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<blockquote data-quote="Shiroiken" data-source="post: 8125273" data-attributes="member: 6775477"><p>I always have more ideas than I could ever run because I keep coming up with ideas during my campaigns! My current campaign is entering its final arc, and I'm taking a sabbatical for the first time in 5 years. I figure I'm going to figure out which idea I want to do and start fleshing it out before the next DM's campaign ends. All of them are for 5E D&D, because that's what my group plays.</p><p></p><p>*A Game of Thrones style campaign based in the failing Great Kingdom. The PCs will be serving one of the lords, and with the slow collapse, these outlying fiefdoms are rife with potential shenanigans. Probably going to introduce the Iron League, putting the party on the spot to continue to serve the Great Kingdom or push for rebellion. This might possibly put them at odds with their lord too.</p><p></p><p>*An Epic Quest where the party will traverse the length and breadth of the Flanaess, allowing me to show off the various areas of interest. The party needs to find/assemble the McGuffin (possibly Rod of Seven Parts) to stop some catastrophe (no idea).</p><p></p><p>*A Barbarian North campaign similar to the Epic Quest, but smaller in scope. I've already introduced the 5 Blades, and this would continue that arc with the PCs assembling them to prepare an invasion against the weak southerners.</p><p></p><p>*A War campaign highlighting the ongoing struggle of Furyondy and the Shield Lands against the evil Iuz and Horned Society. Not sure how this one would lay out, but I haven't used Iuz yet, and I feel I need to soon.</p><p></p><p>*A City of Greyhawk campaign exploring the free cities in and around Greyhawk. Probably social in nature, but more underworld than the GoT campaign idea.</p><p></p><p><em>A completely new setting than Greyhawk (*shudder</em>) which allows me to design something that is consistent and fits the rules of 5E. Got a vague idea in mind that will probably be more exploratory in nature.</p><p></p><p>*Rokugan adapted to 5E. Love the setting, and would probably run a modified post-Day of Thunder where the "niece" of the emperor rises to power instead of Toturi. Spoiler: she's not actually blood related, as the imperial father was a cuckold.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8125273, member: 6775477"] I always have more ideas than I could ever run because I keep coming up with ideas during my campaigns! My current campaign is entering its final arc, and I'm taking a sabbatical for the first time in 5 years. I figure I'm going to figure out which idea I want to do and start fleshing it out before the next DM's campaign ends. All of them are for 5E D&D, because that's what my group plays. *A Game of Thrones style campaign based in the failing Great Kingdom. The PCs will be serving one of the lords, and with the slow collapse, these outlying fiefdoms are rife with potential shenanigans. Probably going to introduce the Iron League, putting the party on the spot to continue to serve the Great Kingdom or push for rebellion. This might possibly put them at odds with their lord too. *An Epic Quest where the party will traverse the length and breadth of the Flanaess, allowing me to show off the various areas of interest. The party needs to find/assemble the McGuffin (possibly Rod of Seven Parts) to stop some catastrophe (no idea). *A Barbarian North campaign similar to the Epic Quest, but smaller in scope. I've already introduced the 5 Blades, and this would continue that arc with the PCs assembling them to prepare an invasion against the weak southerners. *A War campaign highlighting the ongoing struggle of Furyondy and the Shield Lands against the evil Iuz and Horned Society. Not sure how this one would lay out, but I haven't used Iuz yet, and I feel I need to soon. *A City of Greyhawk campaign exploring the free cities in and around Greyhawk. Probably social in nature, but more underworld than the GoT campaign idea. [I]A completely new setting than Greyhawk (*shudder[/I]) which allows me to design something that is consistent and fits the rules of 5E. Got a vague idea in mind that will probably be more exploratory in nature. *Rokugan adapted to 5E. Love the setting, and would probably run a modified post-Day of Thunder where the "niece" of the emperor rises to power instead of Toturi. Spoiler: she's not actually blood related, as the imperial father was a cuckold. [/QUOTE]
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