer door closed, outside the Goblins are still attempting to smash their way in.
And then Neb pulls out the Daily- his favourite spell to date, Phantom Chasm, and hits... everything in it's burst, which leaves one of the Goblin Sharpshooters, the Rage Drake and Hu-Jat on the floor and imagining they are falling down an endless chasm- they each take 18 Psychic damage, which leaves the Sharpshooter bloodied.
Drake sets his Astral Seal on Hu-Jat, while Jeb unleashes his Dimensional Thunder on the Hobgoblin, who again- much to Jeb's annoyance, transfers the damage (Mounts Sacrifice) to the Rage Drake- which is now bloodied, and all the more dangerous for it. Jeb spends his Action Point and gets his Second Wind, he's back above bloodied.
Hu-Jat, the Rage Drake and the Goblin Sharpshooter scramble to their feet, and then proceed to miss with all of their attacks- to the sound of PC laughter.
The Hobgoblin is caught again by Rogar's Steel Wind, and is bloodied. Damn!
Then the other two Goblin Sharpshooters, firing from behind the chaos, both miss by one. The PCs are now much much happier.
Resolute abandons his position, moves and then charges the remaining distance to Hu-Jat and smashes in to the Hobgoblin, who is looking less than happy. Maldor steps up and crits with Overwhelming Strike, and then rolls max damage on his crit- 28 points of damage, and Hu-Jat is dead.
Neb follows up with a Scorching Burst which hits... everything in its reach, which is all three of the Goblin Sharpshooters, leaving one on only 6 hit points, another very bloodied, and the last nearly bloodied. The Rage Drake remember, the only other combatant left, is also very bloodied.
It's worth pointing out at this time that the PCs have taken down 24 enemies in this fight, admittedly 15 of the creatures were Minions, but that still leaves 9 non-Minions.
The Rage Drake doesn't know when to surrender however, or how, it bites at Resolute and rips a chunk out of the Human- 21 damage, reducing Resolute to 5 hit points.
Jeb steps in with a Sword Burst, followed by yet another Steel Wind from Rogar- the Rage Drake is down, and the Goblin Sharpshooters are all bloodied, two of them on less than half-a-dozen hit points each.
Victory is in sight.
The unguarded outer door explodes.
The players chorus rude words.
A mass of Goblins and Wolves are unleashed, and...
WHOOOSH!
A spray of flame surges into the chamber, incinerating all of the enemies, from outside comes the sound of battle chaos, another dead Goblin flies into the room and slams into the floor.
Neb backs up a little way to the door to witness Channoa in full fury, the Brass Dragon is holding off the Goblins and Wolves, or at least the dozen or so that are left after its initial attack. The Tiefling Wizard relays the news.
'The dragon is here!!!!'
The Goblin Sharpshooters attempt a fighting retreat, very briefly, one is killed and the other two throw down their weapons- the fight is won.
Maldor swiftly hacks off Hu-Jat's head and rushes over to the outer door- and screams at the Goblins outside, holding their leader's severed head aloft.
It has the desired affect, the remaining Goblins and Wolves flee the scene, with Channoa taking a few more of the creatures down for good measure.
I'll say it again- the fight is won.
The fracas took just short of two hours to play out, about twelve rounds of combat in total, but never suffered from grind, and was exciting throughout.
The PCs (and the players) are exhausted, a Short Rest is called for and XP is worked out for a monstrous encounter.
That was a Level 7 Encounter, that's Level +5, but I played it so that the enemies came in waves and the PCs obviously helped themselves by barring and blocking entry to the enemies. In total the PCs despatched the following- Goblin, Grunt (Level 1 Minion) x7; Wolf, Packmate (Level 1 Skirmisher Minion) x8; Triflik (Badly Wounded)- Goblin, Silverblade (Level 3 Skirmisher); Goblin Warrior (Level 1 Skirmisher) x5; Wolf, Bloodmonger (Level 1 Soldier) x2; Goblin, Sharpshooter (Level 2 Artillery) x3; Hu-Jat- Hobgoblin, Boss (Level 4 Soldier) & Drake, Rage (Level 5 Brute).
Which you've got to admit is quite a haul.
Some notes-
The entire fight went like a dream, at no stage were the PCs comfortable, even when they were doing well the threat of more enemies arriving kept them on their toes.
For approx 75% of the fight the PCs were on or around bloodied, at several points individuals were down to a handful of hit points, however none of them dropped- which is great.
The arrival of Hu-Jat and his Rage Drake coincided with the players all rolling well, particularly Neb who prior to this had not hit anything much (save with his Magic Missile), the Phantom Chasm worked a treat.
At the same time Rogar started hitting big and Maldor connected with a crit, and Jeb's Sword Burst stopped missing altogether. It didn't help that I had been rolling well much of the fight and then... when the big hitters arrived on the scene I started missing, and continued in the same vain for some considerable time.
Minions are just great, they look good on the map, particularly creatures like the Wolf Packmates which have the ability to Shift into the melee, the PCs until they finished one off thought they were much more hardy enemies- they were worried.
A disappointment that I didn't get to land any of my big attacks by Hu-Jat, and only got one hit in for the Rage Drake (for 21 damage), a few more hits from these guys and it would have been a much closer call.
After a good while the sounds of screaming and fighting and fleeing quietens outside, Channoa barges his way, dislodging masonry en route, in to the chamber.
The Dragon is grinning.
Next Time... a last farewell.