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<blockquote data-quote="Schmoe" data-source="post: 8124970" data-attributes="member: 913"><p>The Delve - an episodic, beer-and-pretzels game consisting of just a single city, surrounded by wall that keeps at bay the Void. Once a week, a gate appears in the wall that leads to some sort of realm or dungeon within the void. The gate only remains open for a few hours, and those who don't make it back before the gate closes are lost forever. Within each realm, though, are astral shards, which can be thrown into a strange well at the center of town. At first the character options available in the town are limited. Only the 4 base classes, limited items available in shops, just a few races, etc. However, as more astral shards are thrown into the well the nature of the town changes, and more options are available to the players. I envision a high-turnover game with lots of dead PCs, room for TPKs, and the players keeping a varied roster of characters to have fun with new options.</p><p></p><p>The Thracian Odyssey - A campaign that starts with the Caverns of Thracia, but with a community of escaped slaves in the ruins of Huvat Vexx. The PCs become the saviors of the slaves, but when the Forgotten King is awoken the PCs must activate the pyramids to save them, thereby transporting the city and the slaves into a forgotten cavern deep below the earth. There the PCs must lead the community of slaves through the Land that Time Forgot to a safe haven.</p><p></p><p>The Endless Stair - Some sort of plane-hopping romp through the outer planes and places stranger still, as the PC's chase down a thief who stole one of the Seeds of Creation, while trying to avoid the Inter-Planar Continuum Consortium agents from vaporizing them and selling their dust to the Circle of 9.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 8124970, member: 913"] The Delve - an episodic, beer-and-pretzels game consisting of just a single city, surrounded by wall that keeps at bay the Void. Once a week, a gate appears in the wall that leads to some sort of realm or dungeon within the void. The gate only remains open for a few hours, and those who don't make it back before the gate closes are lost forever. Within each realm, though, are astral shards, which can be thrown into a strange well at the center of town. At first the character options available in the town are limited. Only the 4 base classes, limited items available in shops, just a few races, etc. However, as more astral shards are thrown into the well the nature of the town changes, and more options are available to the players. I envision a high-turnover game with lots of dead PCs, room for TPKs, and the players keeping a varied roster of characters to have fun with new options. The Thracian Odyssey - A campaign that starts with the Caverns of Thracia, but with a community of escaped slaves in the ruins of Huvat Vexx. The PCs become the saviors of the slaves, but when the Forgotten King is awoken the PCs must activate the pyramids to save them, thereby transporting the city and the slaves into a forgotten cavern deep below the earth. There the PCs must lead the community of slaves through the Land that Time Forgot to a safe haven. The Endless Stair - Some sort of plane-hopping romp through the outer planes and places stranger still, as the PC's chase down a thief who stole one of the Seeds of Creation, while trying to avoid the Inter-Planar Continuum Consortium agents from vaporizing them and selling their dust to the Circle of 9. [/QUOTE]
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