Gandalf970
Explorer
I have always made my campaigns about the players, which I assume most GM’s do. Now after having read Level Up I now see an easier path. There are so many choices players make from background, culture, heritage, class, destiny etc. I am taking a new path to campaign creation inspired by level up. What I am going to do is write down every choice the player has made from the above lists and those are the stories that will be told.
I have partly done this before, but never dug deep into what they wanted to do. Now with their specific choices they are telling me what they find fun and that is what they want to encounter and see in a story. With this information they will get to use all of those skills, rolls and abilities that they thought were cool enough to select and make a character.
I am planning on building a comparative sheet so things players choose that are similar in the party will be used more often. Seems simple enough, but I never looked at it through this lense before. Thank you Morris’s and the level up team.
I have partly done this before, but never dug deep into what they wanted to do. Now with their specific choices they are telling me what they find fun and that is what they want to encounter and see in a story. With this information they will get to use all of those skills, rolls and abilities that they thought were cool enough to select and make a character.
I am planning on building a comparative sheet so things players choose that are similar in the party will be used more often. Seems simple enough, but I never looked at it through this lense before. Thank you Morris’s and the level up team.